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Thread: Video games force their story
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02-04-13, 06:31 PM #11
Re: Video games force their story
People play games for different reasons. Just because someone doesnt like the story aspect doesnt mean they shouldnt play RPGs... Thats like saying you shouldnt play Skyrim without spending the first 15 hours running around to look at the detailed terrain.
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02-04-13, 06:32 PM #12
Re: Video games force their story
It seems I've struck a nerve, lol.
It's fine to envelop yourself in the world of the game, that's fine. I just prefer to find that element in the game itself, not in the packaging and semantics of the item. To me, it's like having a preface to a book take up 1/5 of the volume of the tome. I'm simply not interested, usually, in the preface. It's not what I bought the book for.
I've always enjoyed the RPG elements of a game in the "leveling up" factor. The ability to increase my character stats and scope through game play. That does not necessitate a long, boring, irrelevant history or back story, imo.
Gameplay is the reason I buy a game. Story is the reason I buy a book, and sometimes, even, enjoy a movie.
Edit -I'm not begrudging anyone what they enjoy in a game. I would just like to be able to skip the unneeded rhetoric the same way I skip the preface in a book. My books don't force the preface on me. Not the first time, not the second time, nor the fifth. I just ask for that same courtesy from my games.Last edited by Warflagon; 02-04-13 at 06:38 PM.
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02-04-13, 07:32 PM #13Re: Video games force their story
99% of RPGs are about the story and lore, if it was about say ARPGs then there would be a case, since those are more about epic loots and leveling. To me it would be like playing a shooter because I wanted to explore the world or hate shooting people. Why play a shooter then?
Same reason I don't get why people want to skip the beginning of Fallout 3 (unless they've played it 2-3 times already). It sets up the entire story of the game, the world (somewhat), etc.
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02-04-13, 07:35 PM #14Re: Video games force their story
I don't find stories that force the story too bad, but I do enjoy fluid story telling. It makes me feel much more like I'm in the game instead of angel watching the action up above.
enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
Bigdog-Sweet home Alabama you are an idiot.
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02-04-13, 09:35 PM #16
Re: Video games force their story
This bugs the hell out of me too. The story should develop naturally over the course of the game, and the setting and history can gradually be explained. I groan every time I load a game for the first time now.
I disagree on Fallout 3 though. The only annoying part of its introduction was having to sit through it again on subsequent playthroughs. Since I played through it on the 360 this was especially aggravating due to no mod support.
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02-04-13, 11:59 PM #19Re: Video games force their story
So you watch it once, you learn the timing and then you do what I do, create a saved game before the real game starts.. those games always have a point where you can change your mind before starting the game proper... then when you want a fresh game, voila you're ok
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