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Thread: RAGE Gameplay video

  1. Registered TeamPlayer WileECyte's Avatar
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    #1

    RAGE Gameplay video

    Been looking forward to this since QC last year:


  2. Registered TeamPlayer Truth86's Avatar
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    #2

    Re: RAGE Gameplay video

    Looks pretty neat. Like a 'more realistic' (or what it was originally going to look like) Bordedlands kinda. I like how fluid the spider-turret thing moved around.
    Last edited by Truth86; 05-05-11 at 01:21 PM.

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    #3

    Re: RAGE Gameplay video

    that looks pretty cool WileE - though it looks slow - almost like console "stick" controls

  4. Registered TeamPlayer Toker's Avatar
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    #4

    Re: RAGE Gameplay video

    I'm sold. This will be a cool game that I will most definitely grab...

    Not sure if I'll do it for 360 or PC though...

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    #5

    Re: RAGE Gameplay video

    This looks awesome...looks like a borderlands + fallout RPG, and I will for sure be getting this

  6. Registered TeamPlayer WileECyte's Avatar
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    #6

    Re: RAGE Gameplay video

    Quote Originally Posted by Alundil View Post
    that looks pretty cool WileE - though it looks slow - almost like console "stick" controls
    There's no word on what platform this was recorded from, but based on tagging in the YouTube video, they only list PS3 out of the 3 platforms (PS3, Xbox 360 and PC) so you may be right. The presentation they had at QC last year had all 3 platforms up on screen at the same time, going through the same levels.

  7. Registered TeamPlayer WileECyte's Avatar
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    #7

    Re: RAGE Gameplay video

    Latest news is mod tools will be included with the game at launch, so this game could prove to have some staying power with community mods/maps.

  8. Registered TeamPlayer maximusboomus's Avatar
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    #8

    Re: RAGE Gameplay video

    Quote Originally Posted by WileECyte View Post
    Latest news is mod tools will be included with the game at launch, so this game could prove to have some staying power with community mods/maps.
    Any information in regards to style of GP - or is it a generic deathmatch?
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=6279&dateline=1274458  788


  9. Registered TeamPlayer WileECyte's Avatar
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    #9

    Re: RAGE Gameplay video

    Rage: Details on Multiplayer, Co-op, And Pre-ordering Anarchy

    First, lead designer Matt Hooper and creative director Tim Willits recently showed off Rage's main multiplayer component: "Rage Combat Rally." Willits described this mode as the "best of both worlds," as it provides a measure of Id Software's signature competitive multiplayer combat, while also emphasizing the vehicular action that Rage introduces. Additionally, this mode also layers objectives on top of traditional free-for-all deathmatching -- which Willits believes adds a measure of depth and tactical interest on top of the "drive forth and kill" mentality.
    At the moment, Rage Combat Rally supports four players (the developers are aiming for six, but everything is subject to technical constraints and gameplay balance), and a typical match lasts about three minutes (which can be adjusted by players). The basic goal, besides shooting your opponents, is to score points by driving through rally points -- these in turn grant multipliers for your overall score. Victory conditions depend on which mode you're playing (Team Rally, Chain Rally where pretty much everybody drives after the lead player, and simple Vehicle Deathmatch), and all stats get stored into a persistent profile that details your level progression (which in turn unlocks additional vehicles, weapons, and items). The current plan is to have at least five Rage Combat Rally maps out-of-the-box, with DLC to be determined later.

  10. Registered TeamPlayer Langrad's Avatar
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    #10

    Re: RAGE Gameplay video

    Man Bethesda has that desert/nuclear wasteland look DOWN.

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