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Thread: Alright you WAR players...

  1. Registered TeamPlayer Too Much Damage's Avatar
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    Alright you WAR players... Alright you WAR players... Alright you WAR players... Alright you WAR players... Alright you WAR players... Alright you WAR players... Alright you WAR players...
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    Gamertag: T00 MUCH D4M4G3 Steam ID: TooMuchDamage Too Much Damage's Originid: TooMuchDamage
    #1

    Alright you WAR players...

    Tell me why I should get Warhammer online.

    Is the PvP close to the awesomeness that was DAoC?
    Are we still dealing with hype after all this time?
    What makes this game better than the rest out there?

  2. Registered TeamPlayer QuickLightning's Avatar
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    #2

    Re: Alright you WAR players...

    I've been seriously considering picking up this game myself.

    But damn, the fear of it winding up like another AoC flop loops just overhead.


  3. Registered TeamPlayer
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    #3

    Re: Alright you WAR players...

    I'm having a blast so far in pvp. Its definately way above AoC. As far as DAOC, i have no clue...but ill let the mmo gurus respond further.

  4. Registered TeamPlayer Keiron's Avatar
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    #4

    Re: Alright you WAR players...

    Since I've never played DAoC I can't tell you that. Sorry.

    However, some of the popularity is probably hype still. It is a great, fun game so far, but it has it's flaws as do all new MMORPGs. I'll say this though, Mythic has been great about listening to player feedback thus far.

    There was a rather lengthy time that allowed you to send mail to each other, great for Gold Sellers and what not to cut back on the spam, but made it hard for most regular players to sent items to each other. Sure there is always the guild bank, but only certain ranks can remove items and you don't get the guild bank until guild lvl 4, a second vault at guild lvl 11, and a third and fourth vault later on. Trading with each other would be an option but the flightmasters are not always easy to get too and they still cost money plus are generally in/near RvR zones so you have to fight your way to your friends sometimes, so mail was the best way to send items. The timer use to be roughly 20+ seconds, but they reduced it to about 5 seconds more or less.

    For the scenarios, you had to be in that 1 zone to queue up for a certain kind, so if you wanted to queue for all 3 or 5 or however many there are depending on your level and tier you are in, you had to have people in different areas. To make it easier, they allowed people to queue up for any scenario anywhere in the world (mostly, still can't in the main cities). The higher your tier (1-10, 11-20, 21-30, 31-40 roughly, it is slightly skewed, but that is generally the level ranges), the more scenarios that seem to become available. It seemed too much of a hassle for most people to try to queue for them all 1 by 1 or the ones they wanted, so they added a Join All button to join all the queues for you area at once for those lazy people (but it can be helpful when in groups and if you don't care which scenario you join).

    They've reworked part of the crafting system already, although it is only minor it seems at the moment, they are looking into various other things. I am quite pleased mostly with the work they've done.

    As for the game itself, there is a lot to do, and many ways to do it.

    Public Quests are great to get items and experience, and to just play with a wide variety of people.

    Scenarios seem to be the best and favorite for PvP at the moment as they are a good way to level up both your normal level and your reknown rank, plus you can get PvP gear from the bodies.

    Lots of general quests to do in all the zones.

    As you gain levels, you get normal abilities to learn as well as reknown abilities/stats you can buy as you gain reknown ranks.

    Haven't had much World RvR/PvP experience, but mostly because the Scenarios are a much easier and quicker way to get stuff. Once you get started in the World RvR/PvP though it is quite fun from my experience. I assume it only gets better as you level. The other day Order was attacking and rapidly progressing on the Destruction main city, the Inevitable City, but our forces held them off. The next day, Destruction did the same to the Order forces. I was too low to take part in it really, but Honeycomb (one of our newly registered TTP members) took part in it I believe so he might be able to give you a better example of how that works and what its like.

    You just have to find your niche really as there is something for everyone here, but the main focus and the real fun in RvR stuff, because even the Scenarios are great and there are a number of different ones you can try.

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    #5

    Re: Alright you WAR players...

    Quote Originally Posted by Too Much Damage
    Tell me why I should get Warhammer online.

    Is the PvP close to the awesomeness that was DAoC?
    Are we still dealing with hype after all this time?
    What makes this game better than the rest out there?
    From what I knew of DAoC, yes. It's different, but some of the feel is the same. The scenarios are really all that is being played right now, as they basically give almost double the xp of world RvR (something they're working on balancing) and are the fastest way to level.

    As far as hype, that's where the difference is between AoC and WAR. When AoC launched, they bragged about how they had the best launch of any MMO ever, and how they were innovative and were going to change the way things worked. But they launched a buggy game and never moved to fix anything in it. WAR launched quietly, with very little downtime. Plus, rather than fire up the PR machine post-launch and broadcast their success, they focused on analyzing the data and listening to players and making changes. It's great.

