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Thread: League of Legends patch notes discussion (current: v1.0.0.122)

  1. Registered TeamPlayer Knee of Justice's Avatar
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    League of Legends patch notes discussion (current: v1.0.0.122) League of Legends patch notes discussion (current: v1.0.0.122)
    #1

    League of Legends patch notes discussion (current: v1.0.0.122)

    Wukong, the Monkey King

    Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration.
    Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
    Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
    Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
    Stone Skin (Passive): Wukong's armor and magic resistance are increased for each nearby enemy champion.
    More tanky DPS, he looks fun to play. Looking forward to when he goes on free champ rotation.




    Annie

    Disintegrate
    Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
    Ability power ratio reduced to .7 from .75
    Incinerate
    Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
    Ability power ratio reduced to .75 from .8

    Annie had this coming for a long time. Hopefully now she won't be the only AP burst I ever see >_>


    Cassiopeia

    Miasma now gives persistent vision in the area where cast

    nothing much to say about this




    Corki

    Phosphorus Bomb
    No longer blinds
    Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
    Gatling Gun attack damage ratio reduced to 20% from 25%
    Missile Barrage: Big One bonus damage reduced to 50% from 60%

    WHY? Corki was in need of a buff, not a HUGE nerf like this. Riot, bad move.


    Ezreal

    Fixed a bug where Mystic Shot did not interact with spell shields
    bugfix. not much to comment on.



    Galio

    General
    Base health increased to 520 from 495
    Base armor increased to 20.5 from 16
    Armor per level reduced to 3.5 from 4
    Resolute Smite
    Projectile speed increased to 1300 from 1200
    Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
    Ability power reduced to .7 from .8
    Bulwark
    Duration increased to 4 seconds from 3.5 seconds
    Heal increased to 25/40/55/70/85 from 20/32/44/56/68
    Idol of Durand damage reduction while channeling increased to 50% from 30%

    I like it. Galio is fun to play, and he's never used. Hopefully this will add some viability to him.



    Gangplank

    Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
    Raise Morale
    Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
    Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%
    Good nerfs in general, I think this puts gangplank about where he's needed.


    Janna

    New models and textures for Janna and Tempest Janna
    All new animations for her and her skins!
    Skins/ Models/ Animations. Good for janna users.


    Jax

    Leap Strike
    Attack damage ratio increased to 1.0 from 0.7
    Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150
    I'm having mixed feelings on this. I like that they made him scale better, but I feel like they should have done more.


    Kayle

    General
    New model and animations!
    Community contest "Fresh Prince of Bel Air" /dance animation
    Attack damage per level reduced to 2.5 from 3
    Attack speed per level reduced to 2 from 2.3
    Recommended items updated
    Holy Fervor
    New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
    Reckoning
    Missile speed increased to 1300 from 1000
    Ability power ratio increased to 1.0 from 0.8
    Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
    Slow increased to 35% from 25%
    Damage amplification reduced to 5% from 8/10/12/14/16%
    Righteous Fury
    Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
    Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
    Increased splash range to 300 from 200
    Ability power ratio decreased to .2 to .3
    Mana cost reduced to 45 from 65
    Divine Blessing
    Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
    Movement speed duration reduced to 2.5 seconds from 10 seconds
    Movement speed boost increased to 15/17/19/21/23% from 12%
    Ability power ratio reduced to .35 from .5
    Cooldown increased to 15 seconds from 10 seconds

    Riot wins for adding "Fresh Prince of Bel-Air" dance. I think kayle needed a rework to make her more viable in lane and not so monstrous late game... I can't say much until I've seen it in game, though.



    Maokai

    Sap Magic can now be cast while silenced
    ok


    Orianna

    Command: Dissonance
    Ability power ratio reduced to .5 from .6
    Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%
    Orianna was one of those champs who didn't really need a nerf, but I can't complain with her getting one.




    Pantheon

    Grand Skyfall now has a range of 5500


    Nerf all globals. Do it!



    Swain

    Ravenous Flock now prioritizes champions
    This is a lot bigger than it seems. Hopefully swain will be used again.



    Teemo

    Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen
    Bugfix.



