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Thread: Neotokyo Strategy
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07-25-09, 10:38 PM #21
Re: Neotokyo Strategy
The only major exploit I'm aware of are Assaults and Recons abusing sprint and the way the physics engine works involving walls and jumping to get incredible acceleration. I think the walljumping thing is being nixed for both classes, but Recons will remain able to bunnyhop like normal. Assaults and Supports are being changed to be slowed after landing from a jump like in CS and DoD.
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07-27-09, 01:11 AM #23
Re: Neotokyo Strategy
Anyway, so far I've noticed that if you know when to begin rushing them, Recon can be absolutely devastating. I was playing tonight and I'd rush to a rooftop, then after I was sure the enemy began to push, I cloaked and two quick jumps put me behind them. In the position I was in I could pick them off and they were none the wiser.
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