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Thread: Paintball
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02-25-08, 05:16 PM #51
Re: Paintball
If you bunkered a guy from brimstone, then I bunkered a guy from Naughty Dogs lol jk thats sick dude. I had the same experience when I started playing again a couple of years ago. I had sold off all of my markers except my mag, but I went out to the field with it. Then there are about 3 guys shooting Timmy's, one guy with a shocker NXT, another two with DM's, and they almost laughed at me. The owner of the field is also a big mag guy, but he doesn't play much anymore, and he told them to just wait and see. I played back that game, laned a guy off the break, then we went down two guys so I charged up the left side, got to the far left fifty, then shot their guy at the end of the snake and the guy backing him up. Then a guy I hadn't seen at the far right fifty got me. Bitches.
The thing with deadly wind was the fact that AGD quit making slug bodies. AGD quit making emags because patent issues. Smart Parts claims that the idea to use an electronic switch to fire a marker was their idea. Anyone who knows anything about markers knows this isn't true, and such an idea can hardly be called intellectual property, but they have the patent. As such, lots of small companies went down because it would simply be too costly to fight it in court. But Deadlywind has said if you can find a slug, they will make you a karta body from it and just pay for their labor. I think they charge $150 per. A little more expensive than a used karta, but easier to find. Deadly Wind is pretty much through with mags though. They are moving on to Ion stuff, which I guess is the new ultra customizable gun. Its good for business, and some of their stuff is pretty awesome.
www.deadlywind.com
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02-25-08, 11:22 PM #52
Re: Paintball
I wouldn't have a problem with ion's if it werent for that bitch ass ramp chip. I havent looked at the NPPL rules or other tourney rules in awile..but about the time i was packing up for college (2 years ago) i think they were trying to get ramp chips legal for tournament use..with a cap of 15 bps? I say if you cant shoot that fast on your own, you shouldnt be able to get a gun that does it for you. It's almost as rediculous as having a fully auto in tourneys..
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02-25-08, 11:46 PM #53
Re: Paintball
psp ans nppl 123 full auto capped at 15 bps.... I played a Lil paint ball :9 well alot really for allmost 2years that is all i did was eat sleep and breath paint ball and i miss it i use to manage a store and field that is how i met burned i also was an ultimate ref in the psp for two season reffing x-ball got to meet alot of kewl ppl doing that got to travel all over the untied states and Aruba doing the thing i loved the most at the time....Back to the topic D-day is a fun event i haven't been but i might try to make it this yr.........
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02-26-08, 10:23 AM #57Re: Paintball
I play with an Ion, yes I now it's a speedball gun and I play woodsball exclusively, because it is light, quick, and for me at least low maintenance. I personally use semi-auto, and can sling paint with the best of them. 3 round, full auto,and ramp is overkill for woodsball.
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01-02-11, 01:26 PM #58
free idea
i have no idea what all goes into making a mod of great variety and scope, nor do i intend to find out, so im just going to blurt an idea out here.
swords. lots of em. a whole mod based on medieval combat (ahem, chainmail) would be awesome but im sure very hard to do well. however, what could be done is a campaign map made that includes a museum where the survivors can grab some sort of spear or mace, or sword and shield combo. a nice overpowered melee weapon...it would be particularly cool if some of the melee weapons get stuck in the tank when you hit him but dont kill him, so maybe they could slow the tank down a bit.
never mind that a museum sword would probably be old and not sharp...
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