    Tryndamere

    General
    New model and animations!
    Tryndamere has been working out and is now approximately 20% bigger
    Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
    Fury decays at 5 Fury per second after being out of combat for 10 seconds.
    Bloodlust
    Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
    Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
    Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
    Mocking Shout is now free to cast
    Spinning Slash
    Spinning Slash is now free to cast
    Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
    Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
    Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
    Now deals physical damage instead of magic damage
    Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is

    Another big rework by Riot. Seems nice on paper, hopefully it'll help Tryndamere early game. I haven't tried it yet, so I don't know.




    Twisted Fate

    Gate now has a range of 5500

    Nerf all globals!



    Udyr

    Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
    Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.

    Bugfix and slight nerf. Shouldn't change Udyr that much, helps phoenix stance compete with lategame DPS.



    Vayne

    Fixed a bug where Silver Bolts would go through Blind effects.

    Bugfix.




    Yorick

    General
    Base armor of ghouls reduced to 10 from 20
    Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
    Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
    Omen of Famine
    Heals for 40% of the damage dealt, down from 50%
    Range reduced to 550 from 650


    I think Riot went a bit far for Yorick's nerfs. It's hard to balance a character like Yorick, but we'll see how this turns out.


    Items

    Zhonya's Hourglass combine cost reduced to 800 from 1000
    Randuin's Omen and Shurelya's Reverie will now grant assists

    I'm glad they reduced the cost of Zhonya's Hourglass. Hopefully it'll see more usage now.



    General

    Significantly reduced sound related mid-game framerate stalls and hitches which were strongly affecting gameplay on certain machines
    Fixed a bug where certain spells would deal damage twice
    Fixed a bug where minions were not properly displaying stat growth over time


    Bugfixes and framerate. Good stuff.
    [QUOTE=QuickLightning;1240396]He seems like a nice guy from my experiences with him. He is a bit quiet though.[/][/center]

  2. Registered TeamPlayer kyle700's Avatar
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    #2

    Re: League of Legends patch notes discussion (current: v1.0.0.122)

    I haven't played league of legends for almost 4 months now, but it still seems like Riot doesn't know what they're doing :/

    I remember when Twisted fate had gate as his third and gold card stunned in an AoE... and his ult slowed everyone by 45%... Now his ult isn't even global... Man, Riot... And nerfing Annie! She hadn't been touched in 2 years, I don't care when it is, I'm sure she didn't need nerfs.
    Me: "But the Gunslinger is so much more fun..."
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  3. Registered TeamPlayer Cojiro's Avatar
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    #3

    Re: League of Legends patch notes discussion (current: v1.0.0.122)

    if your gonna nerf annies output they should buff how much she can take. the whole point of annie is that shes a paper cannon. yea you can dish out a lot of damage but you cant take it for shit.


  4. Registered TeamPlayer SpiritOfF1re's Avatar
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    #4

    Re: League of Legends patch notes discussion (current: v1.0.0.122)

    Corki needed the nerf, he was actually slightly OP if you know how to build him


    THANK GOD they nerfed Gangplank. You could have 4 AP in your team and just GP makes the AP/AD damage ratio balanced...it was retarded


    I don't understand why Jax got any kind of buff, he already is one of the better champs out there in my opinion...he quite commonly carries teams


    Trynd update we'll see, he was a bitch to play early game so I hope this does something about it, I will try playing him again


    I still want to see Shaco and Pantheon buffed(especially since they nerfed pantheons already useless ult)

  5. Registered TeamPlayer kyle700's Avatar
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    #5

    Re: League of Legends patch notes discussion (current: v1.0.0.122)

    also, I don't think LoL players understand balance. Unless Riot really is a blithering pack of idiots (which I doubt) every stratagy and hero has a counter, even though people don't know it. Shaco killing you early? Pick Corki, use his Q to reveal him and then W to run away. Annie killing you all game? Pick Rammus, Singed, Banshee's Veil, Morgana, etc etc... Corki killing you early and late? pick anyone with a lot of burst and atleast 1 stun. Annie, Veigar etc. If you have to say "he was slightly op" then he's probably not overpowered, just noone picked a counter.
    Me: "But the Gunslinger is so much more fun..."
    Langrad: "We're here to win, not to..."
    Me: "Have fun?" "Hahaha"

  6. Registered TeamPlayer Cojiro's Avatar
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    #6

    Re: League of Legends patch notes discussion (current: v1.0.0.122)

    just wanted you guys to know that i wreck face with wukong mid game onward

    ninja tabi > phantom dancer > trinity force > ---

    run in, wreck face, run out

    gank like a champ


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