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Thread: Ban Threats - TF2

  1. Registered TeamPlayer Glitch's Avatar
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    #11

    Re: Ban Threats - TF2

    I don't play TF2... doesn't sound like a game that would interest me.

    However I have a question...

    why does

    Quote Originally Posted by Thrawn
    I was playing one of our two snipers. We had both been doing very well the entire round and while defending the first two points were receiving kudos from the team for how well were picking off the the offense and keeping their snipers from doing anything.
    get rebutted with

    Quote Originally Posted by SJA
    I know recently we had a sniper play 3 rounds and have a total of 8 points, the majority of those coming in clean up after a round was over. Were we winning? Yes, was he contributing anything? No. People suggested he try a different class, he just kept sniping and stinking it up.
    To me that is like saying using tanks in BF suck because you had a game where one dude kept driving is circles and spent 50% of his time out of bounds. In your rebuttle you proved why THAT person should not have been a sniper but I am unclear how that applies to the OPs point.

    also (again I don't play TF2 so color me ignorant)

    Quote Originally Posted by Consultant
    The first situation, however, is also troublesome for the reasons that SJA said. if 5 people rush around a corner and you headshot 2 of them, there are still 3 bad guys there rushing down your team's throat. You got 4 points but the team may have lost.
    If 5 people charge an area and the sniper killed 2 where is the rest of the team? If he had been another class would he have killed all 5? Had he been a medic I assume he would have been supporting a heavy, where was that heavy to help with those other 3 in this case? It sounds to me as if you are assuming he is alone in his defense here, not sure how a medic would help alone any better.

    Frankly, reading these sorts of posts is what keeps me from playing TF2. However I acknowledge there may be things I don't understand, for instance for all I know there could be maps in TF2 along the lines of what America's Army did that had 15 vs 5 but the 5 where dug in and could not effectively be charged and vastly out gunned the 15. I saw someone say a Demo could seal/block off an access point and allow a concentrated defense in a smaller area... if you have enough Demos can you seal off every entrance?

  2. Registered TeamPlayer Captain Coors's Avatar
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    #12

    Re: Ban Threats - TF2

    Quote Originally Posted by Glitch
    Frankly, reading these sorts of posts is what keeps me from playing TF2.
    Don't let it dissuade you, check it out the next time there is a free weekend trial. As it is, I think its only 10 or 20 bucks from steam. I was a long time BF player myself and TF2 has a big similarity in that the game is about territorial control and timing of pushes, not necessarily just being a pure fragfest. Its the same concept as BF where you get on points and cap them or lose them....like the flags in BF.

    So like battlefield, the reason snipers get the bad rap is although they may be picking people off a territory, that is sometimes not as much of a detterent to keep more enemies from retaking the point as a having a physical presence parked right on the territory.

    They are as important as any other class, but if they are not hitting their shots and the team is getting steamrolled, fingers usually get pointed at them because they could be playing an easier class with a more direct effect on the objective.

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    #13

    Re: Ban Threats - TF2

    Quote Originally Posted by Glitch
    I don't play TF2... doesn't sound like a game that would interest me.

    However I have a question...

    why does

    Quote Originally Posted by Thrawn
    I was playing one of our two snipers. We had both been doing very well the entire round and while defending the first two points were receiving kudos from the team for how well were picking off the the offense and keeping their snipers from doing anything.
    get rebutted with

    Quote Originally Posted by SJA
    I know recently we had a sniper play 3 rounds and have a total of 8 points, the majority of those coming in clean up after a round was over. Were we winning? Yes, was he contributing anything? No. People suggested he try a different class, he just kept sniping and stinking it up.
    To me that is like saying using tanks in BF suck because you had a game where one dude kept driving is circles and spent 50% of his time out of bounds. In your rebuttle you proved why THAT person should not have been a sniper but I am unclear how that applies to the OPs point.
    Um, it didnt, if you look, that rebuttal was pointed towards the second example. Read the entire quote and the context is pretty clear IMO.

