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Thread: Planet Battlefield: Operation Blue Pearl Proposed Changes

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    Planet Battlefield: Operation Blue Pearl Proposed Changes

    Operation Blue Pearl Proposed Changes


    Over on the EA UK Forums, DICE has proposed some layout changes to the 64, 32, and 16 player versions of Operation Blue Pearl. Make sure to leave your...


    http://planetbattlefield.gamespy.com....php?id=158027

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    Planet Battlefield: Operation Blue Pearl Proposed Changes
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    Re: Planet Battlefield: Operation Blue Pearl Proposed Changes

    Good change if they go through with it.

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    Planet Battlefield: Operation Blue Pearl Proposed Changes
            Planet Battlefield: Operation Blue Pearl Proposed Changes
            Planet Battlefield: Operation Blue Pearl Proposed Changes
            Planet Battlefield: Operation Blue Pearl Proposed Changes
            Planet Battlefield: Operation Blue Pearl Proposed Changes
            Planet Battlefield: Operation Blue Pearl Proposed Changes
            Planet Battlefield: Operation Blue Pearl Proposed Changes
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    #3

    Re: Planet Battlefield: Operation Blue Pearl Proposed Changes

    As I said in an earlier post I would probably spend the weekend thinking about the feedback you guys have given me so far. So with the weekend behind us – here’s a quick update on my thoughts about the map right now:

    Anyone remember Market Garden for BF1942. Market Garden was an assault map that started out with neutral flags for the defenders. The start of MG was always satisfactory for me as it infused a sense of urgency for both teams - the defenders had the urgency to rush the front points and try to take them before the attackers while the attackers had the opposite sense – to quickly gain a foothold on the other side of the bridge and not lose it. I believe that OBP, using neutral flags in the front would accomplish something like that. This will take the focus off the landing some, but I still believe it can communicate the “landing” feeling and sense of urgency.

    This being said, here are my candidates right now. It’s not written in stone yet but I feel that these three layouts might cut it. Prove me wrong J

    64-player layout – What I have in mind here is simply to make the 3 front flags neutral. The idea was first posted here and I can see no point in changing that layout.

    32-player layout – Simply making the Temple and the Old Square neutral won’t fix the problem. So I’m making a switch in the layout. 32 will retain the 2 front flags from the 64 –player layout. This is to make it hard for the PLA to hold the front IF the US don’t manage to land the first time round. What’s more I’m shortening the layout some, removing the Harbour Office base and moving the PLA main base to the Construction Site.

    16-player layout – As stated earlier I’ve based this on the wishes of the community to have the 16-player (and presumably most clan friendly version) work in IO mode. I made a layout earlier and I think I’m sticking with that for now. Kitteh hatched the wish for an IO workable version and I iterated on his version retaining the IO wish but placing the control points in more “interesting” and balanced areas of the map.

    Look through the ideas and feedback on them.


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