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Thread: LolBorderlands
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10-27-09, 01:56 PM #11
Re: LolBorderlands
Abso-fuckin-lutely can't wait to get off from work!! Lol. And I had no lag problems or any glitchiness, ran very well, was all around impressed. I did have trouble with crashes when searching for public games, but with so many ttpers having the game I doubt I'd use it much anyway =P. And the voice chat needs fixin, hope they get on that soon, cause erik and I both had problems with cutting in and out where flea was clear as day. Was crappy, but we just disabled it and used vent, way easier then asking what? Huh? Didn't catch that, all night.
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10-27-09, 04:59 PM #14
Re: LolBorderlands
Originally Posted by Vulcan30
I challenge you to a bad driving competition good sir! Faith will attest to my haphazard "steering" and my precision colliding. No slightly sharper than 10 degrees turn will go un-made, no small chasm un-stuck-in and no stairs un-jumped around on!
"Individual commitment to a group effort - that is what makes a team work, a company work, a society work, a civilization work. "
~ Vince Lombardi
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10-28-09, 01:03 PM #16
Re: LolBorderlands
Originally Posted by scoot
It also seems to go really fast as far as multiplay and is extremely hard. I already see it developing into folks that want to slow play and those that want to bust through things at warp speed.
There is no push to talk option either so you get to hear all the coughing and background noise anyone has. Definitely needs a few fixes on the multiplayer side of things.
Also I was level 6 and Imis was 8, whereas Kyle and Bust were around 10-12. They didn't level up but we caught up and I was level 9 when I quit around an hour later. I feel that powerleveling is almost a bug in this since it kinda took away from the challenge.
Still a good game and I wish I wasn't as sick as I am so I have more play time.
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