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Thread: You're a magnet to BS
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12-29-05, 08:21 PM #61
You're a magnet to BS
Reinforcement suppression is not easy. Its also an extremely risky tactic. You run the risk of being spotted and killed before you can get into position. Especially after you have tried to do it a few times and get caught and killed.
Often times when someone is focusing on trying to get into a reinforcement point they are ignoring the rest of the battlefield and may actually be doing more to help the enemy.
Its not a tactic that needs to be used in every round of every game and not everyone will be good enough to pull it off successfully. But just because it is unpopular in some individuals eyes does not mean that it should be prohibited outright.
For every strategy there is a counter-strategy. It just doesn't make sense to take away a tool that anyone can use.
It would be like playing a game of chess and you keep getting beat by your opponent. Now would it be ok to say that your opponent can no longer use the squares that your pieces start on? And when they disagree with you would you cry about how dishonorable and lacking in moral values they are because you cried bullshit?
Learn how all the pieces function and how they work together, work out multiple strategies and don't let someone try to convince you it is in the best interst of the game to not use the whole fucking board.
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12-29-05, 08:27 PM #62
You're a magnet to BS
You're right, you use one tactic over and over they soon learn it, so you gotta plan it out well, really... pay attention to where they are, where they aren't and sneak around, communicate with your team, plan out a scout to find out if they're in the area... it's a little easy at times, but when they have good communication it isn't... big team effort for them to get in, now that I think about it... that's why I like these valve games, a battle of brains.
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12-29-05, 09:03 PM #63
You're a magnet to BS
Originally Posted by ...bigdog...
Something you said previously, that I didn't have to do, here:
when, in practice, it doesn't matter if I have a wall of tanks shelling your base, or I have every exit from your base mined and contained, or if I'm actually in your base, blowing your shit up as you get in it. You have nothing left. Games' over. 1 second, 3 seconds, 10 seconds.....you lose. Are you putting a time limit on how long I should let you live BEFORE I kill you?
Flaw = WRONG. Game ends when you run out of tickets. NOT when everyone is dead. If everyone is dead, but you have an uncapturable spawn....game's not over. Hence, why if I have the entire map already, I go to where you are....and that's your last base. Too bad I can't take it, because if I could, I would. Blame EA for making it uncappable.
Flaw = Imagining why things are uncapturable. My opinion would be that every map should have no uncappable spawns. None. But, that would make games pretty short. However, the most popular maps in BF, such as wake island, don't have uncappable spawns (and yes, even the carrier and destroyer, since they can be sunk/destroyed to remove the spawn point).
You're right. My role is to defend. Defend against an enemy. An enemy that is coming from ONE POINT ON THE MAP.
An enemy that has heavy weapons, tanks, and vehicles to escape. These things must be destroyed. Only way to do so is to come within range of their spawn, and destroy them, and the enemy. And again.....if I could take that last flag....I would have already done so. Don't blame me for your misery.....blame EA.
Flaw = no....it really isn't different. If you are naive enough to think that being alive long enough to move 10 feet, or get in a vehicle, or grab a plane, only to be destroyed immediately by a coordinated encircling of your base, outside of your "spawn camping" imaginary line.....then you are blinded by your personal attitude towards gaming, and are missing out.
The fun of BF and DoD is the fact that you can be incapicitated. That your spawn can be eliminated.
That, in BF, you're the last man...in a jeep, and all the flags are taken. The enemy is running you down. Your uncappable spawn is suppressed, and you are the only one to make it out. Everyone is counting on your to get them out of this situation. You run. A plane spots you, and starts strafing. You make it to the east base (We're playing El Almein), hop in the AA gun, and blast that fucker. 2 shermans were following you, and are now within flag distance. The slaughter at your home base continues.....they have no hope but you.
you sneakily plant some mines and exp packs, eliminate the 2 tanks, an incoming jeep of 3 men, AND another plane. you take the flag. Your team spawns on your point.
And you're the fucking hero.
Becuase you escaped the spawn slaughter, and provided your team with a spawn point outside, and very near to the enemy's spawn.....time to turn the mother fucking tides. Mmmmmmm a b17......he likes to play, too. Spawn rapers......here we come, with your own damn tanks and planes against you. And now it's our turn to start winning.
AND NONE OF THAT SHIT WOULD HAPPEN UNDER SNUGGANS RULES. A HUGE PART OF THE FUN IS REMOVED BECAUSE YOU'RE TELLING ME IT"S NOT ALLOWED TO PRESSURE THE ENEMY'S SPAWN, SINCE IT"S NOT FAIR?!?!
AND YOU ARE FUCKING WRONG AND ARE PLAYING GAMES IN YOUR HEAD, INSTEAD OF ON YOUR COMPUTER WITH OTHER PEOPLE TRYING TO KILL YOU.
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12-29-05, 09:33 PM #64
You're a magnet to BS
I'm done reading snuggans.
I've made a lot of points, expressed a lot of opinions, and argued a LOT of cases in these forums. Concepts of team play, fairness, admin bias, abuse.....it goes on and on.
And now, I'm sitting here watching you play dumb to all that. Liek for some reason....I'm a fair dealing, power giving, admin trusting guy on the server, but when I play the game....all that goes out the window.
Of all the arguments and cases I've made in all the topics.......this "spawn camping" one is my best. The examples, the points, and the conclusions don't get any better.
you don't have a right to live in a FPS. you have a right to try to live. if you don't protect the area of the map that allows you to live, then you lose the game.
You aren't paying attention to the real rules of the game....you're just assuming that everyone should play nice, and not try to win "too hard".
and frankly, that's some bullshit.
topic locked.
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