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Thread: BIG TEX Rolling Deep

  1. Registered TeamPlayer BigHub's Avatar
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    BIG TEX Rolling Deep BIG TEX Rolling Deep BIG TEX Rolling Deep BIG TEX Rolling Deep BIG TEX Rolling Deep BIG TEX Rolling Deep
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    Gamertag: JHubb05 Steam ID: BigHub BigHub's Originid: Hubalicious
    #21

    BIG TEX Rolling Deep

    ya i have, we used to eat there for breakfast before school and i ordered it a few times..... talkin about shittin huh, while at school. haha

  2. Registered TeamPlayer
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    #22

    BIG TEX Rolling Deep

    i love chorizo con juevos

  3. Registered TeamPlayer jason_jinx's Avatar
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    BIG TEX Rolling Deep BIG TEX Rolling Deep BIG TEX Rolling Deep
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    Gamertag: BIGTEX JsnJinx PSN ID: jasonjinx Steam ID: jasonjinx
    #23

    BIG TEX Rolling Deep

    hahaha now that is funny

  4. On the way to greater things
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    #24

    Exclamation Left 4 Dead-Cvar List (U - Z )

    "ui_posedebug_fade_in_time","0 ",,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,,,"Time during which a new pose activity layer is shown in green in +posedebug UI"
    "ui_posedebug_fade_out_time","0 ",,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,,,"Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI"
    "ui_reloadscheme","cmd"______"Reloads the resource files for the active UI window"
    "ui_showtitlesafe","cmd"______"Displays the title safty bounds on the current frame"
    "ui_test_wait","cmd"
    "unbind","cmd"______"Unbind a key."
    "unbindall","cmd"______"Unbind all keys."
    "unpause","cmd"______"Unpause the game."
    "use","cmd"______"Use a particular weapon
    Arguments: <weapon_name>"
    "'-use'","cmd"
    "'+use'","cmd"
    "user","cmd"______"Show user data."
    "user_context","cmd"______"Set a Rich Presence Context: user_context <context id> <context value>"
    "user_property","cmd"______"Set a Rich Presence Property: user_property <property id>"
    "users","cmd"______"Show user info for players on server."
    "vcollide_wireframe","0 "______"Render physics collision models in wireframe"
    "vehicle_flushscript","cmd"______"Flush and reload all vehicle scripts"
    "version","cmd"______"Print version info string."
    "versus_shove_fov_pounce_only","0 "______"If set, then versus_shove_hunter_fov is only used if the hunter being hit is pouncing"
    "versus_shove_hunter_fov","90 "______"Angle that survivor shove will hit hunters"
    "versus_tank_bonus_health","1 "
    "'-vgui_drawtree'","cmd"
    "'+vgui_drawtree'","cmd"
    "vgui_drawtree","0 "______"Draws the vgui panel hiearchy to the specified depth level."
    "vgui_drawtree_clear","cmd"
    "vgui_dump_panels","cmd"______"vgui_dump_panel s [visible]"
    "vgui_message_dialog_modal","1 "______,"CLIENTDLL",,,,""
    "vgui_spew_fonts","cmd"
    "vgui_togglepanel","cmd"______"show/hide vgui panel by name."
    "view_offset_down","16 "
    "view_offset_forward","8 "
    "view_offset_up","-16 "
    "viewanim_addkeyframe","cmd"
    "viewanim_create","cmd"______"viewanim_create"
    "viewanim_load","cmd"______"load animation from file"
    "viewanim_reset","cmd"______"reset view angles!"
    "viewanim_save","cmd"______"Save current animation to file"
    "viewanim_test","cmd"______"test view animation"
    "viewmodel_fov","50 "
    "vis_debug","0 "
    "vis_force","0 "
    "vismon_poll_frequency","0 "
    "vismon_trace_limit","12 "
    "vm_debug","0 "
    "voice_enable","1 "______,,,""
    "voice_forcemicrecord","1 "______,,,""
    "voice_inputfromfile","0 "______"Get voice input from 'voice_input.wav' rather than from the microphone."
    "voice_loopback","0 ",,,,,"USERINFO"______,""
    "voice_modenable","1 "______"Enable/disable voice in this mod."
    "voice_printtalkers","cmd"______"voice debug."
    "voice_recordtofile","0 "______"Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'"
    "voice_scale","0 "______,,,""
    "voice_spatialize","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,"Spatial izes voice chat"
    "voice_threshold","2000 "______,,,""
    "voice_vox","0 "______,"CLIENTDLL",,,,"Voice chat uses a vox-style always on"
    "'-voicerecord'","cmd"
    "'+voicerecord'","cmd"
    "voicerecord_toggle","cmd"
    "volume","1 "______,,,"Sound volume"
    "vox_reload","cmd"______"Reload sentences.txt file"
    "voxeltree_box","cmd"______"View entities in the voxel-tree inside box <Vector(min), Vector(max)>."
    "voxeltree_playerview","cmd"______"View entities in the voxel-tree at the player position."
    "voxeltree_sphere","cmd"______"View entities in the voxel-tree inside sphere <Vector(center), float(radius)>."
    "voxeltree_view","cmd"______"View entities in the voxel-tree."
    "vphys_sleep_timeout","cmd"______"set sleep timeout: large values mean stuff won't ever sleep"
    "vprof","cmd"______"Toggle VProf profiler"
    "vprof_adddebuggroup1","cmd"______"add a new budget group dynamically for debugging"
    "vprof_cachemiss","cmd"______"Toggle VProf cache miss checking"
    "vprof_cachemiss_off","cmd"______"Turn off VProf cache miss checking"
    "vprof_cachemiss_on","cmd"______"Turn on VProf cache miss checking"
    "vprof_child","cmd"
    "vprof_collapse_all","cmd"______"Collapse the whole vprof tree"
    "vprof_dump_counters","cmd"______"Dump vprof counters to the console"
    "vprof_dump_groupnames","cmd"______"Write the names of all of the vprof groups to the console."
    "vprof_expand_all","cmd"______"Expand the whole vprof tree"
    "vprof_expand_group","cmd"______"Expand a budget group in the vprof tree by name"
    "vprof_generate_report","cmd"______"Generate a report to the console."
    "vprof_generate_report_AI","cmd"______"Generat e a report to the console."
    "vprof_generate_report_AI_only","cmd"______"Genera te a report to the console."
    "vprof_generate_report_budget","cmd"______"Generat e a report to the console based on budget group."
    "vprof_generate_report_hierarchy","cmd"______"Gene rate a report to the console."
    "vprof_generate_report_hierarchy_per_frame_and_cou nt_only","cmd"______"Generate a minimal hiearchical report to the console."
    "vprof_generate_report_map_load","cmd"______"Gener ate a report to the console."
    "vprof_graphheight","256 "______,,,""
    "vprof_graphwidth","512 "______,,,""
    "vprof_nextsibling","cmd"
    "vprof_off","cmd"______"Turn off VProf profiler"
    "vprof_on","cmd"______"Turn on VProf profiler"
    "vprof_parent","cmd"
    "vprof_playback_average","cmd"______"Average the next N frames."
    "vprof_playback_start","cmd"______"Start playing back a recorded .vprof file."
    "vprof_playback_step","cmd"______"While playing back a .vprof file, step to the next tick."
    "vprof_playback_stepback","cmd"______"While playing back a .vprof file, step to the previous tick."
    "vprof_playback_stop","cmd"______"Stop playing back a recorded .vprof file."
    "vprof_prevsibling","cmd"
    "vprof_record_start","cmd"______"Start recording vprof data for playback later."
    "vprof_record_stop","cmd"______"Stop recording vprof data"
    "vprof_remote_start","cmd"______"Request a VProf data stream from the remote server (requires authentication)"
    "vprof_remote_stop","cmd"______"Stop an existing remote VProf data request"
    "vprof_reset","cmd"______"Reset the stats in VProf profiler"
    "vprof_reset_peaks","cmd"______"Reset just the peak time in VProf profiler"
    "vprof_unaccounted_limit","0 "______,,,"number of milliseconds that a node must exceed to turn red in the vprof panel"
    "vprof_verbose","1 "______,,,"Set to one to show average and peak times"
    "vprof_vtune_group","cmd"______"enable vtune for a particular vprof group ('disable' to disable)"
    "vprof_warningmsec","10 "______,,,"Above this many milliseconds render the label red to indicate slow code."
    "vs_tank_damage","24 "______"Amount of damage done by a vs tank's melee attack"
    "vs_threat_initial_distance_first_map_max","12 000 "______"Max distance of starting threat area in vs mode on the first map"
    "vs_threat_initial_distance_first_map_min","80 00 "______"Min distance of starting threat area in vs mode on the first map"
    "vs_threat_initial_distance_max","8000 "______"Max distance of starting threat area in vs mode"
    "vs_threat_initial_distance_min","3000 "______"Min distance of starting threat area in vs mode"
    "vs_threat_radius","200 "______"Distance from the escape route for placing threats"
    "vslm_l4d_vs_farm01_hilltop","1 "______"Versus mode score modifier."
    "vslm_l4d_vs_farm02_traintunnel","1 "______"Versus mode score modifier."
    "vslm_l4d_vs_farm03_bridge","1 "______"Versus mode score modifier."
    "vslm_l4d_vs_farm04_barn","1 "______"Versus mode score modifier."
    "vslm_l4d_vs_farm05_cornfield","2 "______"Versus mode score modifier."
    "vslm_l4d_vs_hospital01_apartment","1 "______"Versus mode score modifier."
    "vslm_l4d_vs_hospital02_subway","1 "______"Versus mode score modifier."
    "vslm_l4d_vs_hospital03_sewers","1 "______"Versus mode score modifier."
    "vslm_l4d_vs_hospital04_interior","1 "______"Versus mode score modifier."
    "vslm_l4d_vs_hospital05_rooftop","2 "______"Versus mode score modifier."
    "vtune","cmd"______"Controls VTune's sampling."
    "'+walk'","cmd"
    "'-walk'","cmd"
    "warp_all_survivors_here","cmd"______"Warp all survivors to the player's cursor"
    "warp_all_survivors_to_battlefield","cmd"______"Wa rp all Survivors to the battlefield"
    "warp_all_survivors_to_checkpoint","cmd"______"War p all Survivors to the exit checkpoint"
    "warp_all_survivors_to_finale","cmd"______"War p all Survivors to the finale radio"
    "warp_far_survivor_here","cmd"______"Teleport the farthest away Survivor to your cursor position"
    "warp_to_start_area","cmd"______"Warp yourself to a survivor spawn area"
    "weapon_reparse_client","cmd"______"Reloads the weapon script files"
    "weapon_reparse_server","cmd"______"Reloads the weapon script files"
    "windows_speaker_config","4 "______,,,""
    "wipe_attributes","cmd"______"Clear all attributes of selected area."
    "wipe_nav_attributes","cmd"______"Clear all nav attributes of selected area."
    "writeid","cmd"______"Writes a list of permanently-banned user IDs to banned_user.cfg."
    "writeip","cmd"______"Save the ban list to banned_ip.cfg."
    "xbox_autothrottle","1 "______,""
    "xbox_throttlebias","100 "______,""
    "xbox_throttlespoof","200 "______,""
    "xload","cmd"______"Load a saved game from a 360 storage device."
    "xlook","cmd"
    "xmove","cmd"
    "xsave","cmd"______"Saves current game to a 360 storage device."
    "z_acquire_far_range","2500 "
    "z_acquire_far_time","5 "
    "z_acquire_near_range","200 "
    "z_acquire_near_time","0 "
    "z_acquire_time_variance_factor","0 "
    "z_add","cmd"______"Add an Infected - optional x y z arguments for world position to add them"
    "z_added_light_debug","0 "
    "z_alert_dot","0 "
    "z_alert_range","1000 "
    "z_allow_ai_to_use_abilities","1 "______"If zero, Hunters wont pounce, Tanks wont throw rocks, etc"
    "z_attack_flow_range","1500 "
    "z_attention_range_lying_modifier","0 "
    "z_attention_range_sitting_modifier","0 "
    "z_avoid_max_range","100 "
    "z_avoid_min_range","30 "
    "z_avoid_power","10 "
    "z_avoidforce","2500 "
    "z_avoidteammates","1 "
    "z_award_debug","0 "______"Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)"
    "z_background_limit","20 "______"How many common infected are on the background map at once."
    "z_backspeed","450 "
    "z_boomer_gibs","0 "
    "z_boomer_near_dist","180 "
    "z_boss_crouch","0 "______"Forces boss zombie bots to crouch"
    "z_boundary_clear_type","1 "______"0 = floodfill, 1 = new creep"
    "z_boundary_max_range","5000 "
    "z_boundary_spread_speed","200 "
    "z_brawl_chance","2 "
    "z_breakable_damage","4 "
    "z_burning_lifetime","30 "______"Number of seconds a burning zombie takes to crisp"
    "z_camo_decay_rate","0 "______"How fast the camouflage effect dies on ragdolls"
    "z_carry_max_mass","250 "
    "z_chance","60 "
    "z_claw_hit_pitch_max","20 "
    "z_claw_hit_pitch_min","-20 "
    "z_claw_hit_yaw_max","20 "
    "z_claw_hit_yaw_min","-20 "
    "z_clear_area_range","300 "
    "z_clear_max_time","5 "
    "z_clear_min_time","0 "
    "z_clear_min_time_range","300 "
    "z_clear_range","750 "
    "z_close_target_notice_distance","60 "______"How far an attacking zombie will look for a nearby target on their way to their chosen victim."
    "z_common_limit","80 "______"How many common infecteds we can have at once."
    "z_cooldown_spawn_safety_range","1000 "
    "z_cough_cloud_expire","14 "______"You don't cough after a smoke cloud has existed this long."
    "z_cough_cloud_initial_cough_delay","0 "______"You don't cough until smoke cloud exists for this long."
    "z_cough_cloud_radius","175 "______"How far from center of smoke cloud makes you cough."
    "z_cough_duration","5 "______"How long a cougher continuously coughs for."
    "z_cough_fatigue","3000 "______"Stamina impact of coughing. High number will pin in place for a long time, lower will just slow."
    "z_cough_interval","20 "______"How often a cougher can cough."
    "z_credits_interval","0 "
    "z_crouch_speed","75 "
    "z_cull_timeout","5 "______"Grace period before player zombie is culled for being too far away"
    "z_deafen_radius_one","100 "
    "z_deafen_radius_three","200 "
    "z_deafen_radius_two","150 "
    "z_debug","0 "
    "z_debug_activities","0 "
    "z_debug_avoid","0 "
    "z_debug_breakables","0 "
    "z_debug_climb","0 "
    "z_debug_cull","0 "
    "z_debug_escape_scan","0 "
    "z_debug_falling_damage","0 "
    "z_debug_fog","0 "
    "z_debug_infected_anim_report","cmd"______"Pri nts the server's layer info for the specified infected"
    "z_debug_ledges","0 "
    "z_debug_mob_spawn","0 "
    "z_debug_neighbors","0 "
    "z_debug_path_stress_test","cmd"______"Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()"
    "z_debug_population","0 "
    "z_debug_spawn_ahead","0 "
    "z_debug_spawn_set","-1 "______"0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above"
    "z_debug_spawnable_areas","0 "______"Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)"
    "z_debug_tank_spawn","1 "______"When console spawning a tank automatically give it to a player."
    "z_decals","cmd"______"Splat decals on all infected"
    "z_density_region_length","1500 "
    "z_destroy_on_attack","0 "______"When an infected starts punching its victim, destroy it. Useful for demos."
    "z_difficulty","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Diffi culty of the current game (Easy, Normal, Hard, Impossible)"
    "z_director_special_spawn_delay","10 "
    "z_discard_min_range","1000 "______"Don't relocate PZs closer than this regardless of flow distance"
    "z_discard_range","2500 "______"Discard Zombies farther away than this"
    "z_do_tracers","1 "______"Do we want tracers at all?"
    "z_dont_clear","0 "
    "z_door_reopen_interval","0 "______"Closed doors can be re-opened after this amount of time"
    "z_door_retry_interval","1 "______"Interval at which blocked doors will try to reopen"
    "z_escape_route_alpha","25 "
    "z_escape_route_force_visible","0 "
    "z_exploding_health","50 "______"Exploding Zombie max health"
    "z_exploding_limit","1 "
    "z_exploding_shove_interval","10 "
    "z_exploding_shove_max","5 "
    "z_exploding_shove_min","4 "
    "z_exploding_speed","175 "
    "z_exploding_splat","50 "______"Boomers splat instead of making a thud when taking this much falling damage"
    "z_exploding_splat_radius","200 "______"Boomers splattering on the ground make survivors inside this radius it"
    "z_expressions","1 "
    "z_falling_land_forward_speed","200 "______"Minimum falling speed to cause a stumbling forward landing animation to occur"
    "z_falling_land_hard_speed","200 "______"Minimum falling speed to cause a 'hard' landing animation to occur"
    "z_falling_land_speed","200 "______"Minimum falling speed to cause a landing animation to occur"
    "z_finale_chance","100 "
    "z_finale_spawn_safety_range","600 "
    "z_first_aid_cabinets","0 "
    "z_force_attack_from_sound_range","750 "
    "z_forcezombiemodel","0 "______"remove variability in infected models and instead use the specified model from z_zombieforcemodelname"
    "z_forcezombiemodelname","0 "______"base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set."
    "z_forwardspeed","450 "
    "z_friendly_fire_forgiveness","1 "______"Ignore friendly fire that appears to be unintentional."
    "z_frustration","1 "
    "z_frustration_blink_percent","0 "
    "z_frustration_blink_rate","10 "
    "z_frustration_lifetime","20 "______"Frustration will accumulate for this many seconds before forcing an AI tank takeover"
    "z_frustration_los_delay","2 "
    "z_frustration_spawn_delay","10 "
    "z_gas_health","250 "______"Gas Zombie max health"
    "z_gas_limit","1 "
    "z_gas_speed","210 "
    "z_ghost_checkpoint_spawn_interval","30 "______"Interval for spawning special zombies while survivors are in the checkpoint"
    "z_ghost_finale_spawn_interval","20 "______"Interval for spawning special zombies during the finale"
    "z_ghost_spawn_in_start","0 "______"Allow ghosts to materialize while players are in the start area"
    "z_ghost_spawn_interval","60 "______"Interval for spawning special zombies"
    "z_ghost_speed","450 "
    "z_ghost_travel_distance","1000 "______"Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors"
    "z_gib_limb_distance","400 "______"Rifles and sniper rifles can dismember at this range"
    "z_gib_limb_distance_buckshot","350 "______"Shotguns can dismember at this range"
    "z_gib_limb_distance_headshot","2000 "______"Rifles and sniper rifles can decapitate at this range"
    "z_gib_limb_distance_headshot_zoomed","4000 "______"Sniper rifles can decapitate at this range when zoomed"
    "z_gib_limb_distance_zoomed","800 "______"Sniper rifles can dismember at this range when zoomed"
    "z_gib_limbs","25 "______"Limbs can be shot off infected when doing this much damage (0 disables)"
    "z_grab_force","0 "______"For testing - always grab ledges regardless of estimated falling damage"
    "z_grab_ledges_solo","0 "______"For testing - grab ledges even if you're the last survivor"
    "z_gun_damage","10 "
    "z_gun_debug_player_index","0 "
    "z_gun_force","300 "
    "z_gun_horiz_punch","0 "______"Toggles horizontal punchangles for guns"
    "z_gun_kick","0 "______"Firing a gun can knock the player's view this amount of the current spread"
    "z_gun_physics_force","25 "______"How hard we push things that aren't players or doors."
    "z_gun_range","75 "
    "z_gun_stun_duration","1 "
    "z_gun_survivor_force","200 "
    "z_gun_survivor_friend_push","1 "______"Allow survivors to push survivors with a right click."
    "z_gun_survivor_shove_dot","0 "______"Max dot of a shove swing that can push a fellow survivor"
    "z_gun_swing_duration","0 "
    "z_gun_swing_interval","0 "
    "z_gun_swing_vs_amt_penalty","1 "
    "z_gun_swing_vs_cooldown","1 "
    "z_gun_swing_vs_max_penalty","6 "
    "z_gun_swing_vs_min_penalty","3 "
    "z_gun_swing_vs_restore_time","4 "
    "z_gun_vertical_punch","1 "______"Toggles vertical punchangles for guns"
    "z_health","50 "______"Zombie max health"
    "z_hear_gunfire_range","200 "
    "z_hear_runner_far_range","750 "
    "z_hear_runner_near_range","500 "
    "z_hit_from_behind_cosine","0 "
    "z_hit_from_behind_factor","0 "______"Damage multiplier if zombie hits Survivor from behind"
    "z_hit_incap_factor_easy","0 "______"Damage multiplier if zombie hits incapacitated Survivor"
    "z_hit_incap_factor_expert","1 "______"Damage multiplier if zombie hits incapacitated Survivor"
    "z_hit_incap_factor_hard","1 "______"Damage multiplier if zombie hits incapacitated Survivor"
    "z_hit_incap_factor_normal","1 "______"Damage multiplier if zombie hits incapacitated Survivor"
    "z_hunter_claw_buildup_growl_percent","0 "______"When at least this charged up, Hunter starts growling constantly."
    "z_hunter_claw_force","240 "______"Force with which the claw shoves other zombies away"
    "z_hunter_claw_max_buildup_time","3 "______"Attack button held longer than this gets no extra benefit."
    "z_hunter_claw_plays_hit_anims","0 "______"Play the new hit anims for debugging?"
    "z_hunter_claw_range","52 "______"Range of the Claw weapon"
    "z_hunter_claw_range_down","70 "______"Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes."
    "z_hunter_claw_start_buildup_time","0 "______"Attack button released in less than this time is just a click."
    "z_hunter_claw_swing_duration","0 "
    "z_hunter_claw_swing_interval","1 "
    "z_hunter_claw_swing_miss_interval","0 "
    "z_hunter_ground_normal","0 "
    "z_hunter_health","250 "______"Zombie max health"
    "z_hunter_limit","1 "
    "z_hunter_lunge_stagger_time","1 "
    "z_hunter_speed","300 "
    "z_increment_head","cmd"______"Switch to next head bodygroup"
    "z_increment_lower","cmd"______"Switch to next lower body bodygroup"
    "z_increment_skin","cmd"______"Switch to next skin"
    "z_increment_upper","cmd"______"Switch to next upper body bodygroup"
    "z_infected_flashlight","1 "
    "z_infected_invuln","0 "
    "z_infected_move","1 "
    "z_last_area_update_tolerance","4 "______"Distance a character needs to travel in order to invalidate cached area"
    "z_last_man_run_interval","3 "
    "z_lean_wall_align_speed","300 "
    "z_look_at_local_player","0 "______"For demo purposes"
    "z_lunge_interval","0 "
    "z_lunge_power","600 "
    "z_lunge_up","200 "
    "z_max_blood_scale","3 "______"The biggest starting scale a blood puff can be."
    "z_max_hunter_pounce_stagger_duration","0 "______"Max time a PZ staggers when bashed by a survivor that was pounced by said hunter."
    "z_max_neighbor_range","200 "______"Max range for neighbor collection for avoidance"
    "z_max_path_length","5000 "
    "z_max_stagger_duration","6 "______"Max time a PZ staggers when bashed by a survivor."
    "z_mega_mob_size","80 "
    "z_mega_mob_spawn_max_interval","900 "
    "z_mega_mob_spawn_min_interval","420 "
    "z_min_ladder_mount_dot","0 "______"Minimum 2D dot product from player's view to a ladder to be able to grab it"
    "z_minigun_cooldown_time","3 "______"Minigun cooldown time"
    "z_minigun_damage_rate","48000 "______"Minigun damage rate, in health/minute"
    "z_minigun_fire_think_interval","0 "
    "z_minigun_overheat_time","20 "______"Minigun overheat time"
    "z_minigun_rate_of_fire","1500 "______"Minigun rate of fire, in bullets/minute"
    "z_minion_aim_tolerance","0 "
    "z_minion_limit","3 "
    "z_mob_min_notify_count","10 "______"Mobs at least this large trigger 'mob' events"
    "z_mob_music_size","2 "______"Spotting a mob this large plays music"
    "z_mob_population_density","0 "______"Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)"
    "z_mob_recharge_rate","0 "
    "z_mob_sacrifice_timeout","5 "
    "z_mob_spawn_finale_size","20 "
    "z_mob_spawn_max_interval_easy","240 "
    "z_mob_spawn_max_interval_expert","180 "
    "z_mob_spawn_max_interval_hard","180 "
    "z_mob_spawn_max_interval_normal","180 "
    "z_mob_spawn_max_size","30 "
    "z_mob_spawn_min_interval_easy","120 "
    "z_mob_spawn_min_interval_expert","90 "
    "z_mob_spawn_min_interval_hard","90 "
    "z_mob_spawn_min_interval_normal","90 "
    "z_mob_spawn_min_size","10 "
    "z_must_wander","0 "______"For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down."
    "z_mute_infected","0 "______"If nonzero, common infected will not growl, yell, etc"
    "z_nav_debug","0 "
    "z_nextmission","cmd"______"Sets the next mission at the end of the current mission"
    "z_nightvision_b","128 "______,"CLIENTDLL",,,,""
    "z_nightvision_g","192 "______,"CLIENTDLL",,,,""
    "z_nightvision_r","255 "______,"CLIENTDLL",,,,""
    "z_no_cull","0 "______"If nonzero, the Director will not cull common infected"
    "z_noise_level_display","0 "______"Show noise levels on players?"
    "z_noise_level_fade_rate","40 "______"How much noise we lose each tick, after hold_time expires."
    "z_noise_level_footstep","50 "______"How much noise we make with a footstep."
    "z_noise_level_footstep_in_water","75 "______"How much noise we make with a footstep while in water."
    "z_noise_level_hold_time","0 "______"How long we hold a given noise level before it starts to fade."
    "z_noise_level_max","135 "______"The highest the noise level can go."
    "z_noise_level_vocalize","75 "______"How much noise we make when we say things."
    "z_non_head_damage_factor_easy","2 "______"Damage to zombie from non-headshots is multiplied by this factor"
    "z_non_head_damage_factor_expert","0 "______"Damage to zombie from non-headshots is multiplied by this factor"
    "z_non_head_damage_factor_hard","0 "______"Damage to zombie from non-headshots is multiplied by this factor"
    "z_non_head_damage_factor_normal","1 "______"Damage to zombie from non-headshots is multiplied by this factor"
    "z_notice_it_range","1500 "
    "z_notice_near_range","100 "
    "z_player_lunge_up","150 "
    "z_player_zombie_debug","0 "
    "z_player_zombie_land_delay","0 "
    "z_player_zombie_min_dead_time","2 "______"The minimum time a PC zombie must be dead before being eligible to respawn"
    "z_pounce_allow_partial_hidden","1 "
    "z_pounce_crouch_delay","1 "
    "z_pounce_damage","5 "
    "z_pounce_damage_delay","1 "
    "z_pounce_damage_interrupt","50 "______"Taking this much damage interrupts a pounce attempt"
    "z_pounce_damage_interval","0 "
    "z_pounce_delay","0 "
    "z_pounce_door_damage","500 "
    "z_pounce_silence_range","500 "
    "z_pounce_stumble_force","5 "______"Force of the stumble effect when a hunter pounces on someone"
    "z_prevent_burrowing","1 "______"Use extra tracelines to prevent burrowing zombies"
    "z_puking_eye_height","44 "
    "z_push_force","2000 "
    "z_push_mass_max","200 "
    "z_pushaway_force","100 "______"How hard the infected shove non-IT Survivors out of their way to reach the IT victim"
    "z_randombodygroups","1 "______"Set to zero to disable random body groups on infected"
    "z_randomskins","1 "______"Set to zero to disable random skins on infected"
    "z_reload_chatter_debug","0 "______"Should we give devtext explanations of why we didn't say 'Reloading'?"
    "z_reload_chatter_intensity","0 "______"Intensity level at which players start saying 'Reloading'"
    "z_reload_chatter_nearby_friend_range","600 "______"A friend needs to be this close to say'Reloading'"
    "z_reload_chatter_recent_enemy","1 "______"An enemy needs to have been seen this recently to say 'Reloading'"
    "z_reload_chatter_shotgun_ammo_threshold","6 "______"Players don't say 'Reloading' when reloading a shotgun that has this many shells already"
    "z_reload_chatter_shotgun_interval","10 "
    "z_removeitems","cmd"______"Removes all items from survivors"
    "z_reset_population_counter","cmd"______"For debugging"
    "z_respawn_distance","100 "______"Infected can try a respawn within this far of their original spawn"
    "z_respawn_interval","10 "______"Infected can try a respawn within this many seconds of spawning"
    "z_restrict_team_change","0 "
    "z_round_start_replacement_time","30 "
    "z_run_exertion_interval","1 "
    "z_safe_spawn_range","250 "______"Minimum range for spawning special zombies"
    "z_scout_mob_spawn_range","3000 "
    "z_shotgun_bonus_damage_multiplier","5 "______"The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range."
    "z_shotgun_bonus_damage_range","100 "______"A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus."
    "z_shove_friend_speed","130 "
    "z_show_bottlenecks","0 "
    "z_show_clear","0 "
    "z_show_completely_visible_to_survivor_team"," 0 "
    "z_show_damaging","0 "
    "z_show_escape_route","0 "
    "z_show_flow_delta","0 "
    "z_show_flow_distance","0 "
    "z_show_infected","0 "
    "z_show_last_area","0 "______"Draws a line from each player to the center of their last known nav area"
    "z_show_mutually_visible_set","0 "
    "z_show_population_density","0 "
    "z_show_potentially_visible","0 "
    "z_show_potentially_visible_to_survivor_team", "0 "
    "z_show_swings","0 "
    "z_show_traffic","0 "
    "z_sidespeed","450 "
    "z_skirmish_spawn_max_interval","90 "
    "z_skirmish_spawn_max_size","4 "
    "z_skirmish_spawn_min_interval","45 "
    "z_skirmish_spawn_min_size","1 "
    "z_spawn","cmd"______"<tank|boomer|smoker|witch|hu nter|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out"
    "z_spawn_flow_limit","1500 "
    "z_spawn_height","0 "______"Height above ground z_spawn places new infected"
    "z_spawn_mobs_behind_chance","75 "______"Percentage chance that a mob will spawn behind the Survivor team"
    "z_spawn_mobs_from_selected_set","0 "______"Spawn subsequent mobs from the currently selected set via the nav mesh editor"
    "z_spawn_range","1500 "
    "z_spawn_safety_range","550 "
    "z_spawn_speed","450 "
    "z_special_spawn_interval","45 "______"Interval for spawning special zombies"
    "z_speed","250 "
    "z_splat_survivor_pitch_max","25 "
    "z_splat_survivor_pitch_min","15 "
    "z_splat_survivor_shake_amplitude","50 "
    "z_splat_survivor_shake_duration","1 "
    "z_splat_survivor_shake_frequency","150 "
    "z_splat_survivor_shake_radius","10 "
    "z_splat_survivor_yaw_max","10 "
    "z_splat_survivor_yaw_min","-10 "
    "z_stagger_immunity_time","0 "______"How long after a hunter or smoker has been staggered until they can be staggered again."
    "z_state_debug","0 "______"Gives feedback on current zombie state."
    "z_stomp_always","0 "______"Force melee attacks on single infected to always be stomps."
    "z_stumble_max_curve_accel","5 "______"Rate of turn increase per second"
    "z_stumble_max_curve_rate","10 "______"Maximum degrees/sec turning while stumbling forward"
    "z_tank_attack_interval","1 "
    "z_tank_damage_slow_max_range","400 "______"Range at which Tank is slowed by gunfire"
    "z_tank_damage_slow_min_range","200 "______"Range at which Tank is slowed by gunfire"
    "z_tank_grenade_damage","750 "______"How much damage a Tank takes from a grenade."
    "z_tank_grenade_roll","-10 "
    "z_tank_grenade_slowdown","0 "______"The speed setting put on a Tank when hit by a grenade."
    "z_tank_has_special_blood","0 "______"Does the Tank get his own blood effect instead of the normal infected one?"
    "z_tank_health","4000 "______"Tank Zombie max health"
    "z_tank_incapacitated_decay_rate","1 "______"How much health a dying Tank loses each update."
    "z_tank_incapacitated_health","5000 "______"Health Tank starts with in death throes."
    "z_tank_max_stagger_distance","400 "______"Max distance a Tank staggers when hurt by a grenade."
    "z_tank_max_stagger_duration","6 "______"Max time a Tank staggers when hit by a grenade."
    "z_tank_max_stagger_fade_duration","6 "______"Fade in time when a Tank is staggered by a grenade."
    "z_tank_rock_debug","0 "______"Show debug for the rock thinking about detonating on people."
    "z_tank_rock_radius","100 "
    "z_tank_speed","210 "
    "z_tank_speed_vs","210 "
    "z_tank_stagger_fade_alpha","192 "______"How opaque the screen fade is when a Tank is hit by a grenade."
    "z_tank_stagger_fade_duration","3 "______"How long the screen fade lasts when a Tank is hit by a grenade."
    "z_tank_throw_fail_interval","0 "______"How soon a tank can try again after failing to throw."
    "z_tank_throw_force","800 "
    "z_tank_throw_health","50 "______"Health of the tank projectile (0 disables)"
    "z_tank_throw_interval","5 "______"How often a tank can throw."
    "z_tank_walk_speed","100 "
    "z_tanks_block_molotovs","1 "
    "z_terrify_duration","2 "
    "z_throttle_hit_interval_easy","0 "______"Minimum time between damaging a Survivor from a mob"
    "z_throttle_hit_interval_expert","1 "______"Minimum time between damaging a Survivor from a mob"
    "z_throttle_hit_interval_hard","0 "______"Minimum time between damaging a Survivor from a mob"
    "z_throttle_hit_interval_normal","0 "______"Minimum time between damaging a Survivor from a mob"
    "z_throwforce","2500 "
    "z_tracer_spacing","1 "______"One in how many bullets is a tracer in automatic weapons."
    "z_transitioning_players_remove","1 "
    "z_use_tolerance","0 "
    "z_view_distance","0 "______"Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc)"
    "z_vision_range","500 "______"How far a Zombie can see."
    "z_vision_range_alert","1500 "______"How far a Zombie can see when alert."
    "z_vision_range_obscured","500 "______"How far a Zombie can see in OBSCURED areas."
    "z_vision_range_obscured_alert","750 "______"How far a Zombie can see in OBSCURED areas when alert."
    "z_vocalize_burn_max_interval","3 "______"The maximum time between vocalizing being burned"
    "z_vocalize_burn_min_interval","2 "______"The minimum time between vocalizing being burned"
    "z_vocalize_shot_interval","0 "______"The minimum time between vocalizing being shot"
    "z_vomit","1 "
    "z_vomit_boxsize","1 "______"Size of vomit damage entities."
    "z_vomit_debug","0 "______"Visualize the vomit damage."
    "z_vomit_drag","0 "______"Air drag of vomit damage entities."
    "z_vomit_duration","1 "______"How long a puker continuously pukes for."
    "z_vomit_fade_duration","5 "______"How long the fade takes"
    "z_vomit_fade_start","5 "______"When the vomit starts to fade away"
    "z_vomit_fatigue","3000 "______"Stamina impact of puking. High number will pin in place for a long time, lower will just slow."
    "z_vomit_float","-130 "______"Upward float velocity of vomit damage entities."
    "z_vomit_hit_pitch_max","15 "
    "z_vomit_hit_pitch_min","-15 "
    "z_vomit_hit_yaw_max","10 "
    "z_vomit_hit_yaw_min","-10 "
    "z_vomit_interval","30 "______"How often a puker can puke."
    "z_vomit_lifetime","0 "______"Time to live of vomit damage entities."
    "z_vomit_maxdamagedist","350 "______"Maximum damage distance for vomit."
    "z_vomit_range","300 "
    "z_vomit_slide_mult","0 "______"Multiplier for second texture slide rate"
    "z_vomit_slide_rate","0 "______"Percentage of screen height per second"
    "z_vomit_target_dot","0 "
    "z_vomit_target_range","280 "
    "z_vomit_vecrand","0 "______"Random vector added to initial velocity of vomit damage entities."
    "z_vomit_velocity","1700 "______"Initial velocity of vomit damage entities."
    "z_vomit_velocityfadeend","0 "______"Time at which attacker's velocity contribution finishes fading."
    "z_vomit_velocityfadestart","0 "______"Time at which attacker's velocity contribution starts to fade."
    "z_walk_speed","85 "
    "z_wandering_density","0 "
    "z_witch_allow_change_victim","1 "
    "z_witch_anger_rate","0 "
    "z_witch_attack_range","60 "
    "z_witch_berserk_range","200 "
    "z_witch_burn_time","15 "
    "z_witch_damage","100 "
    "z_witch_damage_per_kill_hit","30 "
    "z_witch_discard_range","2000 "
    "z_witch_flashlight_range","400 "
    "z_witch_health","1000 "______"Witch max health"
    "z_witch_hostile_at_me_anger","2 "
    "z_witch_max_retreat_range","2000 "
    "z_witch_max_threat_time","7 "
    "z_witch_min_retreat_range","750 "
    "z_witch_min_threat_time","5 "
    "z_witch_personal_space","100 "
    "z_witch_relax_rate","0 "
    "z_witch_retreat_exit_hidden_duration","10 "
    "z_witch_retreat_exit_range","1000 "
    "z_witch_retreat_min_duration","10 "
    "z_witch_speed","300 "
    "z_witch_speed_inured","200 "
    "z_witch_threat_hostile_range","600 "
    "z_witch_threat_normal_range","300 "
    "z_zombie_knockoff_death","0 "______"Knocking off a pouncing zombie instantly kills them."
    "z_zombie_lunge_push","0 "______"Does the zombie lunge push players?"
    "'-zoom'","cmd"
    "'+zoom'","cmd"
    -----------------------------------------------------------------------------------------
    >>>
    Happy Killing Zombies ^^ By Shuya :zombie:
    >>>
    [SIGPIC][/SIGPIC]

    Merry Christmas!!LOLZ~~

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