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Thread: Operation Flashpoint 2

  1. Registered TeamPlayer
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    #71

    Re: Operation Flashpoint 2

    Quote Originally Posted by Blah64
    If you've ever played ArmA, then you would know that the scale of a map isn't a very big issue. Sahrani was 400 sq. km. OFP 2 will only have a 220 sq. km. map.


    As for fighting getting lost... that is up to the mission makers. For the most part, fighting getting lost is kinda what makes it a great experience.
    Do you think that real soldiers know where they are 24/7/365? There are plenty of stories about soldiers being unsure of their location. Its just one more notch in the realism belt. God does this game look realistic too.

  2. Registered TeamPlayer
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    #72

    Re: Operation Flashpoint 2

    No im not talking about actually getting lost im talking about the Actual battle. A ordered and most of all safer battle field is a slandered Front line set up all the unit’s are arrayed up in a sort of line And cover each other flanks preventing flanking. That the kind of War fare im hoping for. because it more Easy on us the players because we no longer have too have eyes on the back of are heads, And no longer have too worry so much about the enemy coming and attacking through are flanks and wiping us all out.

    The worst kind of battle field is one with out front lines, where every thing is mixed up and confused. Where the enemy is going to come from.

    Think of it like this, a front line war is essentially a war fought with the lights on every one you know where every one is every one is covering you your covering them, the enemy is in front of you. All you have too worried about is your front.

    Now encounter warfare war fought with out a front line and with out cohesion is like fighting with the light off and every one is running round in the Dark. There is no one covering you .you have no idea where the enemy is he could be any where besides you in front of you behind you have no idea. it can quite quickly turn into a blood bath for ether side.
    And it extremely stress full for the solders that why a lot of Vietnam veterans where seriously scarred for life even more so then the W2 veterans.
    and for a game this kind of warfare can became quite repetitive and very annoying.

  3. Registered TeamPlayer Blah64's Avatar
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    #73

    Re: Operation Flashpoint 2

    Most battles are against AI.

    When it is against humans players, they stick you on an island and you can go anywhere. There is no frontline.

  4. Registered TeamPlayer
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    #74

    Re: Operation Flashpoint 2




    when I say a front line I mean it very simply Just as Expression. Platoon Company even Battalions line up Parallel too each other it can be Referred too as a Frontline. War is a bit like a Foot ball Game both teams form lines and Face one another, They do this for added safety. That Basically It that all really what a Front line is.

    It remains to be seen if this kind of cohesion would be Built into this game. it Properly too advanced for today's Technology’s but perhaps they might just pull it off.
    It would certainly make a interesting addition too a war simulator.




  5. Registered TeamPlayer
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    #75

    Re: Operation Flashpoint 2

    When is this game coming out?

  6. Registered TeamPlayer FragRaptor's Avatar
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    #76

    Re: Operation Flashpoint 2

    Sometime in '0- OH WAIT!!! sometime this year.

  7. Registered TeamPlayer
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    #77

    Re: Operation Flashpoint 2

    Some time Around March. Axe

    You owe me now Axe >: )

  8. Junior Senior Member
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    #78

    Looking for teammates.

    Okay my friends aren't online often so I need teammates.
    People I am looking for.
    • Skilled - I don't want to play with people who run into 4 autoshotguns as tank and don't wait for boomer or die alone as hunter. Or don't listen to the leader. I am quad cap fan so I would like to play with people who know what it is and done it many times before(I done it loads of time with my buddies also I done it in ESL matches). Also you need to have lots of experience to know the moments when to attack so you don't get shoved off etc. Also I am not a big fan of 25 damage pounces (hate them) because there is too much risk for too little gain.
    • Speak English.
    • 1 leader at the team. There must be one person making plans and telling what to do.Because if there 2 people giving orders result will suck. I can be captain on first map for example and you will be on the second etc.
    • Don't yell if something fails. I never yell at people I just say who failed and how he failed. If something failing way too much I leave and play again later(with notifying).
    • Online often. So that I don't get forced for public suicide.
    • Don't abuse bugs and sheva stacking. Bugs are running fast when crouching and so on.


    I am a PC player.
    Leave your Steam ID here and I add you.
    Or PM me your steam ID.

  9. Just getting started
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    #79
    hey i want to be with ya
    my name in steam
    nerowheelr
    and im very skilld lol

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