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Thread: Minecraft Economy

  1. Registered TeamPlayer LuckyDucky's Avatar
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    #1

    Minecraft Economy

    Link to Google Doc

    This is the easiest way I could think off to make it easily viewable and simple to edit when needed.

    Let me know if there are any issues with the numbers or if I excluded an item you think should be on there. (I excluded allot of items for crafting reasons)

    Kanati, if you end up using this but changing the values let me know so I can fix those on the Doc and keep the Doc as up to date as possible. That way the link can be a one stop reference for anyone here to see the values of all items.
    "Murder and marriage aren't too much unlike each other, one ends your life, and the other is a crime"

  2. Administrator Kanati's Avatar
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    #2

    Re: Minecraft Economy

    I'll take a look at it. I haven't been able to get bukkit economy to actually take any values for anything though. Nor has the forum for it been any help. There's absolutely nothing as far as documentation for it either.

    Krakkens and shit. stop tempting them.
    -- Bigdog

  3. Registered TeamPlayer WaterDumple's Avatar
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    #3

    Re: Minecraft Economy

    Haven't had time to examine it in detail, but I sort of feel like everything should sell for at least something, even dirt and cobble. It would be nice to be able to get something for all the mining and time you put into projects/exploration. For instance, double all the numbers and make any 0 sell value be 1.

  4. Registered TeamPlayer LuckyDucky's Avatar
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    #4

    Re: Minecraft Economy

    I figure I spent more of my time throwing cobblestone into lava pits than actually using it for building things, so it really is worthless.

    The Economy IMO should be a trade-off for work. Ex. I could go mine a 20x20 hole to get the building materials I need and it'll take me 5 hours, or I can sacrifice some gold instead. Gold, Diamonds, etc feel like a real trade-off because of the time and effort you spend looking for them. Cobblestone and dirt are by-products of that search, so it wouldn't really feel like a trade-off if I sold my 1000 cobblestone to buy 500 dirt.

    Another example: I found 4 diamond, 3 of which I used to make a pick-axe so I could clear obsidian. I have one diamond left, and about 6000 cobblestone from the entire expedition. I have a building project and I want to use glowstone as a light source, which one feels like a trade off; 1 diamond for 200 glowstone or 6000 cobblestone for 120 glowstone? The diamond of course, I spent hours looking for it, and i'll spend hours looking for more. Not the cobblestone though, because I know the next time I go looking for Gold/Diamonds i'll end up with another 6k, so who cares if I get rid of my cobblestone when it already feels like excess weight.

    I feel that you are decently rewarded for exploration of actual items. I mean you can make a business of running around and picking flowers if ya want. At 10$ for red wool, -1$ if you buy white to use your flowers on that's a 9$ profit per flower, 4$ profit for yellows, 14$ profit for orange, etc. You can make decent cash with a cactus farm, sugar cane farm or wheat (for bread). All of which are renewable sources. What I don't think you should make money with is lugging sand all over the place, feels like it would devalue the money as a whole.

    If everyone is the server feels that cobblestone and dirt should be worth something then that's what'll happen, I strongly disagree with it but the final say-so isn't up to me.
    "Murder and marriage aren't too much unlike each other, one ends your life, and the other is a crime"

  5. Registered TeamPlayer sickwookie's Avatar
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    #5

    Re: Minecraft Economy

    I am with lucky on cobble/dirt.

  6. Administrator Kanati's Avatar
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    #6

    Re: Minecraft Economy

    same

    Krakkens and shit. stop tempting them.
    -- Bigdog

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