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Thread: Patch Notes
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05-19-11, 06:00 AM #61
Patch Notes for Incursion 1.5
Patch Notes for Incursion 1.5
Released Thursday, May 19, 2011. Approximate download of 16 MB.
Table of Contents
CHANGES
FIXES
CHANGES
Blueprints
- Unique icons have been created for Blueprint originals and Blueprint copies so you can visibly differentiate between them.
- We have enhanced the profiling suite which gives us better eyes on the server and what it is executing. This functionality allows us to view what actions cause specific issues and provides us with graphical representations. In short, this is good for Team Gridlock who love to fight lag and keep hamsters alive.
- The capabilities of the onboard scanner have been substantially increased. The range is now 64 AU and the delay to return results is only 10 seconds.
- Ships with jumpdrives are now unable to use jump bridges with the exception of ships belonging to the Black Ops ship category.
- Agent Quality has been removed meaning that all Agents are now +20 in terms of payout and -20 in terms of access. Go forth, Capsuleers, and explore the world outside of Motsu and Dodixie.
- Agent Divisions have been simplified from 20 down to just 3. The new Security, Distribution and Mining divisions now provide uniform types of missions instead of a mission type that was percentage based.
<ul>Accompanying the changes to Agent Divisions, seven
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05-30-11, 07:30 AM #62
Patch Notes for Incursion 1.6
Patch Notes for Incursion 1.6
Released Tuesday, May 31, 2011. Approximate download of 550 MB.
CHANGES
<ul>This release introduces the new UI rendering framework CarbonUI into EVE. CarbonUI is an evolution of the existing UI framework, with a completely new rendering layer. The framework natively supports a number of effects and animations for UI elements, and rendering interactable UI onto objects in the 3D scene. This gives the EVE UI designers and UI programmers a range of new possibilities for creating exciting user interfaces in EVE going forward.
We have also unified the rendering coordinate systems in EVE, which makes it possible to render your captain
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05-31-11, 11:30 AM #63
Patch Notes for Incursion 1.6
Patch Notes for Incursion 1.6
Released Tuesday, May 31, 2011. Approximate download of 550 MB.
CHANGES
<ul> This release introduces the new UI rendering framework CarbonUI into EVE. CarbonUI is an evolution of the existing UI framework, with a completely new rendering layer. The framework natively supports a number of effects and animations for UI elements, and rendering interactable UI onto objects in the 3D scene. This gives the EVE UI designers and UI programmers a range of new possibilities for creating exciting user interfaces in EVE going forward. The full CarbonUI blog can be seen here.
We have also unified the rendering coordinate systems in EVE, which makes it possible to render your captain
More...
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- Join Date
- 11-13-07
- Location
- Plano, TX and Ruston, LA
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06-06-11, 05:25 PM #65Re: Patch Notes
Fixed a freeze on entering game when the notepad was docked.
Some players were experiencing client crashes when jumping and docking/undocking. This has been fixed.enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
Bigdog-Sweet home Alabama you are an idiot.
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06-20-11, 04:50 PM #68
Patch notes for Incarna
Patch Notes for Incarna
Released Tuesday, June 21, 2011. The following are the relevant file sizes for client updates:
- Windows from Incursion 1.6.1 to Incarna 1.0 is 757 MB
- Windows full client 4.5 GB
- Mac from Incursion 1.6.1 to Incarna 1.0 is 957 MB
- Mac full client 5.9 GB
Table of Contents
CRITICAL
FEATURES
CHANGES
FIXES
CRITICAL
Jump Bridges
- It is now only possible for one jump bridge to be online in a system at any given time. If two jump bridges are online in the same system when the patch is deployed, one of them will be taken offline. If you try to anchor a jump bridge in a system that already has one jump bridge or more anchored, it will not anchor. No jump bridges will be unanchored by the patch. Players will be able to unanchor their jump bridges that are offlined by the patch.Jump bridges will have their storage capacity increased from 10,000m3 to 30,000m3. This is to aid with logistics.
- All players logging into Tranquility will now have to create an avatar. You will not be able to proceed into game without one.
Captain's Quarters
A new 3D user interface has been built to support interaction with Captain's Quarters features.
The station hangar has been replaced with Captain's Quarters. Capsuleers can now, for the first time, step out of their pod and stretch their legs in their personal quarters. Please check out this dev blog by CCP Zulu for more information.
Captain's Quarters include the hangar balcony, where one can enjoy a gorgeous view of one's active ship in the hangar.
The main screen provides information about things happening in the EVE universe, including sovereignty changes, the Interstellar Correspondents News Feed, incursions and more - stay tuned.
The Captain's Quarters have tools that will make life for the capsuleer much easier, including the agent finder, corporation recruitment, planetary interaction, character re-customization and ship fitting.
A new camera system was built from the ground up to support avatar movement and various state transitions.
An extensive avatar movement scheme using Natural Motion's Morpheme has been developed to control your character. This includes an eight directional movement scheme accessible via keyboard controls, click-to-move and mouse movement.
Separate keyboard shortcuts for Captain's Quarters and flying-in
More...
-
- Join Date
- 11-13-07
- Location
- Plano, TX and Ruston, LA
- Posts
- 32,364
- Post Thanks / Like
- Blog Entries
- 43
06-20-11, 04:54 PM #69Re: Patch Notes
It is now only possible for one jump bridge to be online in a system at any given time. If two jump bridges are online in the same system when the patch is deployed, one of them will be taken offline. If you try to anchor a jump bridge in a system that already has one jump bridge or more anchored, it will not anchor. No jump bridges will be unanchored by the patch. Players will be able to unanchor their jump bridges that are offlined by the patch.Jump bridges will have their storage capacity increased from 10,000m3 to 30,000m3. This is to aid with logistics.enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
Bigdog-Sweet home Alabama you are an idiot.
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06-20-11, 05:20 PM #70
Patch notes for Incarna
Patch Notes for Incarna
Released Tuesday, June 21, 2011. The following are the relevant file sizes for client updates:
- Windows from Incursion 1.6.1 to Incarna 1.0 is 757 MB
- Windows full client 4.5 GB
- Mac from Incursion 1.6.1 to Incarna 1.0 is 957 MB
- Mac full client 5.9 GB
Table of Contents
CRITICAL
FEATURES
CHANGES
FIXES
CRITICAL
Jump Bridges
- It is now only possible for one jump bridge to be online in a system at any given time. If two jump bridges are online in the same system when the patch is deployed, one of them will be taken offline. If you try to anchor a jump bridge in a system that already has one jump bridge or more anchored, it will not anchor. No jump bridges will be unanchored by the patch. Players will be able to unanchor their jump bridges that are offlined by the patch.Jump bridges will have their storage capacity increased from 10,000m3 to 30,000m3. This is to aid with logistics.
- All players logging into Tranquility will now have to create an avatar. You will not be able to proceed into game without one.
Captain's Quarters
- The Maller, an Amarr cruiser, has had a dramatic makeover and looks fantastic. Go buy one tomorrow and be the envy of all your friends.
A new 3D user interface has been built to support interaction with Captain's Quarters features.
The station hangar has been replaced with Captain's Quarters. Capsuleers can now, for the first time, step out of their pod and stretch their legs in their personal quarters. Please check out this dev blog by CCP Zulu for more information.
Captain's Quarters include the hangar balcony, where one can enjoy a gorgeous view of one's active ship in the hangar.
The main screen provides information about things happening in the EVE universe, including sovereignty changes, the Interstellar Correspondents News Feed, incursions and more - stay tuned.
The Captain's Quarters have tools that will make life for the capsuleer much easier, including the agent finder, corporation recruitment, planetary interaction, character re-customization and ship fitting.
A new camera system was built from the ground up to support avatar movement and various state transitions.
An extensive avatar movement scheme using Natural Motion's Morpheme has been developed to control your character. This includes an eight directional movement scheme accessible via keyboard controls, click-to-move and mouse movement.
Separate keyboard shortcuts for Captain's Quarters and flying-in
More...
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