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Thread: Operation Flashpoint 2

  1. Registered TeamPlayer
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    #61

    Re: Operation Flashpoint 2

    Just so we're all clear 5 x 32 is not 110...it's 160.

  2. Registered TeamPlayer
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    #62

    Re: Operation Flashpoint 2

    bumpzorz.

    Should be coming out sometime next year.

    EDIT: already posted.

    Quote Originally Posted by Vocal View Post
    You are all shitty at cs, that's the problem.

  3. Registered TeamPlayer
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    #63

    Re: Operation Flashpoint 2



    And if it like arma you will be able too Posses your AI solders when you die.

    In other Games like PR you only had at least 32 Players on your team, meaning They Had too secure a Huge Area, an Area that in real life would require a whole Company too do. We where constantly stretched too thin and with too many places the enemy could flank us and Slaughter us all. Some times we had other Squads watching are backs but that tended too be Rare. But now if this game delivers what it promises it will bring a Game that is Hopefully Less of a jarhead then PR.

    PR was an Elite among Games, it was and still is too this point the Toughest game out there it is like the SAS among FPS. But like a Said earlier it does have it flaws. It totally unforgiving One mistake One stupid Noob Idiot and the whole team has the poetical too full apart. say if some one Takes one of the support Vehicles Tank APC chopper And goes and squanders it , it will not respawn For 20 minutes more or less that can have Devastating Consequences for the team and for the Idiot Because the Team will Undoubtable Reprimanded him For is mistake and punish him severely. If PR has Currency the Vehicles are the gold of the Game, they are extremely valuable and like gold they must be spent wisely, Witch is again bit harsh for a Game. what is needed is a Game like Pr Team work tatics And Weapons but is No where near as unforgiving, People make Mistakes it human Nature, (exept me because im allsome hahahah) and a game should be able too compensate for these mistakes. and with more people and bot it will hopefully mean that if some one drops the ball it wont be so Devastating and the team can easily jut pick up the slack.


    There also is a potential for Effective Medical Treatments aid in this game. In real life Medics are Covered Protected And Supported By the whole Company They make sure there Wounded are very well protected, Pr lacked that protection due too the chronic shortage of man Power mean'y medic have Died Tragically Trying too do there Job due too this problem.
    hopfully this will not be the case in this game. Unless of corse they chose not too add real medic at all into this game witch of Course I hope they do. I love too be Able too revive Wounded player and send them back too the font like in PR or BF2 makes thing a lot more Light. It harsh not having Medical support around too put a bandage on you or pull your limp body out of a Ditch. anoying too.

    But at what Price tag will this game Come with, Could a Old computer handle a game so Enormous as this or will we all have to buy new computer just too play it.


  4. Registered TeamPlayer
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    #64

    Re: Operation Flashpoint 2

    *EDIT: I just went in my head and proved it added up to 160, and then remembered I was the one that said 110. :5*


    Rhys, when a new game comes out, you know your computer's never good enough. The factor of how bad your computer sucks too much to play the game can usually be found by multiplying the factor of how awesome the game is.

    IE= This game will be cool, maybe 5 times cooler than battlefield. That means your computer is five times worse than the minimum requirements. You want to play it, you need a NASA supercomputer and the blood of a virgin.

    Only then will the mighty computer-generated gods hear your plea and grant you with a bountiful season of gaming, until next year, when the cycle begins anew.

  5. Registered TeamPlayer Graverunner's Avatar
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    #65

    Re: Operation Flashpoint 2

    But price its self should be the same. 50 bucks at release.
    Quote Originally Posted by Howlin Mad Murphy View Post
    im already making a "im with graverunner" t-shirt. so dont let me down man

  6. Registered TeamPlayer
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    #66

    Re: Operation Flashpoint 2

    Merged the multiple OFP 2 topics, lets keeps the fourms looking nice and tidy.
    Quote Originally Posted by Vocal View Post
    You are all shitty at cs, that's the problem.

  7. Registered TeamPlayer Blah64's Avatar
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    #67

    Re: Operation Flashpoint 2

    Quote Originally Posted by Fajita!
    Merged the multiple OFP 2 topics, lets keeps the fourms looking nice and tidy.
    Don't forget this thread: http://www.texasteamplayers.com/index.php?topic=40677.0

  8. Registered TeamPlayer FragRaptor's Avatar
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    #68

    Re: Operation Flashpoint 2

    Quote Originally Posted by Blah64
    Quote Originally Posted by Fajita!
    Merged the multiple OFP 2 topics, lets keeps the fourms looking nice and tidy.
    Don't forget this thread: http://www.texasteamplayers.com/index.php?topic=40677.0
    Merged.

  9. Registered TeamPlayer
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    #69

    Re: Operation Flashpoint 2

    Well if it does not lag to crap my computer then this game will be Cool. But yeah im a bit daunted by the scale of the map,

    Just hope the Fighting does not get lost with the scale of the map, .

  10. Registered TeamPlayer Blah64's Avatar
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    #70

    Re: Operation Flashpoint 2

    If you've ever played ArmA, then you would know that the scale of a map isn't a very big issue. Sahrani was 400 sq. km. OFP 2 will only have a 220 sq. km. map.


    As for fighting getting lost... that is up to the mission makers. For the most part, fighting getting lost is kinda what makes it a great experience.

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