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Thread: League of Legends patch notes discussion (current: v1.0.0.122)
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07-26-11, 01:14 PM #1
League of Legends patch notes discussion (current: v1.0.0.122)
Wukong, the Monkey King
Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration.
Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
Stone Skin (Passive): Wukong's armor and magic resistance are increased for each nearby enemy champion.
Annie
Disintegrate
Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
Ability power ratio reduced to .7 from .75
Incinerate
Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
Ability power ratio reduced to .75 from .8
Annie had this coming for a long time. Hopefully now she won't be the only AP burst I ever see >_>
Cassiopeia
Miasma now gives persistent vision in the area where cast
nothing much to say about this
Corki
Phosphorus Bomb
No longer blinds
Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
Gatling Gun attack damage ratio reduced to 20% from 25%
Missile Barrage: Big One bonus damage reduced to 50% from 60%
WHY? Corki was in need of a buff, not a HUGE nerf like this. Riot, bad move.
Ezreal
Fixed a bug where Mystic Shot did not interact with spell shields
Galio
General
Base health increased to 520 from 495
Base armor increased to 20.5 from 16
Armor per level reduced to 3.5 from 4
Resolute Smite
Projectile speed increased to 1300 from 1200
Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
Ability power reduced to .7 from .8
Bulwark
Duration increased to 4 seconds from 3.5 seconds
Heal increased to 25/40/55/70/85 from 20/32/44/56/68
Idol of Durand damage reduction while channeling increased to 50% from 30%
I like it. Galio is fun to play, and he's never used. Hopefully this will add some viability to him.
Gangplank
Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
Raise Morale
Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%
Janna
New models and textures for Janna and Tempest Janna
All new animations for her and her skins!
Jax
Leap Strike
Attack damage ratio increased to 1.0 from 0.7
Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150
Kayle
General
New model and animations!
Community contest "Fresh Prince of Bel Air" /dance animation
Attack damage per level reduced to 2.5 from 3
Attack speed per level reduced to 2 from 2.3
Recommended items updated
Holy Fervor
New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
Reckoning
Missile speed increased to 1300 from 1000
Ability power ratio increased to 1.0 from 0.8
Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
Slow increased to 35% from 25%
Damage amplification reduced to 5% from 8/10/12/14/16%
Righteous Fury
Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
Increased splash range to 300 from 200
Ability power ratio decreased to .2 to .3
Mana cost reduced to 45 from 65
Divine Blessing
Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
Movement speed duration reduced to 2.5 seconds from 10 seconds
Movement speed boost increased to 15/17/19/21/23% from 12%
Ability power ratio reduced to .35 from .5
Cooldown increased to 15 seconds from 10 seconds
Riot wins for adding "Fresh Prince of Bel-Air" dance. I think kayle needed a rework to make her more viable in lane and not so monstrous late game... I can't say much until I've seen it in game, though.
Maokai
Sap Magic can now be cast while silenced
Orianna
Command: Dissonance
Ability power ratio reduced to .5 from .6
Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%
Pantheon
Grand Skyfall now has a range of 5500
Nerf all globals. Do it!
Swain
Ravenous Flock now prioritizes champions
Teemo
Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen
Tryndamere
General
New model and animations!
Tryndamere has been working out and is now approximately 20% bigger
Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
Fury decays at 5 Fury per second after being out of combat for 10 seconds.
Bloodlust
Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
Mocking Shout is now free to cast
Spinning Slash
Spinning Slash is now free to cast
Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
Now deals physical damage instead of magic damage
Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is
Another big rework by Riot. Seems nice on paper, hopefully it'll help Tryndamere early game. I haven't tried it yet, so I don't know.
Twisted Fate
Gate now has a range of 5500
Nerf all globals!
Udyr
Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.
Bugfix and slight nerf. Shouldn't change Udyr that much, helps phoenix stance compete with lategame DPS.
Vayne
Fixed a bug where Silver Bolts would go through Blind effects.
Bugfix.
Yorick
General
Base armor of ghouls reduced to 10 from 20
Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
Omen of Famine
Heals for 40% of the damage dealt, down from 50%
Range reduced to 550 from 650
I think Riot went a bit far for Yorick's nerfs. It's hard to balance a character like Yorick, but we'll see how this turns out.
Items
Zhonya's Hourglass combine cost reduced to 800 from 1000
Randuin's Omen and Shurelya's Reverie will now grant assists
I'm glad they reduced the cost of Zhonya's Hourglass. Hopefully it'll see more usage now.
General
Significantly reduced sound related mid-game framerate stalls and hitches which were strongly affecting gameplay on certain machines
Fixed a bug where certain spells would deal damage twice
Fixed a bug where minions were not properly displaying stat growth over time
Bugfixes and framerate. Good stuff.[QUOTE=QuickLightning;1240396]He seems like a nice guy from my experiences with him. He is a bit quiet though.[/][/center]
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07-26-11, 02:47 PM #2
Re: League of Legends patch notes discussion (current: v1.0.0.122)
I haven't played league of legends for almost 4 months now, but it still seems like Riot doesn't know what they're doing :/
I remember when Twisted fate had gate as his third and gold card stunned in an AoE... and his ult slowed everyone by 45%... Now his ult isn't even global... Man, Riot... And nerfing Annie! She hadn't been touched in 2 years, I don't care when it is, I'm sure she didn't need nerfs.Me: "But the Gunslinger is so much more fun..."
Langrad: "We're here to win, not to..."
Me: "Have fun?" "Hahaha"
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07-26-11, 03:41 PM #4
Re: League of Legends patch notes discussion (current: v1.0.0.122)
Corki needed the nerf, he was actually slightly OP if you know how to build him
THANK GOD they nerfed Gangplank. You could have 4 AP in your team and just GP makes the AP/AD damage ratio balanced...it was retarded
I don't understand why Jax got any kind of buff, he already is one of the better champs out there in my opinion...he quite commonly carries teams
Trynd update we'll see, he was a bitch to play early game so I hope this does something about it, I will try playing him again
I still want to see Shaco and Pantheon buffed(especially since they nerfed pantheons already useless ult)
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07-26-11, 06:32 PM #5
Re: League of Legends patch notes discussion (current: v1.0.0.122)
also, I don't think LoL players understand balance. Unless Riot really is a blithering pack of idiots (which I doubt) every stratagy and hero has a counter, even though people don't know it. Shaco killing you early? Pick Corki, use his Q to reveal him and then W to run away. Annie killing you all game? Pick Rammus, Singed, Banshee's Veil, Morgana, etc etc... Corki killing you early and late? pick anyone with a lot of burst and atleast 1 stun. Annie, Veigar etc. If you have to say "he was slightly op" then he's probably not overpowered, just noone picked a counter.
Me: "But the Gunslinger is so much more fun..."
Langrad: "We're here to win, not to..."
Me: "Have fun?" "Hahaha"
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