Results 1 to 10 of 16
Thread: The future of game engine technology: 100,000 times better than todays.
-
- Join Date
- 05-11-08
- Location
- Connecticut
- Posts
- 2,021
- Post Thanks / Like
- Blog Entries
- 4
-
-
08-01-11, 07:10 PM #3
Re: The future of game engine technology: 100,000 times better than todays.
These guys are clearly behind the curve in voice actor technology.
Join the TPG Folding @ home team: http://www.teamplayergaming.com/pc-h...ding-team.html
-
-
-
-
08-01-11, 07:35 PM #7Re: The future of game engine technology: 100,000 times better than todays.
You know what they're secret is? The year they took off was comprised of 10 days of building/scanning in models, and 364 days of rendering this animation on their super computers. Beyond beefy doesn't begin to describe the amount of processing power required to do this, let alone how amazing of GPU(s) you'll have to run.
-
-
08-01-11, 09:21 PM #9
Re: The future of game engine technology: 100,000 times better than todays.
welcome to cuda, lol.
My old 9800's could run that. About time we started seeing all those cuda based apps near completion. mmmm
-
08-01-11, 09:28 PM #10
Re: The future of game engine technology: 100,000 times better than todays.
nah, its cuda dude. Some 470 gtx's could EASILY beast that demo. Check out the cuda demos (what he showed at the beginning of the video).
The architecture behind it has been out for a few years now (since 9800 gtx's pretty much), most game dev's at the time didnt want to impliment cuda into their engines because it would require a COMPLETE total rewrite (aka starting their current engine from SCRATCH). So naturally those that have been working from scratch, are nearing completion since its been a few years.
Hardly beef required
I use Cuda for loads of things, most prevalent being artificial neural networks. From my conversion from CPU (server farm) to Cuda tesla's, i went from ~1,200 connections a second, to a little over 1,400,000 a second, thats how big a difference cuda made.
Course that same ratio does not apply well to game engines, ranges greatly depending on application, BUT results hes getting are within expected ranges.DJ Ms. White liked this post
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks