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Thread: Just got back from St. Marys San Antonio vist
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07-09-11, 09:33 PM #13
Where to begin?
1) Pyros not airblasting friendlies that are on fire
2) Pyros W+M1'ing
3) Scouts that don't jump in combat.
4) Scouts that don't use their secondary weapon slot.
5) Soldiers that refuse to rocketjump.
6) Soldiers that aren't constantly jumping or looking for ways to gain a height advantage over their targets.
7) Demoknights. Nuff said
8) Demomen that don't use their sticky launchers offensively.
9) Demomen that use the Scottish Resistance over the sticky launcher.
10) Demomen that only use their grenade launcher.
11) Engineers that set up a full level 3 sentry nest at spawn. And then never move it.
12) Engineers that build up a level 3 sentry and dispenser, but don't build a teleporter.
13) Heavies that use the Brass Beast or Natascha. Both of them are fucking terribad compared to stock and the Tomislav.
14) Heavies that refuse to throw their sandvich to a dying medic.
15) Any class that refuses to protect their medic.
16) Spies that use the CnD
17) Players that are playing as sniper when there are already three other snipers and two spies on the same team.
Yeah, thats about it.[SIGPIC][/SIGPIC]
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07-10-11, 10:40 PM #14
18. When an engineer builds a teleporter as soon as the game starts...and it only goes about 10 feet away. Yeah, thanks, in the time it took for me to stand on that teleporter, I could have walked double the distance.
MY STEAM // MY YOUTUBE
Kill all sons of bitches, that's my official instructions.
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07-10-11, 10:55 PM #15
Chuck, I appreciate that you contributed, but you could have tried fitting in with the previous posts/order, and perhaps not doing so many.
19. Engineers that run out of their spawn at the start, and never place a teleporter entrance; even if they die or go back to spawn multiple times, it never occurs to them to put down a teleporter for the slower classes on their team.
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