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Thread: Wormhole battle report SKY vs Whale Girth

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    Wormhole battle report SKY vs Whale Girth Wormhole battle report SKY vs Whale Girth Wormhole battle report SKY vs Whale Girth Wormhole battle report SKY vs Whale Girth Wormhole battle report SKY vs Whale Girth Wormhole battle report SKY vs Whale Girth Wormhole battle report SKY vs Whale Girth
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    #1

    Wormhole battle report SKY vs Whale Girth

    Posted this to Kugu, and thought I would share it here too.

    More fun was had last night, but this time it actually took place in w-space. We started the night rolling for pew, and after finding several empty holes we finally found one with some promise. The inhabitants had a geddon and some a couple devoters rolling their static c2. We have scuffled with them before, so we thought we could bait a fight. I was given the task of being bait proteus, so I get tackle on the geddon as it comes back, bubbles go up, and the fun is on. The devoters bubble up, another geddon lands, and the FC calls for about 6 people to jump, hoping to get them to escalate more, but since we have some people who can't listen about 10 people jump, and the residents get spooked off instead of escalating. We end up killing one of the geddons and one of the devoters.


    Teams are a little jacked, but you get the picture: https://zkillboard.com/related/31001932/201404030200/


    We head back home, and decide to keep rolling, but I have to step away for about 10 minutes. When I return there is all kinds of talk about pew on comms, and I am informed that Whale Girth has rolled into us(this is the second time BOB has smiled on us tonight, will cover the first later). Their scout, we think and hope the only one, has jumped back to their c6, so we put our fleet on the hole. FC again calls for a small gang to jump in, bubble up, and orbit the hole. After a few minutes nutmegpainter lands on grid with us to scout us, and wishes us good luck in local. We are not sure if this means good luck finding a fight because we are going to bed, or good luck living as we are about to drop the hammer, but we hope the latter. BOB smiles on us again as a few rapiers, and arazu, and a nag land about 80 off of the hole. Nag goes siege green, FC calls fleet jump, and burn to the nag while killing the webbing and damping ships.


    While burning towards the nag we lose our damnation pilot, but then our jams start landing on all their support, and the route is on, or so we think. Suddenly 1 archon lands on grid, followed by more support ships, then a second archon. The dread is holding at probably 20% structure with his armor and shields repping at almost exactly the same rate as our DPS. Our FC calls for 3 dreads to get to the hole, just in case, and just in case happens pretty quickly as a chimera and 2 moroses are reported on d-scan. They eventually land on the hole, and not with the rest of the enemy fleet. Our FC calls for all 3 of our nags to jump, but only 2 make it as the hole collapses behind them, no turning back now.


    We finish off the nag, and while our sub-caps start pounding on the one archon remaining on the field, the second archon and chim both bailed, our nags and a loki melt the 2 moroses. I think one lasted less than a minute once DPS was applied. We now control the field, start looting, and look for a way home. One of our scouts finds the new static c5, and reports that it has a null, but it is deep null, and nowhere near any good hole we have off of our new static. But wait, our home scout reports that some BSes are around our static. Maybe the people who missed the fun can kill some BSes, but it is not to be as the residents of our new static roll the hole away. We are frantically looking for a route because we don't really want to hang out forever in WG's home system, and BOB smiles on us yet again as our new static was an old static we had earlier in the day, and it has 5 null holes. We jump them all, and find that one of the five is only one mid away. We are saved, or so we think.


    We start looking at dotlan, and calculating range and topes. FC says, "you are both JDC5, right?", and everyone points and laughs when both reply, "no, 4, we live in WHs, why do we need JDC5?". Luckily we have a couple of dudes wo aren't scrubs chime in that they have JDC5, and can swap to the nags to get them home, so problem one solved. Problem 2, fuel. We need about 12k each to get home, so FC asks how much each pilot has. Pilot A has about 6k, but luckily pilot B has ZERO, WTF, FP, FML. "All sub caps warp to the enemy nag wreck and loot as many topes as you can fit. We need about 8k total for both ships to get to the mid, then we can refuel there." Fuel gathered, cynos routed, now what about the sub-cap fleet? It's ONLY 19 null jumps to another entrance, let's do it. Subs make it back to our static with only a little worry about 1 hot drop, then the 2 nags jump mid and home with no troubles after a quick blops+fuel truck intervention.


    All in all a long, but VERY fun night. Thanks a ton to nutmeg and WG for bringing a fight. https://zkillboard.com/related/31002454/201404030300/


    Oh, almost forgot to mention BOB's first smile. While rage rolling for pew we collapse one hole, and then see 2 new sigs pop up. Then we see on siggy that our bros in EOL have rolled directly into us allowing them to join in the fun. With all of the good graces we received from BOB in one night I am certain there is doom and gloom on the horizon, but we shall see.


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    #2

    Re: Wormhole battle report SKY vs Whale Girth

    This was a lot of fun. Would do again.

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