Page 1 of 3 123 LastLast
Results 1 to 10 of 26

Thread: Locked squads

  1. Registered TeamPlayer FragRaptor's Avatar
    Join Date
    08-11-07
    Posts
    9,651
    Post Thanks / Like
    Stat Links

    Locked squads Locked squads Locked squads Locked squads Locked squads Locked squads
    Gamer IDs

    Gamertag: FragRaptor Steam ID: FragRaptor
    #1

    Locked squads

    I can understand the temp. lock for getting the people you want or inviting a few clan mates but ive seen a few squad who lock their squads for their exclusive clan and don't let anyone else in even though they only have 2 guys, or just because they are "BUDDIES!".

    In my opinion not letting people into a 2 man locked squad (5 guys in a locked squad is alright in my book) is being a non-teamplayer, even though they just want to be with their clan (latly Ive been seeing a lot of that, today it was the -303-, couple days ago it was the uti. If you have important buisness to talk about do it on TS, xFire, some forums, e-mail, or some other means other than the TTP server.

  2. Registered TeamPlayer Graverunner's Avatar
    Join Date
    11-12-06
    Location
    New Hampshire/ the Shire
    Posts
    5,208
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    Locked squads Locked squads Locked squads Locked squads Locked squads
    Gamer IDs

    Steam ID: gr4verunner
    #2

    Re: Locked squads

    Isn't being in a squad a good way to make more in-game friends and have a good time? I agree with you man, thats pretty dumb.
    Quote Originally Posted by Howlin Mad Murphy View Post
    im already making a "im with graverunner" t-shirt. so dont let me down man

  3. Registered TeamPlayer FragRaptor's Avatar
    Join Date
    08-11-07
    Posts
    9,651
    Post Thanks / Like
    Stat Links

    Locked squads Locked squads Locked squads Locked squads Locked squads Locked squads
    Gamer IDs

    Gamertag: FragRaptor Steam ID: FragRaptor
    #3

    Re: Locked squads

    They just think their tiny clans rock so much they only need 2 people, lol. 8)

  4. Registered TeamPlayer
    Join Date
    08-21-06
    Posts
    9,052
    Post Thanks / Like
    #4

    Re: Locked squads

    Locked squads can be acceptable. If a clan has 3 or 4 guys and they want to get the job done between them, that's fine. As long as they follow commanders orders. I know sometimes when I got a good squad and then some random guy joined and screws our whole situation up I get pretty pissed.

    As you say Frag, how is it not being a teamplayer. There doing their job with the right guys. Now I can understand if it's just one or two or three random clanless guys then yes definitely something needs to be done. However were talking clan members here, now so what if their talking business. We don't know that, but all I care about is whether they are following their commanders orders and getting the job done.

  5. Registered TeamPlayer FragRaptor's Avatar
    Join Date
    08-11-07
    Posts
    9,651
    Post Thanks / Like
    Stat Links

    Locked squads Locked squads Locked squads Locked squads Locked squads Locked squads
    Gamer IDs

    Gamertag: FragRaptor Steam ID: FragRaptor
    #5

    Re: Locked squads

    I agree if 3 4 or 5 people are getting the job done but when a tiny clan of 2 people come, it just seems like a wasted squad.

  6. Registered TeamPlayer
    Join Date
    08-25-07
    Posts
    805
    Post Thanks / Like
    #6

    Re: Locked squads

    I make 2 man locked squads sometimes when I'm exclusively flying a gunship that round, just me and my gunner.

    It lets the commander know what we're doing and not try to assign us to take silos, and it keeps the rest of the players in effective ground units.

    So nyah.

  7. Registered TeamPlayer
    Join Date
    08-21-06
    Posts
    9,052
    Post Thanks / Like
    #7

    Re: Locked squads

    Now that is not being a teamplayer. When you start a round you don't decide what you do. Your commander does, I hope that if he gives you a silo order, you follow it promptly and without question.

  8. Registered TeamPlayer CivilWars's Avatar
    Join Date
    02-13-07
    Location
    Fort Worth, TX
    Posts
    42,785
    Post Thanks / Like
    Blog Entries
    5
    Stat Links

    Locked squads Locked squads Locked squads Locked squads Locked squads Locked squads Locked squads
    Gamer IDs

    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #8

    Re: Locked squads

    I like Inja's idea. I hate nothing more than joining a squad only to find that the SL is in air assets and I have no chance to work with him or squad on him all round.


  9. Registered TeamPlayer ninja|oaklandr's Avatar
    Join Date
    07-22-07
    Location
    Secret Dojo
    Posts
    4,024
    Post Thanks / Like
    Stat Links

    Locked squads Locked squads Locked squads Locked squads
    Gamer IDs

    Steam ID: oaklandr ninja|oaklandr's Originid: ninjaoaklandr
    #9

    Re: Locked squads

    I have also locked a squad or been invited to one from the other pilot when flying. I like to talk to the commander when flying so he can assign targets to bomb. Pilots can be more valuable to the commander who can see the whole map rather than a squad who can only see a limited area. I will also say that this normally only happens when the the squads that have room want everyone on the ground. When I don't lock it then people come in and complain that the SL is flying and they leave. If the commander does ask for me to join a squad I will and I have.

    What Inja said is also the same case.

    If you are on the ground then I do see no reason that would help the team by being in a 2 person squad.

    Honor Respect Duty

  10. Registered TeamPlayer QuickLightning's Avatar
    Join Date
    08-03-07
    Posts
    11,943
    Post Thanks / Like
    #10

    Re: Locked squads

    Quote Originally Posted by Inja
    I make 2 man locked squads sometimes when I'm exclusively flying a gunship that round, just me and my gunner.

    It lets the commander know what we're doing and not try to assign us to take silos, and it keeps the rest of the players in effective ground units.

    So nyah.
    Beat me to it. If someone wants to fly the gunship, I prefer it if they are in a 2-man locked squad. Let the commander point out targets for them and have a ball. Otherwise this makes a 6 man squad quickly turn into a 4 man squad with an airship that wont be near them most of the time. And they might be asked (by the commander) to do things they are not capable of doing.


Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title