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Thread: No More Room In Hell
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11-04-13, 04:28 PM #2
4 out of 5 rating for No More Room In Hell
No More Room In Hell (NMRIH) is an interesting take on the zombie apocalypse. Mechanically it sits between the hyper realistic zombie survival Dayz and L4D2.
The maps, are small narrow hallways type with the occasional outdoor area, like L4D2 or CSS. Littered with weapons, ammo, tools (flashlights, walky-talkies), and health items. Unlike in L4D2 where 'shopping' is severely discouraged, here its a necessary evil. You may need pills to stop the infection from killing a teammate, ammo to clear out a street of zombies, or bandages to stop a stubborn bleed.
There are two game types, objective and survival. Survival is pretty standard... Survive waves of zombies, until everyone dies during a wave (teammates re spawn between waves). Objective is... very different. You have to complete a series of objectives across a SEMI linear map (there are multiple paths to almost every objective), for example: find gas for a generator, find a key, open a door, find a car battery, find a path to the next area, find guns, etc. The amount of loot is just enough that you have to constantly maintain communication with your teammates and exchange loot to survive ('oh you have a .22, and I have a .308 lets exchange ammo boxes' or a 'help I'm bleeding out, anyone have bandages').
The play feels like L4D2 but the mechanics are quite different though. You can still sprint through hordes though they can latch on to you like killing floor. You have to charge your melee attacks and have to be fairly precise about where you hit the zombies (in the head) guns are not dead accurate, you'll miss alot and waste a lot of precious ammo. However, there are a plethora of different types of weapons hidden throughout the maps... handguns, rifles, shotguns of all types. Lots of melee too. VOIP also works by distance, you can only talk with teammates who are close (unless you have a walky-talky, then you can communicate with other walky-talky's and relay messages). Very teamwork orientated, though you do get the occasional lone wolf, sticky fingered, asshole but they really do not interfere with game play too much.
For me, this is just the right amount of survival (where dayz went overboard, no dying of thirst or starvation, but survival that actually is relevant to the game: weapons and ammo, tools, and direct health) but still retains its difficulty (i've yet to play an objective game where we escaped).
Considering that is free, its definitely worth a look for zombie killing lovers, but keep in mind that it is free.
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