Results 11 to 16 of 16
Thread: Ban Threats - TF2
-
05-31-09, 12:04 PM #11
Re: Ban Threats - TF2
I don't play TF2... doesn't sound like a game that would interest me.
However I have a question...
why does
Originally Posted by Thrawn
Originally Posted by SJA
also (again I don't play TF2 so color me ignorant)
Originally Posted by Consultant
Frankly, reading these sorts of posts is what keeps me from playing TF2. However I acknowledge there may be things I don't understand, for instance for all I know there could be maps in TF2 along the lines of what America's Army did that had 15 vs 5 but the 5 where dug in and could not effectively be charged and vastly out gunned the 15. I saw someone say a Demo could seal/block off an access point and allow a concentrated defense in a smaller area... if you have enough Demos can you seal off every entrance?
-
05-31-09, 12:20 PM #12
Re: Ban Threats - TF2
Originally Posted by Glitch
So like battlefield, the reason snipers get the bad rap is although they may be picking people off a territory, that is sometimes not as much of a detterent to keep more enemies from retaking the point as a having a physical presence parked right on the territory.
They are as important as any other class, but if they are not hitting their shots and the team is getting steamrolled, fingers usually get pointed at them because they could be playing an easier class with a more direct effect on the objective.
-
05-31-09, 03:57 PM #13
Re: Ban Threats - TF2
Originally Posted by Glitch
Your second example seems heavy handed, but Im sure theres a second side to the story. I know recently we had a sniper play 3 rounds and have a total of 8 points, the majority of those coming in clean up after a round was over. Were we winning? Yes, was he contributing anything? No. People suggested he try a different class, he just kept sniping and stinking it up. In most cases if a team is doing well theres no reason for an admin to interfere, but there could have been something else going on you either werent aware of or took the wrong way.
-
06-01-09, 11:15 AM #14
Re: Ban Threats - TF2
Originally Posted by Captain Coors
-
06-01-09, 11:36 AM #15
Re: Ban Threats - TF2
Originally Posted by SJA
...
I understand some games play differently than the ones I do. I read recently one of the games (CoD? TF2?) had certain map types with near instant respawn thus killing the enemy really had reduced effect versus doing other things like capping certain points. Hence I acknowledged I really don't know the circumstances.
I disagree with your point about a physical presence on a flag being a deterrent. 5 people charging one, any one class should be over whelmed. Regardless of if they are standing on the flag or "near" it. In BF 2142 i "snipe" with the Heavy MG. It is possible to take down multiple people at range. however if they are mostly medics and are actually reviving I over heat and run out of ammo faster than I can kill all 5. But the question in this case should not be "Why is glitch using a HMG at range?" and should be "Where is the rest of Glitch's squad? and why are they not supporting him in that defense?" or "Why is Glitch lonewolf'ing it and not supporting the OTHER flag where his squad is?"
-
06-01-09, 12:31 PM #16
Re: Ban Threats - TF2
Originally Posted by Glitch
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks