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Thread: RIAA "DRM is Dead"
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07-24-09, 12:09 PM #1RIAA "DRM is Dead"
Thought it isn't yet as too many companies still think everyone is a thief. The reason i love the indie games. I can't count how many small developers i've seen that put out games without DRM, and advertise such. Hell i know a company that released a game that the demo had no restrictions and purely live off people willing to pay them the money for it.
http://www.dailytech.com/RIAA+Spokes...ticle15739.htm
Even DRM's staunchest supporters forsake it
The RIAA is one of the most controversial corporate organizations in America. It has carried out a prolific lawsuit campaign against file sharers, including its record $1.92M USD judgment against Jammie Thomas-Rasset. It has also taken other less high-profile, but equally contentious positions including declaring making CD backup copies of legal bought works "stealing" and supporting Digital Rights Management (DRM), a means of trying to prevent individuals from copying digital works for backup or other purposes.
One of the staunchest supporters of DRM, RIAA chairman and CEO Mitch Bainwol once commented two years ago, "DRM serves all sorts of pro-consumer purposes."
Even last year as DRM floundered against public opposition, the RIAA held hopes for a comeback. However, it now appears the RIAA has forsaken DRM, the tool it once held dear. In an interview for an upcoming SCMagazine article, Jonathan Lamy, chief spokesperson for the RIAA comments, "DRM is dead, isn’t it?"
With iTunes going DRM free, DRM indeed seems set to go the way of the dinosaur. However, a few commercial entities like Electronic Arts continue to cling to DRM implementations like the controversial SecuROM for their brick-and-mortar sales. Even EA, though, has removed SecuROM from copies of its game Spore sold on Valve's Steam download service.
In the end, DRM struck the public as simply too anti-consumer -- you already bought the content, so why shouldn't you be free to use or copy it? Malware-like implementations also did not help DRM proponent's case, nor did the fact that the protections were easily defeated -- as evidenced by Spore being the most pirated game in history. Now it appears the end is at last near for the scheme as its last advocates forsake it.
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07-24-09, 11:18 PM #3
Re: RIAA "DRM is Dead"
Yup, PCG had an article on this recently. Basically it's turning out that DRM might actually be counter-productive, since the pirates WILL find a way to crack it if they really want to, and apparently pirating doesn't necessarily hurt sales, anyway.
Personally, I think if there's gotta be DRM, a service like Steam is the only way to go.
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07-27-09, 05:31 AM #7
Re: RIAA "DRM is Dead"
Well the things is that drm is bs, you either get a limited number of installs or require the cd be in the drive when you want to play. And people always find ways to crack it anyway so what's the point.
Steam is only thing that I've seen that seems to work for this sorta thing. Only problem is you need a internet connection, which some people don't have believe it or not. But if they don't I guess they don't have a strong enough computer to run it anyway.
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07-27-09, 10:04 AM #8Re: RIAA "DRM is Dead"
well you sort of need the internet, all you need it for is to install and patch (and in some cases buy) the games. You can play games on Steam, as long as they are fully patched, without having an internet connection
For example i didn't have home internet for almost a year so i'd go down to the college and use the internet and update steam etc. and then i could play the games offline once i got home
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