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Thread: finals = freakin' DONE!!

  1. Registered TeamPlayer
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    #1

    finals = freakin' DONE!!

    Today marks the end of finals for me. I just turned in my final paper for Algorithms and presented my year-long research for image compression using wavelets.

    this guy = one tired mofo

    one more year left and i can say piss-off to school and find a real job...too bad the next year is spent teaching and doing more research. :lol:

  2. Registered TeamPlayer
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    #2

    RE: finals = freakin

    Are you going to be one of the crazy drunk teachers that smashes cell phones and drops the N bomb repeatedly?

  3. Registered TeamPlayer
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    #3

    RE: finals = freakin

    What is your major?

  4. Registered TeamPlayer
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    #4

    RE: finals = freakin

    College is tough man, real tough if you hadn't already relized. LoL

    -Blackhawk

  5. Registered TeamPlayer
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    #5

    RE: finals = freakin

    @cop - i'm laid back but cross me and i might smash a cell phone or two

    @trauma - Computer Science/Math double major with a minor in physics

    @blackhawk - no joke. i started school in 2000 as a fine arts(sculpture) major and realized that there is no money in art. switched majors and have been playing catch-up ever since.

  6. Registered TeamPlayer AndrewTheYahoo's Avatar
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    #6

    RE: finals = freakin

    I've got one more mid-term tomorrow. Yes, mid-term. I'm only half way through folks. I just have to make it to 6pm tomorrow, and I'll be just fine. Then, it's party time. I'll start packing, I'll be thinking about TTP and "pwning noobs" like that guy in the "Boom!! Headshot!!" Video. And yes, I DO run faster with a knife...but they frown upon that in NYC.
    -- Yahoo

  7. Registered TeamPlayer
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    #7

    RE: finals = freakin

    @andrew - LoL. We showed that to my game development professor and he still runs around with a plastic form in his shirt pocket so he ca pull it out when he sees us

  8. Registered TeamPlayer
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    #8

    Update Notes - 2nd of June

    General

    *Fixed some more server and client crashes.
    *An issue which could make NPCs evade forever has been resolved.
    *An issue which could lead to pets becoming unresponsive has been resolved.


    GUI

    *You should now receive feedback if you try to take items from the guild bank without having enough rank.


    Items

    *Items in tradepost now show stack-size.
    *Resources Gathering: Cotton and Cottonwisp have been fixed.
    *Kheshatta: Drop rate for Scorpion plate has been increased.
    *Fixed a grammatical error with Knarled Leather. It should now be named Gnarled Leather.
    *Boltshock Bangles are now properly classified as "Cloth Armor" instead of "Wrist Armor"
    *Thunder River: The quest item 'Smoked Meat' has re-received its visual appearance.
    *Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
    *Thunder River: The quest item 'Helvenia's Herbs' has re-received its visual appearance.
    *Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.


    Massive PvP

    *PVE Player city buildings should no longer be attackable.


    NPCs

    *Bartholomo's Wife will now respawn more often.
    *Acheronian Ruins NPCs will respawn more often
    *It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II.


    Player Characters

    Barbarian
    *Finishing Blow damage boost should only affect the first hit after the charge.
    *Thirst for Blood should correctly trigger it's stacking damage bonuses for you and your team.

    Necromancer
    *Pets should not auto dismiss so fast when they cannot reach their owner.

    Ranger
    *Knee-Capping should no longer trigger Root Immunity on NPCs
    *Marked for Death should give the correct damage values for bow/xbow.
    *Marked for Death cooldown has been adjusted to 3 minutes like originally intended.
    *Critical Aim should no longer fail to execute in some situations.
    *Critical Aim duration increased to 10 seconds, but it will instantly terminate on the next ranged hit
    *You should no longer get messages about getting non existing abilities when training Eagle Eye.

    Tempest of Set
    *Triumphant Life of Set has had its total damage dealt per cast increased.
    *Triumphant Life of Set now deals the damage over 3 seconds instead of instantly.


    Quests

    *Old Secrets: Golden Golem should now always spawn.
    *The Demon in The Tree: The Demon in the Tree Minions should now always attack the player.
    *End Battle: Strom should now respawn, making it impossible to break the last part of the end battle.
    *Quests Bloodroot, Concealing the Chinks, Purging the Fallen, and Source of Contagion have been improved in Tarantia Noble.
    Source: Age of Conan Forums

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