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Thread: The future of game engine technology: 100,000 times better than todays.

  1. Registered TeamPlayer DonVitoJr's Avatar
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    The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays.
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    #1

    The future of game engine technology: 100,000 times better than todays.

    Speaks for it's self.



    Discuss...
    Quote Originally Posted by Guyver View Post
    Only five billion? Those poor, poor souls. We should send them a fruit basket.

  2. Registered TeamPlayer moving-target's Avatar
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    The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays.
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    #2

    Re: The future of game engine technology: 100,000 times better than todays.

    doesnt sound useful and would probably require a beyond beefy comp

  3. Registered TeamPlayer Toad's Avatar
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    The future of game engine technology: 100,000 times better than todays.
    #3

    Re: The future of game engine technology: 100,000 times better than todays.

    These guys are clearly behind the curve in voice actor technology.

  4. Registered TeamPlayer SovietDooM's Avatar
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    The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays.
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    #4

    Re: The future of game engine technology: 100,000 times better than todays.

    Company got a ticker
    Dispatch the DooM

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    The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays.
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    #5

    Re: The future of game engine technology: 100,000 times better than todays.

    Quote Originally Posted by moving-target View Post
    doesnt sound useful and would probably require a beyond beefy comp
    How is it not useful?

    It looks amazing, but amazing graphics do not equal great gameplay.






  6. Registered TeamPlayer moving-target's Avatar
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    The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays.
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    #6

    Re: The future of game engine technology: 100,000 times better than todays.

    Quote Originally Posted by Guyver View Post
    How is it not useful?

    It looks amazing, but amazing graphics do not equal great gameplay.
    you said it right there

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    The future of game engine technology: 100,000 times better than todays.
    #7

    Re: The future of game engine technology: 100,000 times better than todays.

    You know what they're secret is? The year they took off was comprised of 10 days of building/scanning in models, and 364 days of rendering this animation on their super computers. Beyond beefy doesn't begin to describe the amount of processing power required to do this, let alone how amazing of GPU(s) you'll have to run.

  8. Registered TeamPlayer Guyver's Avatar
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    The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays.
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    #8

    Re: The future of game engine technology: 100,000 times better than todays.

    Quote Originally Posted by moving-target View Post
    you said it right there
    That still doesn't mean it's not useful.






  9. Administrator Bunni's Avatar
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    The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays.
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    #9

    Re: The future of game engine technology: 100,000 times better than todays.

    welcome to cuda, lol.


    My old 9800's could run that. About time we started seeing all those cuda based apps near completion. mmmm

  10. Administrator Bunni's Avatar
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    The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays. The future of game engine technology: 100,000 times better than todays.
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    #10

    Re: The future of game engine technology: 100,000 times better than todays.

    Quote Originally Posted by Wishbear View Post
    You know what they're secret is? The year they took off was comprised of 10 days of building/scanning in models, and 364 days of rendering this animation on their super computers. Beyond beefy doesn't begin to describe the amount of processing power required to do this, let alone how amazing of GPU(s) you'll have to run.
    nah, its cuda dude. Some 470 gtx's could EASILY beast that demo. Check out the cuda demos (what he showed at the beginning of the video).


    The architecture behind it has been out for a few years now (since 9800 gtx's pretty much), most game dev's at the time didnt want to impliment cuda into their engines because it would require a COMPLETE total rewrite (aka starting their current engine from SCRATCH). So naturally those that have been working from scratch, are nearing completion since its been a few years.


    Hardly beef required



    I use Cuda for loads of things, most prevalent being artificial neural networks. From my conversion from CPU (server farm) to Cuda tesla's, i went from ~1,200 connections a second, to a little over 1,400,000 a second, thats how big a difference cuda made.

    Course that same ratio does not apply well to game engines, ranges greatly depending on application, BUT results hes getting are within expected ranges.

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