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Goldselling: Why it makes YOUR experience better

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Anyone who has played an MMO has probably seen these people. The ones sitting in the main town, spamming their heads off about how their goldseller site is the best. Most people ignore them until their goldselling activities start to have an impact on the games economy, driving up prices of items that used to cost chump change. But if everyone hates these companies and their activities, why are they still in business?

It started with a friend giving me a gift of money in the infamous Nexon game of Mabinogi. Previously, this person had been a poor bastard.... he was a good player, but ultimately like myself in that he had no idea how to make money and spent all of his time advancing his skills and worrying about equipment/sundries only when he had ran out or was forced to switch gear.

It turns out he had spent 50$ at a local RMT site, whose name I'm not going to disclose, and gained the equivalent of maybe 3 months of work in currency. I personally was rather distressed that such a player I knew had spent money at an RMT site, but he had given me 10$ in currency so I decided to not berate him about it. After all: I can just claim I didn't know the money was RMT'd

Which comes back to my point. Initially, I had no plans to use any of that money. I already had a dependable set of armor enchanted with rare-ish enchants from the dungeon I usually did. I was actually doing rather well cashing in monster drops, but the time would have come where I would be in the same place as my friend struggling for the money just to get the potions for a dungeon run or to repair my equipment. It wasn't until I got into smithing that this money would ever see any acknowledged use.

Crafting in Mabinogi is one of the hardest grinds one can take up alone. The time it takes in order to get the materials for a single attempt at making in item is at least 2 hours, wrought with random ore drops via mining and a low success rate on refining these ores. Once you get the materials, you may still fail, but even if you succeed, your item is probably only 25% done and now you have to get the materials for another attempt

Or you can do what I did with my newfound wealth and just buy the ingots aand go straight to the anvil.

I had never made a serious attempt at smithing because of the time it took just to make one piece of equipment and how much it really depended on luck whether or not I would be able to level up or not. Once I had money, I found myself burning through ingots at an almost criminal pace, but after my first 300 ingot bundle had ran out I had already gained the experience to rank up twice.

This of course did not mean shit. RAnks go F-A and then 9-1 1 being the master level. I had rank D in a little over an hour of work , instead of a then calculated ~400 hours for mining, refining, and smithing accounting for success rate and how often I can reasonably suspect to fail resulting in more mining and smithing. Is this lazy? Some would say yes. Others would call it a streamline in efficiency, and proof of how specialization yields more rewards in your main skill. I mean, there are plenty of the people in the market right now selling full shops full of ingots for 1~3k a piece depending on the economic mood of the individual selling it. Clearly, they have spent a lot of time refining and gain a good profit on people who only care about smithing. In this case, it doesn't matter where the money going from the smiths to the refiners came from because there are tons of ways to make money outside of crafting. In the end, I believe I found that even on my previous lack-of-wealth if I had just bought ingots in the first place I would have save much more time and effort than money saved doing things from scratch.

I spent a lot of time buying ingots and beating them into equipment I just fed to my bow later. Sometimes if someone needed something made I could offer to do it provided they had materials, which helped ease how much I was putting into basically buying EXP, but I soon got tired of it as I neared the number ranks because of the ridiculous amounts of luck you needed in order to level up at that point. It was also increasingly obvious that my money was indeed limited so I had to find something else to do as this investment would take a lot more time to bear fruit. I didn't want to beg my friend for more money and I didn't have the money to buy gold myself, though at the time that didn't cross my mind. I decided to get back into combat.

Gearing myself proved to be a much better investment. Player smithed armors can sell cheap(as cheap as a low priced genuine Rolex >_>) from a famous smith, as they commonly produce better-than-average pieces(and since player smiths can't guarantee that this will happen except by leveling up to Rank 1,this brings about a boom in demand for the smith). It didn't take much for me to make the badass set at the time, and by this point I had at least 40% of my 'donation' intact and still stored in the bank. Further, feeding my Spirit Bow was easy because gems were common enough to be found in shops, giving me extra boss fighting power

For those who abhorrently oppose goldselling, your brains must be exploding right now. But honestly, I have never had more fun with an MMO as I did with Mabinogi when I had money, and you'll be hard pressed to find someone that disagrees after having it. Games that support RMT, or rather, allow you to buy and sell currency right from them have social classes like the real world, except without all the social barriers that we as humans have worked up. In fact, you'll find people wanting to SPEND MONEY in order to get people into the same game as them just to have friends to play with. Socially, RMT is a great thing. Recreationally, RMT is a great thing.

And thats my point. We all want RMT to go away because it causes inflation to those who play the game within the terms of service, however, I personally feel it's impossible to eliminate RMT by design. Runescape went as far as to mandate that all trades must be completely balanced. What did the RMT sites do? They eliminated their goldselling departments and now offer to goldfarm you the amounts of gold that they would have just given you instantly in the past. And you know what? THEY STILL MAKE MONEY

What can be done? Game publishers, PAY FUCKING ATTENTION. Take logs, have someone read them by chat type every day and watch for RMT. Have a GM placed everywhere at all times watching for advertisements. Check out the play history of players who give people massive amounts of money without saying a word. YOU CAN DO ALL OF THIS WITHOUT TELLING ANYONE ANYTHING. I say it's not the people who buy gold that are being lazy, it's the game developers and publishers who are not taking enough of a stand in order to prevent RMT. I personally liked FFXI's approach when they banned all those accounts and were able to eliminate billions of gold from the system, but it came too late and the damage had already been done. An ounce of prevention is better than a pound of cure, but developers NEVER take that prevention seriously when coding the game.