    Your second example seems heavy handed, but Im sure theres a second side to the story. I know recently we had a sniper play 3 rounds and have a total of 8 points, the majority of those coming in clean up after a round was over. Were we winning? Yes, was he contributing anything? No. People suggested he try a different class, he just kept sniping and stinking it up. In most cases if a team is doing well theres no reason for an admin to interfere, but there could have been something else going on you either werent aware of or took the wrong way.
    Its rare in TF2 for someone to get singled out to change, the unwritten rule is for the person with lower points to switch if its needed, but admins will generally just drop a single statement in "god text" asking for one sniper to switch. Thats what the OP saw, if he was the high sniper it wasnt necessarily pointed at him, but a lot of times people are stubborn, and the better player winds up sacrificing for the better of the team.

  4. Registered TeamPlayer Glitch's Avatar
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    #14

    Re: Ban Threats - TF2

    Quote Originally Posted by Captain Coors
    Quote Originally Posted by Glitch
    Frankly, reading these sorts of posts is what keeps me from playing TF2.
    Don't let it dissuade you, check it out the next time there is a free weekend trial. As it is, I think its only 10 or 20 bucks from steam. I was a long time BF player myself and TF2 has a big similarity in that the game is about territorial control and timing of pushes, not necessarily just being a pure fragfest. Its the same concept as BF where you get on points and cap them or lose them....like the flags in BF.

    So like battlefield, the reason snipers get the bad rap is although they may be picking people off a territory, that is sometimes not as much of a detterent to keep more enemies from retaking the point as a having a physical presence parked right on the territory.

    They are as important as any other class, but if they are not hitting their shots and the team is getting steamrolled, fingers usually get pointed at them because they could be playing an easier class with a more direct effect on the objective.
    I don't think there is a lack of tactics... but it seems to be a faster paced game than I prefer. (glad it is out there for people that like that tho) Any game that you fire while moving/jumping or includes rocket jumps isn't my cup of tea. I did play TF and enjoyed it at the time when it was the only real option with various classes. I never did like the games you picked weapons up that spawned at set points for multiplayer.

  5. Registered TeamPlayer Glitch's Avatar
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    #15

    Re: Ban Threats - TF2

    Quote Originally Posted by SJA

    Um, it didnt, if you look, that rebuttal was pointed towards the second example. Read the entire quote and the context is pretty clear IMO.
    Sorry, replying to the 2nd point 1st and the 1st point 2nd must have confused me.

    ...

    I understand some games play differently than the ones I do. I read recently one of the games (CoD? TF2?) had certain map types with near instant respawn thus killing the enemy really had reduced effect versus doing other things like capping certain points. Hence I acknowledged I really don't know the circumstances.

    I disagree with your point about a physical presence on a flag being a deterrent. 5 people charging one, any one class should be over whelmed. Regardless of if they are standing on the flag or "near" it. In BF 2142 i "snipe" with the Heavy MG. It is possible to take down multiple people at range. however if they are mostly medics and are actually reviving I over heat and run out of ammo faster than I can kill all 5. But the question in this case should not be "Why is glitch using a HMG at range?" and should be "Where is the rest of Glitch's squad? and why are they not supporting him in that defense?" or "Why is Glitch lonewolf'ing it and not supporting the OTHER flag where his squad is?"

  6. Registered TeamPlayer Cojiro's Avatar
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    #16

    Re: Ban Threats - TF2

    Quote Originally Posted by Glitch
    Quote Originally Posted by SJA

    Um, it didnt, if you look, that rebuttal was pointed towards the second example. Read the entire quote and the context is pretty clear IMO.
    I disagree with your point about a physical presence on a flag being a deterrent.
    just want to point out that in tf2, if there is 1 defending body on the point it is a deterrent. There could be 10 offensive guys on the point and 1 defensive guy there and the point will not move at all. It will tell you that your capture is being blocked. Now it may not always be a good idea to do this but on the games where the point is a cart your pushing along a track, and the cart is near the goal, you have to jump on the cart to buy your team the time to spawn in more people, even if it is a suicide mission it helps


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