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Thread: Warhammer 40,000: Dark Millenium

  1. Registered TeamPlayer Blakeman's Avatar
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    #1

    Warhammer 40,000: Dark Millenium



    Looks interesting.

  2. Registered TeamPlayer Graverunner's Avatar
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    #2

    Re: Warhammer 40,000: Dark Millenium

    oh man, I've never played the tabletop game but I eat up the books. DoW II is fun as well. This looks sick.

  3. Registered TeamPlayer Blakeman's Avatar
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    #3

    Re: Warhammer 40,000: Dark Millenium

    I played the tabletop game since the days when you had to order the models from the UK and convert everything to the British pound. I have tried just about every 40k game out there (even had the old Firewarrior FPS game) and I am hesitant because besides the Dawn of War series they have mostly sucked eggs.

  4. Registered TeamPlayer Whiskey_dod's Avatar
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    #4

    Re: Warhammer 40,000: Dark Millenium

    I used to play Orks, but I misplaced my army. Still fun to buy and build the models just for show.

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    #5
    I have 2000 points or so of tau and a fledgling 1500 dark elder fleet.

    Plus an entire room dedicated to a gaming table and painting (two air brushes, too).

    I hope they take a lot of the lessons learned from age is reckoning and make this awesome.

    sent from my incredible and tapatalk. or something...

  6. Registered TeamPlayer Blakeman's Avatar
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    #6

    Re: Warhammer 40,000: Dark Millenium

    When I was really into it (around the change from 3rd/4th edition) I had more money than I knew what to do with and had 4,000+ points of Dark Angels, 2,000 points of IG, 1,000 points of Chaos and 1,000 points of Orks. I also had a Bretonnian Warhammer Fantasy Army and basically all the 40k books in existance, as well as Space Hulk and Hero Quest.

    Now I just have a few chaos hanging out and some orks that I never bothered to get rid of. Still have my 3rd edition rulebook in it's cardboard sleeve around as well.

  7. Registered TeamPlayer Blakeman's Avatar
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    #7

    Re: Warhammer 40,000: Dark Millenium

    New Interview at Massively.
    http://www.massively.com/2010/06/17/...nie/#continued
    Let's face it: At E3, every studio, game and gadget struggles to be the talk of the show, but there's just so much going on that most exhibits and demos get lost in the noise. Therefore, when buzz erupts to eclipse the noise, it behooves the gamer to sit up and take notice. Warhammer 40k: Dark Millennium Online is buzzing strong right now, like thousands of armored, heretic-hunting space bees, especially after revealing the trailer earlier this week. With the previously secretive MMO out in the open, fans are hungry for any and all details about this entry in the beloved 40k franchise.

    Fortunately, Massively made fast friends with Vigil's Mark Downie, who was more than happy to spill the space beans about the look of the game, faithfulness to the IP and Warhammer 40k's release window. Buckle up, engage thrusters and hit the jump for the full conversation.
    Massively: Do you have a playable demo?

    Mark Downie: Not yet, just the teaser video for now. We'll be at GenCon in August, and we'll be launching a community site. I don't have any info on when we can deliver a playable demo. But right now we wanted to let the community know that the game is alive, it's doing well, and we're excited to be working on it.

    All that we've seen in the trailer is actual gameplay footage?

    Mark: Absolutely.

    Is there anything else you can say about the game in terms of features?

    Mark:
    The MMO is using the same engine we used for Darksiders, so people can expect the same quality of visuals. We're working very closely with Games Workshop on this project, so we're not going to be doing a lot of freelancing and going off on our own. Everything we do is with their cooperation and approval. Pretty much anything that gets added into the 40k universe in our MMO will get added to the canon, part of the war, and will receive the blessing of Games Workshop.

    Will there be books or anything revolving around the MMO?

    Mark: It's too soon to tell. We'll see where things go -- we can't put the cart before the horse.

    It's definitely important to show gameplay and get people excited.

    Mark: That was our main goal, and I hope that works.

    So what about a time frame for release?

    Mark: I should qualify this by saying our primary goal is getting the game right. THQ fully supports us in this regard, and isn't breathing down our necks saying, "You must ship by a certain date!" They are nurturing this project and we are true to this project so that when we deliver it, it will be everything we want it to be and the community wants it to be.

    With that in mind, we're shooting for right now to have the game shipped by the end of Quarter 1 of 2013.

    I imagine you're making everything as precise as possible to the actual roleplaying game.

    Mark: We're absolutely doing our best. Our character and vehicle modelers, everything they work on they get the miniature to use as their model. In fact, it's a great IP to be working on since Games Workshop has done so much ground work aleady. I mean, I'm a World Designer, so what I do is focus on filling in some of the blanks that haven't been a focus of 40k up to this point. We've got so much detail and specifications to go off of. I think fans of the IP will find that the models generally look very authentic.

    I know it's two different worlds and two different companies involved, but is there any connection at all with Warhammer Online?

    Mark: None whatsoever. Warhammer Online is EA Mythic, it's two different IPs. A lot of our guys are long-time 40k fans, tabletop players, fans galore, so they've got a very heavy investment in Warhammer 40k.

    Now the footage we're seeing here, it's pre-alpha?


    Mark:
    We're not really naming a stage.

    So this could change?

    Mark: This is all as close as it can feel, game development always brings change, but it's very representative of our intentions. We've been in production on this game for several years already, and a lot of that time was spent experimenting with the look and feel and artistic styles. Again, the models, we know the what style that is, we just have to do adjustments. The environments took a little more work to figure out what's going to match the look of these models and make for a cohesive game world. We've been down that road, and I think we've settled on the look. So I'd expect the game to look very much like this when it ships.

    Thank you!
    I'm starting to feel like FEED....

    Really glad this is a different from the EA/Mythic Warhammer Fantasy Online title, it will be a good thing. The above screenshot doesn't look as 'cartoonie' as some of the video footage did and I hope that they go with more of a Dawn of War 2 feel than that of WoW.

  8. Registered TeamPlayer Anti-Squeaker's Avatar
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    #8

    Re: Warhammer 40,000: Dark Millenium

    I have a feeling a majority of people are going to be SMurfs.

    This game looks cool though. I might get it. But I wonder how some of the races are going to be balanced. The Imperial Guard (which I believe I saw in there for like a single frame) is obviously inferior to the Space Marines in the Canon, but I don't think they would rely on "strength in numbers" in an MMO.

  9. Registered TeamPlayer Blakeman's Avatar
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    #9

    Re: Warhammer 40,000: Dark Millenium

    Quote Originally Posted by Anti-Squeaker View Post
    I have a feeling a majority of people are going to be SMurfs.

    This game looks cool though. I might get it. But I wonder how some of the races are going to be balanced. The Imperial Guard (which I believe I saw in there for like a single frame) is obviously inferior to the Space Marines in the Canon, but I don't think they would rely on "strength in numbers" in an MMO.
    It makes me wonder if the IG player would have a lot of 'pets' in the form of squad members so that they get their firepower on par with that of an individual space marine. Perhaps SMs are also slower to level or something as well.

  10. Registered TeamPlayer K0nTANK3Rous's Avatar
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    #10

    Re: Warhammer 40,000: Dark Millenium

    Q1 2013...wow

    ..but the world ends in 2012!!??

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