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    Imisnew2's Avatar
    I played FFXI for 5 years, never once did I buy gold.
    However, I saw people that did, here's what happened:
    Most the time, people who bought gold lost interest in the game within a few months. The reason the game is fun is because the struggles you take to get where you are.
    When, all of a sudden, the easy button appears, you wonder why you're playing the game anymore.

    I cannot disagree that having gold makes any game more fun, but if you're adamant enough about it. you can make plenty of gold in any game.
    During the days of inflation in FFXI, I was level 30, and making 250k/hr.
    How?
    I simply bought some sickles from a nearby shop, and harvested.


    TLR = Buying gold makes games fun for a little while, but it gets old pressing the easy button. If you spend enough time to actually farm the "not-good" stuff, you'll make more money than farming the over-camped "good-stuff."
    Side note: Why do you complain about monthly fee's when you're dropping $50 for fake money people?!
    9ball's Avatar
    Quote Originally Posted by Imisnew2
    Side note: Why do you complain about monthly fee's when you're dropping $50 for fake money people?!
    I know rite?

    Honestly, I still play Mabinogi. I don't have any need to buy gold because I mainly mooch when i need more than 1 mil (which is not that often). That initial investment was what allowed me to mature and gain the experience(read, power level) that I needed to actually make money efficiently.
    Keiron's Avatar
    I'm Imis said, I don't think it is worth it. It is actually fairly easy to earn gold/money in any MMO, you just have to know how to go about doing it.

    First, I always pick up everything and I do mean everything, especially items that stack. Most people ignore them but they are a valuable source of income. Most people I know will not pick up the gray/white items or the "trash" and will save their limited bag space for greens or quest items, etc. Truth is though those items don't always sell on AH and you might end up loosing money because they are so common or they just suck. And if you are just going to vendor it anyways, you might as well take the few extra times to go back and forth to the vendors and sell the other trash as well.
    Keiron's Avatar
    Also, the best thing to do is to pick a profession that is highly needed or just pick up gathering professions like mining and just sell the ore/bars and just do that. You'll make loads of cash and you won't be spending in real money (unless it's a P2P MMO).

    For example, in WoW, my priest was a tailor and a skinner. It was a great combo since I could get the skin for my bags and sell the excess that I didn't need. The skin was great money and so were the bags themselves since people are always in need of bags.
    Keiron's Avatar
    If it makes you happy though, it's your money. I actually enjoy earning my own money and I hate it when people give me gold for repairs or an item. I get more joy earning things on my own and if someone gives me something, I'll find a way to pay them back one way or another. And you know, it works for me because those people usually become friends in those games and we do more things together which makes things more fun overall and you can make solid money farming instances or things that require a group and just selling the loot.

    Wow, 1k character limit, had to make separate posts to get everything I wanted to say in.
    psychonitrous's Avatar
    The thing is it forces more legitimate players to buy currency because in order to make money you have to compete with the RMT for drops, and the RMT never sleeps. Imisnew2, you were lucky enough to not have 10 RMTs running after every harvesting point on the server. Every time I found a new way to make money within a week RMT would be all over that. I finally found a few ways to make money that the RMT didn't catch on to but they were kind of a pain and in very dangerous areas. I never once bought gil because I knew it would be only contributing to the problem.

    9ball, this is the part of the RMT that people who buy currency don't seem to notice. It propagates itself until you have no choice but to buy currency. Sure the developers have part of the blame but RMT will always find a way if the business is profitable meaning if players are willing to spend money.
    9ball's Avatar
    Thats kind of the point of the article Psycho. It's a problem and people are only whining about it while the people who do it get off scott-free, INCLUDING PEOPLE WHO RUN THESE GAMES. Delayed bans don't do shit against RMT when they arne't actually hacking, and it's pathetically easy to find RMTs if you just LOOK
    psychonitrous's Avatar
    I mis-interpreted what you said, my bad.
    GReYVee's Avatar
    I never played the MMO you speak of, but I know for a fact RMT fucks with legitimate new-comers. I played on the server where Yantis was born. It was a death march to get myself to the level of income most had by simply dishing out real cash. When I transferred I found out most economies were not insanely imbalanced. Then the game became fun. I worked for something, and it became reasonable.

    It encourages players to run bots, to go chin-farm crazy, and treat everyone like shit around them. It's stupid and I merit companies who attempt to stem the flow of RMT. It's not an intended mechanic for most MMOs

    I can understand if it was funner for you to just have the money, and skip the grind -- but that did not improve anyone else's time. Just yours. You seem to miss the big picture. Thanks for playing...
    9ball's Avatar
    Maybe I should have put 'and why thats a problem' on the end of my title, but it didn't occur to me at the time
    shoi's Avatar
    in eve buying in game currency for real money is part of the game... time codes can be bought with real money then sold on the in game market (so if you make enough money in game then you can also play for free)

    the prices of these are set by supply and demand so you can't really buy a ton cheaply, that is there are ways of making money quicker and faster by just playing. people still sell ingame currency illegally but i don't think its as big of a problem as in other games

    people do macro mine but in a way this is almost like the illegal immigrant problem we have in the US... people don't really like it but it helps keep minerals cheapish and thus things made out of minerals (everything) cheaper
    shoi's Avatar
    for reference $34 will get you just over 500 million isk which sounds like a lot but really isn't, that's roughly the price of single mid-high range ship (ship+fitting)

    the highest range ships can cost over 10 billion isk (i've seen 80ish billion isk ships before) though these ships are usually bought by corporations (guilds) or alliances
    Toad's Avatar
    If you give me $5 I'll buy you an AK47 in CS:S!
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