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Thread: Quake Wars : Enemy Territory *Revisited* with 1.2 Patch

  1. Registered TeamPlayer
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    #1

    Quake Wars : Enemy Territory *Revisited* with 1.2 Patch

    I haven't even checked out QW:ET yet. Frankly, I don't have the box for it (though I will in about a month). The VOIP, however, should be addressed in a couple of weeks, and they are doing their VOIP *quite* nicely from what I see.

    Anyway, it may be time to give it another look.


    Article Link: http://community.enemyterritory.com/...php?q=node/188

    Enemy Territory: QUAKE Wars 1.2 Update Soon - Details Inside!
    Submitted by Locki on Wed, 2007-10-24 16:33.
    We couldn't have hoped for better reviews for our first ever retail game - over 30 publications and counting have scored the game at 90% or over, while we've achieved thirteen more awards from those same reviewers which brings ETQW's award and nomination count to over 50! On the retail front ETQW debuted in the US and the UK and immediately snatched the number 1 slot in the PC game charts of both countries. We're delighted, but don't have much time to hoot about it - the entire Splash Damage development team is still completely occupied with ongoing support of ETQW for the PC. It is less than a month since the game's retail release and we're almost ready with the next feature-packed update. Here's an overview:

    Full Voice Communications Support
    The ETQW 1.2 Update features full voice communications (VoIP) support, allowing rapid and easy coordination with your team-mates. You can select the input and output devices independently of your speakers which allows you to use dedicated headsets and microphones, communicate on three separate channels, mute all VoIP, specific channels, or just specific players (which incidentally also cuts all bandwidth usage), set the volume and test your devices in-game. There's full hardware refresh support for connecting and using USB headsets while the game is running too.

    Better Game Balancing
    Aside from playing a lot with all of you on the public servers, we also continually analyze data from statistics, read and research your forum feedback, and continue to conduct extensive internal play-testing. This has resulted in a number of improvements in game balance: Various weapons have undergone subtle changes to make them fairer, including tweaks in damage fall-off (increases and reductions to damage over distance), weapon spread, firing rates, and accuracy. Highlights include the Pistol and Blaster being more accurate, increased firing rates for the Shotgun and Nailgun, and tracers appearing over all distances for the Sniper Rifle and the Railgun.

    Experience points have been improved in many areas too, with level four rewards easier to achieve across all categories in the course of a campaign. There are also increases in experience points for certain classes such as the Medic and Technician when reviving and dropping health packs, and fixes to the Statistics and Achievements site. On the vehicles front, we've discovered and solved a number of bugs, but most noticeably the Anansi and Tormentor will take longer to repair.

    Refined Fireteams and StopWatch Mode
    Another thing that a lot of you wanted is for Fireteams to stay together across maps instead of being disbanded at the end of a round. This is in the game now, so once you create a Fireteam on a server, it won't disappear unless you tell it to or switch teams, and this maintains your voice communications channel too. StopWatch mode now features a bit of added logic code to better deal with ties. If neither team wins the map outright, the team that progressed further through the objectives gets the win. While this is the only StopWatch improvement in this update, we have a separate push to add lots more features to tournament support overall. More on that in another Blog.

    User Interface Improvements
    We've also made several improvements to the user interface. Your number one request to be able to save your password has been added, while we've also improved the Instant Messaging functionality such that a log of recent conversations is maintained (so you'll know what you were last talking about), and you can keep the window open while talking.

    The server browser has more features too – it will only poll your favorites if you wish (rather than requesting the entire list), while filtering is handled locally (also removing the need for a new list each time you change a filter). We've also made the server protocol more efficient so it uses less bandwidth – this should help players who were previously unable to get a full server list. Clicking a friend (in the friends or clans list) and selecting Find Server, now works correctly too.

    There are many more improvements to the user interface here and there, including more obvious recognition that a Deployable or Vehicle has been disabled via new particle effects, a unique hit sound for when you get a head-shot, and the ability to disable the complaint pop-up when you're team killed (in case you're the automatically forgiving type).

    Bot Fixes and Improvements
    In the 1.2 Update the bots continue to become more devious and enjoyable to play with. Among some of the fixes and features recently added are improved vehicle handling and usage, bots better adapting to and dealing with enemy snipers and campers, bots being much more focussed on obeying player commands (especially in “Play Computer” matches), improved attacking of enemy Anti-Vehicle Turrets, and better usage of the Oppressor's Tactical Shield as cover while in combat.

    Miscellaneous Features and Bug Fixes
    There are hundreds of other features implemented, and bugs that have been fixed, too, from the big stuff like the addition of a threaded renderer (yielding even greater performance from quad core processors), to native support for Quadrophonic and 7.1 speaker systems. We've resolved several odd crashes in certain hardware set-ups, improved mouse input with RAW API support, enhanced the shadow code, and fixed numerous visual, collision, physics, and bot issues across the maps. For those of you with your own Ranked Server, you can now add four private slots reserved by password, so that you can join it even if it's full.

    * * *

    The Enemy Territory: QUAKE Wars 1.2 Update is currently with Activision's Quality Assurance Team, and undergoing exactly the same testing as if it were a full retail game. It takes a couple of weeks for this process to be completed, but it won't be long before we have the update in your hands.

    We've already begun work on the 1.3 Update, which will feature even more improvements. In addition to that, we're currently putting polish to the Software Developers Kit, and, as I mentioned above, we're continuing work on comprehensive tournament support. More on all of that in future Blog updates!

    See you on the servers!

    Paul 'Locki' Wedgwood
    Owner / Lead Game Designer
    Splash Damage Ltd


  2. Registered TeamPlayer Graverunner's Avatar
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    Quake Wars : Enemy Territory *Revisited* with 1.2 Patch Quake Wars : Enemy Territory *Revisited* with 1.2 Patch Quake Wars : Enemy Territory *Revisited* with 1.2 Patch Quake Wars : Enemy Territory *Revisited* with 1.2 Patch Quake Wars : Enemy Territory *Revisited* with 1.2 Patch
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    #2

    Re: Quake Wars : Enemy Territory *Revisited* with 1.2 Patch

    Nice to see them taking responsibility and putting out a good update. Maybe I'll give this game a try. I'll definelty dl the demo
    Quote Originally Posted by Howlin Mad Murphy View Post
    im already making a "im with graverunner" t-shirt. so dont let me down man

  3. Rob Zombie
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    The Steam Early Holiday - Saturday's Deals

    Oh my, the Valve Time countdown timer hit zero and Steam got clobbered. We've added more kerosene, primed the engine, pulled the crank and kicked the server a few times and it looks like we can continue with the sale for another day. Thanks for your patience.

    The Steam Early Holiday Sale continues today. The sale features a new line-up of select games at deep discounts for one day each - through Monday.

    Here are Saturday's discounts - same drill as yesterday, except this time you only have 23 and 1/2 hours to take advantage of these deals before Sunday's games roll in at 8:00 AM PST.

    Left 4 Dead: Game of the Year Edition - 75% off
    Order of War™ - 75% off
    Resident Evil™ 5 - 50% off
    Ghostbusters: The Videogame - 50% off
    SPORE™ and everything else SPORE™ - 50% off
    Trine - 50% off
    City of Heroes® Architect Edition - 50% off
    Borderlands - 33% off


    Also look for deeply discounted publisher packs available throughout the duration of the sale. Grab the LucasArts Premiere Pack at 60% off, containing 16 classic hit titles like The Secret of Monkey Island®: Special Edition, Star Wars®: Knights of the Old Republic™, and Indiana Jones® and the Fate of Atlantis™.

    Visit www.steamgames/early-holiday each day after 8am PST for another bunch of great buys.

    November 28th, 2009 04:00 PM

    Read the full article at Steampowered.com

  4. Hi, my name is...
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    #4
    bought L4D since its so cheap
    [url=http://steamcard.com/]

  5. Banned
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    #5
    but nobody wants l4d 1 anymore ;P

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