Results 1 to 10 of 159
Thread: Red Orchestra: Heroes of Stalingrad Discussion Thread
-
-
-
-
04-24-11, 11:41 PM #4
Re: Red Orchestra: Heroes of Stalingrad Discussion Thread
I dunno this game just looks epic. Everything about it. Blindfire, the sniper is very cool where it only zooms in the scope and not around you. The germans carry their weapons in 1 hand and russians in 2. idk they reallly put lots of detail and everything into this game. 64 players, squads, commander, and SOOOO MUCH MORE. 64 player tank battles, there is ranks (for every rank you unlock a different skin on your guy), and prone. Overall, I think it will be the best of 2011.
oh and one last thing. ITS A PC ONLY GAME!Last edited by Vexon; 04-24-11 at 11:48 PM.
-
04-24-11, 11:41 PM #5
Re: Red Orchestra: Heroes of Stalingrad Discussion Thread
-
04-24-11, 11:54 PM #6
Re: Red Orchestra: Heroes of Stalingrad Discussion Thread
Just learned that the video waterdumple posted the level where he is natzi squad leader is a real place. Thats awesome!
A lot of the levels in the game are 1 to 1 creations of real places in Stalingrad! lol
No way you can switch between iron sites and the scope when sniping! This game is sooo realistic.
Destruction is also in the game. you can blow things up and stuff and dial in ranges on gun sites. awesome.
DLC IS FREE just like KF, and the first R.O.
plus a SDK.Last edited by Vexon; 04-25-11 at 12:09 AM.
-
- Join Date
- 01-28-07
- Location
- Arizona
- Posts
- 13,490
- Post Thanks / Like
- Blog Entries
- 5
-
-
04-25-11, 12:54 AM #9
Re: Red Orchestra: Heroes of Stalingrad Discussion Thread
It's one of the first games I've seen for a while where I seriously haven't seen anything that looks like a major flaw. If it looks like the Sniper is overpowered, that's because there's a one-per-team limit (assuming it's the same as Ostfront). Everything the dev says about map design seems solid, especially the control point semi-respawn-limited mode. On Eurogamer, they mentioned that there's a large territory war sort of thing where everybody on each team votes where to attack next, which can go for hours or up to a month.
I'm sure it will have its issues as time goes on, as it is with every multiplayer game, but so far it looks fantastic. I got a bigger awesomeface.png every time he mentioned/showed something in the video. I was thinking "squads"? And then there's squads. I thought "mod tools"? And there's mod tools. I thought "destructibility"? That too.
On the flipside, it does look like it may be punishing in simply too many ways. I do like Battlefield 2/2142's system of flipping the camera up when you're KO'd and basically giving you just basic weapon/player info about what happened, but since everything is more lethal in this game, it could be far too uninformative (insta-death and no idea what the hell happened all the time). I definitely like having to think about what you're doing at all times with so much on the line, but being able to get health back somehow and have an idea of what you did wrong helps.
I don't even mind the fact that it's WWII again, and by this point, it might actually feel fresh. The game seems to be staying out of the "Nazis/Reds" political whatever that Call of Duty loves so much, and keeping it to Germany/Russia like Battlefield 1942 did.Last edited by WaterDumple; 04-25-11 at 01:00 AM.
-
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks