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Thread: Counter Struk
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12-26-08, 09:10 AM #14
While the guide was extremely well written and thorough, I still think it is a tad over optimistic. While no one will argue that he is team dependent, he is almost certainly too much so.
I liked how you tried to address the closet camping, a terrible plague that has befallen the game. However, even if the suggested scenario went just as planned, any angle you got to snare someone in the first place will almost certainly put you in the firing line for either a stray round while they're blinded, or their opening salvo when they can see again.
Nabbing people, causing quite a distance gap is of course ideal for Smoker usage, but I am less and less sure that firing at a teammate that has been snared causes any reason for concern. Lately I've been firing right at survivors that I need to save, and I've not gotten a "DONT SHOOT TEAMMATES" prompt, nor seen any movement on the health bar of theirs. In addition, on another L4D site, L4D411, someone suggested that while someone is pounced by a Hunter, they'll take no friendly fire damage, so fire away. If this is true, which it is seeming to be more and more, I would presume that the Smoker snare works the same way. FF is so negligible, if not non-existent in Normal mode, that it's not a concern when saving a comrade.
I would also disagree with some of the weapons line up. Let Uzi's run free? While they may not be accurate, it only takes a stray round or two to release your rooftop grasp, so they definitely fit the bill there. In addition, as a shotgun user, like most of the community, shotguns ARE a bane to Smokers. Regardless of the distance, I'll fire away (ESPECIALLY with the auto shotty) at a rooftop smoker, and generally some part of the blast will get them. When I'm a Smoker, I presume if I'm seen, I'm screwed.
While you mentioned to power of bash, it is so overbearingly powerful against smoker tactics that it renders a lot of the above useless sadly.
Negativities aside, I enjoyed reading the tutorial as it was well written and slightly comical to boost. A great introductory post no doubt, and hopefully with a little help from Valve, entirely relevant.
EDIT: I would like to add that I liked how you called out the "Mutes". I've always hated those who chose not to have or use a mic an this game, and your write up makes it glaringly apparent on why no mic is a bad thing.
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