    What makes the game great is the interaction between players. The open party system allows you to just jump into a party, meet people and melt face. I've met several folk and have them on my friends list because I know that if I'm in a scenario or out in the wild with them, I can depend on them knowing their role and a adding a bit of humor when required.

    It's really hard to explain. They changed a lot about what an MMO 'is supposed to be' without going too far over the edge (AoC). I'm having a blast, that's all I can say.

    Plus, they just hit 750,000 units sold a few days ago, so they're growing, even after launch.

  6. Registered TeamPlayer Too Much Damage's Avatar
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    #6

    Re: Alright you WAR players...

    Those are some convincing arguments.

  7. Registered TeamPlayer
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    #7

    Re: Alright you WAR players...

    Quote Originally Posted by Too Much Damage
    Those are some convincing arguments.
    Oh, and I should add: Only 1/3 of the end game is implemented. Once they stabilize the game, they plan on opening the two cities they closed and adding in the four classes they cut late in production. I'd wager that by the end of Q1 2009, you'll see all new content and basically have a 'second launch' to play through.

    Why aren't you at a store, TMD?

  8. Registered TeamPlayer
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    #8

    Re: Alright you WAR players...


    Im all ways a late reader even in our Guild request lol....(work late)

    these are my two cents, I had lost interest in MMO, RPG long ago since the era of Diablo and Warcraft(Old versions) didn't like the play or the graphics...

    but this game pretty much revived my interest and with people here at TTP advising me to get it, well, its been one of the best purchases Ive done so far in a game..., its fun, interactive... They are all ways patching and fixing, can meet cool players...., and the different things you as a player can do is just nice... If you just want to chill and go Adventuring, you can do Quests and get Money and Exp. if you want to do some hard core fights with PvE you can join a party and do a public quest, get Influence points with Exp and money and get rewarded with Gear... If you want to go against other players you can do RvR or PvP... just wont get board really very good variety.. You can Cultivate, Make things like Talismans, or potions in your spare time...

    The only real way to experience to be honest with ya is just to get it(after you read some comments and reviews) and give it a try... its 50 bucks, figure since 1 month is included (15 dollars worth) the game only costs about 35 bucks... if you don't like it, well, you just lost 35 bucks, not like me that have lost 50(on average cost) on games I have not enjoyed... I think you'll like this one, and plus, you have all ready a TTP guild you can join
    (this comes from a FPS junkie)

  9. Registered TeamPlayer Faith's Avatar
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    #9

    Re: Alright you WAR players...

    Quote Originally Posted by QuickLightning53
    I've been seriously considering picking up this game myself.

    But damn, the fear of it winding up like another AoC flop loops just overhead.
    Heh, AoC pretty much killed my faith in new games >.<

    I would try it, I'm the type that doesn't mind spendin a few bucks on a new game, cause I have nothing better to do, but I've been jobless for 2 weeks now. Perhaps a few more arguments in favor of this game and once/if I do get a new job, I'll consider it =P cause I do enjoy having an mmorpg to waste time in when I get bored of css =)

  10. Registered TeamPlayer
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    #10

    Re: Alright you WAR players...

    Well let's see.

    There are ten classes to pick from, just on destruction side (to play with us). Of those only two are 'in need' of buffing, both primarily just a dps boost (they are DPS classes without DPS). Mechanically, there are some interesting things going on with each class, even healers. There are very few 'healbots' in the game. Even Shamans have a mechanic that makes their damage spells more potent the more they heal and vice versa (Casting heals lowers cast time/increase damage of damage spells, vice versa). Disciples of Khaine (a melee hybrid healer) have two separate 'action pools,' all of their attacks build Soul Essence, which they store and use to fuel heals.

    Taunts from tanks are actually useful in pvp. If I taunt someone, they do 30% less damage to all targets save me, and I deal 30% more to them. Plus abilities like Hold The Line, a massive defensive boost to everyone behind the tank, mean that tanks have a role in combat beyond just trying to dps.

    All of your DPS classes, both ranged and melee, have unique abilities. The Witch Elf gains stealth and unbelievable burst damage at the cost of wearing a bikini into combat. The Sorceress gains Dark Magic with every cast, The higher your Dark magic goes, the higher you crit chance and crit damage (up to 50% at max) but you also build the chance for backlash and risk blowing yourself to bits in the process (at max Dark Magic, you have a 50% chance to burn about 1/4th of your life).

    So, the game is built around needing a team. The sorc's can't go all out and survive their own spells, unless they have a healer around. The tanks can make things very uncomfortable for anyone nearby, but can't put the damage out to kill anything. The healers have to play both sides, watching offense and defense and the tide of battle. It's a game built on teamwork, the closest thing you'll get to TTP heaven I've seen yet.

    Not to mention the primary form of 'crowd control' is massive knockbacks, so you have to watch out for the occasional Ironbreaker coming at you and punting you into a crowd of very upset Order characters.

    You need more?

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