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Thread: CS:S Main Server

  1. Registered TeamPlayer idunn's Avatar
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    #11

    Re: CS:S Main Server

    or the 13 T's not following the call, clusterfucking trying to awp mid on D2....



    EDIT: added the word "clusterfucking", felt it was appropirate
    http://i187.photobucket.com/albums/x167/idunn04/ramp_sig_idunn.jpg

  2. Registered TeamPlayer Adretheon's Avatar
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    #12

    Re: CS:S Main Server

    5 Ct's a choke point, with more to spare...Some maps are hard enough to rush as is.

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    #13

    Re: CS:S Main Server

    i'd hang myself. it would be too torturous.

  4. Registered TeamPlayer QuickLightning's Avatar
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    #14

    Re: CS:S Main Server

    Imagine the voice chat... What a pain.


  5. Administrator ...bigdog...'s Avatar
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    #15

    Re: CS:S Main Server

    Quote Originally Posted by Kraker Jak
    Quote Originally Posted by ...bigdog...
    20v20 = bigger than CSS. If you want that kind of rock and roll, it's time to switch to BF2 or 2142.

    Well put....


    And even on a 64 man BF2 server...it gets hectic...But atlest you have squads. You should write to valve and tell them we want a Squad base CSS game.
    another perk of the BF games. VOIP is a must...but if all 32 people are on the same channel, it's useless. That's where the "get on the vent" arguments make sense......but we don't condone such exclusionary behavior.

    CSS would benefit from the ability to create fire teams. The A and B team for CT's, or the rush and counter teams for T's, or the hostage rescue and lock-the-map-down teams.
    Quote Originally Posted by ...bigdog... View Post
    If turd fergusons want to troll their lives away, that's the world's problem. Go read the CNN.com comments section, or any comments section, anywhere. All of the big threads are going to be the crazy people saying stupid shit.

  6. Registered TeamPlayer Blakeman's Avatar
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    #16

    Re: CS:S Main Server

    Quote Originally Posted by ...bigdog...
    CSS would benefit from the ability to create fire teams. The A and B team for CT's, or the rush and counter teams for T's, or the hostage rescue and lock-the-map-down teams.
    That makes it sound like old America's Army 3....


  7. Registered TeamPlayer space.cowboy's Avatar
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    #17

    Re: CS:S Main Server

    Quote Originally Posted by Kraker Jak
    Quote Originally Posted by ...bigdog...
    20v20 = bigger than CSS. If you want that kind of rock and roll, it's time to switch to BF2 or 2142.

    Well put....


    And even on a 64 man BF2 server...it gets hectic...But atlest you have squads. You should write to valve and tell them we want a Squad base CSS game.
    Neotokyo started to work towards this. That game had a lot of good ideas. With some work, that game had some damn good potential.

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

  8. Registered TeamPlayer THATriggerHappy's Avatar
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    #18

    Re: CS:S Main Server

    10 v 10 is perfect for losttemple. 40 would be ....( can't think of a bad enough word )

    on a side note fireteams is something i wish you could have as a squad leader in PR. for some reason people just can't keep up with you if you start making fireteams and they get confused.

  9. Registered TeamPlayer Buddhist's Avatar
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    #19

    Re: CS:S Main Server

    I remember when they upgraded the servers a couple months ago... Only the CSS server was up, and if I remember it was 20v20. It was fun for a few minutes... Then I came to the realization that 20v20 is godawful.

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