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Thread: Autodesk Maya

  1. Registered TeamPlayer DonVitoJr's Avatar
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    #1

    Autodesk Maya

    Any of you fools know what Autodesk Maya is? And what it does?
    Quote Originally Posted by Guyver View Post
    Only five billion? Those poor, poor souls. We should send them a fruit basket.

  2. Registered TeamPlayer Cojiro's Avatar
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    #2


  3. Registered TeamPlayer flame's Avatar
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    #3

    Re: Autodesk Maya

    Quote Originally Posted by Cojiro
    nice....
    [SsT] Sigs and Avatars-sstflame-png

  4. Registered TeamPlayer Tick's Avatar
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    #4

    Re: Autodesk Maya

    Quote Originally Posted by DonVitoJr
    Any of you fools know what Autodesk Maya is? And what it does?
    I've messed with it a few times, once for a comp sci class project and a couple other times while dabbling in modding, but I'm definitely no expert. From what I remember, it's like the Photoshop of 3D modeling and animation, incredibly deep and complex but still somewhat easy to pick up and dabble with.

  5. Registered TeamPlayer IRON MAN 2142's Avatar
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    #5

    Re: Autodesk Maya

    Quote Originally Posted by Tick
    Quote Originally Posted by DonVitoJr
    Any of you fools know what Autodesk Maya is? And what it does?
    I've messed with it a few times, once for a comp sci class project and a couple other times while dabbling in modding, but I'm definitely no expert. From what I remember, it's like the Photoshop of 3D modeling and animation, incredibly deep and complex but still somewhat easy to pick up and dabble with.
    thats pretty much the gist of it
    i only used it for like one semester in a multimedia class
    3D modeling that, if you want, can get incredibly detailed and complex or just stay at a very simple level

  6. Registered TeamPlayer Tick's Avatar
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    #6

    Re: Autodesk Maya

    Quote Originally Posted by IRON MAN 2142
    3D modeling that, if you want, can get incredibly detailed and complex or just stay at a very simple level
    From Wikipedia...

    This is the key academic/theoretical concept in rendering. It serves as the most abstract formal expression of the non-perceptual aspect of rendering. All more complete algorithms can be seen as solutions to particular formulations of this equation.



    Meaning: at a particular position and direction, the outgoing light (Lo) is the sum of the emitted light (Le) and the reflected light. The reflected light being the sum of the incoming light (Li) from all directions, multiplied by the surface reflection and incoming angle. By connecting outward light to inward light, via an interaction point, this equation stands for the whole 'light transport' — all the movement of light — in a scene.
    So... yeah.

  7. Registered TeamPlayer IRON MAN 2142's Avatar
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    #7

    Re: Autodesk Maya

    Quote Originally Posted by Tick
    Quote Originally Posted by IRON MAN 2142
    3D modeling that, if you want, can get incredibly detailed and complex or just stay at a very simple level
    From Wikipedia...

    This is the key academic/theoretical concept in rendering. It serves as the most abstract formal expression of the non-perceptual aspect of rendering. All more complete algorithms can be seen as solutions to particular formulations of this equation.



    Meaning: at a particular position and direction, the outgoing light (Lo) is the sum of the emitted light (Le) and the reflected light. The reflected light being the sum of the incoming light (Li) from all directions, multiplied by the surface reflection and incoming angle. By connecting outward light to inward light, via an interaction point, this equation stands for the whole 'light transport' — all the movement of light — in a scene.
    So... yeah.

  8. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #8

    Re: Autodesk Maya

    It's basically a program for 3d models, we're going to be using in my game design program later on.





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