Results 31 to 40 of 56
Thread: JJ since 1983
-
-
-
02-25-09, 10:38 PM #33Just remember, this is the internet and most people act like jerks to help them feel better about themselves.
Check out my blog!
-
-
02-26-09, 02:30 AM #35Just remember, this is the internet and most people act like jerks to help them feel better about themselves.
Check out my blog!
-
02-26-09, 07:45 AM #36how about in BH1 in the very beginning as the survivors are running up the path and to the right is a big drop off? a smoker could stand on the edge and snag a survivor in clear sight, then take a step back, fall down and, boom, instakill.
Or more realisticly break and tear. Afterall its an organic tissue it wont be able to handle the tension of a smoker jumping off a ledge and snagging on it. It would tear pretty much instantly.
-
02-26-09, 01:50 PM #37
That's how it's supposed to work, but the problem is that a survivor is constricted as soon as you start actually dragging them. They never get more than a step out of range of melee unless you get really lucky or the other survivors just suck.
The moving smoker idea just seems cheap to me though. It'd mean the smoker is unkillable anywhere that the survivors can't reach. Like someone else mentioned, you'd never die from any rooftop.
I'd much rather just change it so that FF still effects survivors that are grabbed/pounced. Shooting through the body of your friend to release them would no longer be a good idea.
-
-
02-26-09, 03:43 PM #39The moving smoker idea just seems cheap to me though. It'd mean the smoker is unkillable anywhere that the survivors can't reach. Like someone else mentioned, you'd never die from any rooftop.
Your still very able to kill the tongue and melee the survivor. Right now though the smoker has nothing to help him. To attack he must be in line of sight and he must remain there.
He has no escape mekhanism whatsoever and 90% of the time he attacks he does zero damage and dies.
I beleive if a smoker grabs someone there should be at least 1 option viable for him. As it stands the survivors can melee,kill tongue or kill smoker which are all easy to acheive.
Removing the ability to kill the smoker in 100% of situations gives him a bit of stability. The survivors can still easily be freed from both melee and tongue killing.
The smokers job is to seperate survivors. He cannot do that effectively at the moment because there are 3 ways to kill him and 0 ways for him to avoid them pretty poor odds for the smoker imo.
In a situation where survivors cannot melee a survivor free or kill the tongue because of line of sight.
Example in an alleyway a smoker grabs the rear survivor and starts dragging him behind. The survivors spot this but its too late to melee because hes being dragged and the survivor itself it blocking any shots on the tongue. So they kill the smoker the survivor is free and all is good. Im sorry but thats just TOO MANY outs survivors have. 3 chances to save someone from a smoker that are all highly effective and easy.
Now picture the same situation but the smoker has side stepped round the corner. The survivors only have 1 option left now, follow the survivor and melee him free essentially creating chances to seperate the survivors into 2 groups of 2 which to my understanding is what he was designed for no?
-
03-18-09, 10:26 AM #40
I've given this some thought before, as I agree the smoker does need something. I don't agree with the moving thing. It's just too cheap. Not to mention what happens if you get a CRAPPY smoker on your team but he never dies cuz he sits on the roof and moves. He'd never die. Meaning noone else would get a turn. Sure you can boot him, but let's say he's not a bad player, just a bad smoker. Here's what a buddy and I came up with.
Make the smokers smoke cause damage to stand in it.
Think about it. Reverse boomer effect, essentially.
Let's say you have a REALLY good boomer player on your team, he nails all 4, or even 3 survivors with vom. They naturally find a corner or closet to hunker down in. It's nearly impenetrable. Now comes smoker for a suicide mission. They HAVE to move now. It seperates the team and causes confusion, which is how infected win. It gives smoker alot more utility on maps where there aren't high spots to grab from, and allows you to sit IN FRONT of survivors in pinch points to slow them down, where as normally you want to grab from behind to try and slow progress. I don't imagine it would be to hard to program in either, where as the moving thing would be alot more work.
Thats my 2 cents anyway.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks