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Thread: Competitive Mode Live Today (6/28)

  1. Registered TeamPlayer SgtRazor's Avatar
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    Competitive Mode Live Today (6/28) Competitive Mode Live Today (6/28)
    #1

    Competitive Mode Live Today (6/28)


  2. Registered TeamPlayer Merritt's Avatar
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    Gamertag: Slick54978 PSN ID: dslayer30 Steam ID: Merritt8 Merritt's Originid: Merritt8
    #2

    Re: Competitive Mode Live Today (6/28)

    Good times were had. The play style adds a lot to the games. Also the rounds were intense.



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    Competitive Mode Live Today (6/28)
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    Steam ID: kibner
    #3

    Re: Competitive Mode Live Today (6/28)

    I don't like how they determine winners in capture modes. First thing in the game I really don't like. Here's how it works:

    1) Did one team capture more points than the other? Then that team wins. If not...
    2) Put time remaining after last successful capture for each team into a reserve pool. Each team now has that amount of reserve time to capture the first point. If one team is able to do it and the other isn't, that team wins. If not...
    3) Play a Sudden Death mode. One team is randomly chosen to be on offense. They have 2:15 (on Anubis, at least) to capture the first point or lose.

    Capturing the first point on maps like Anubis in that amount of time is extremely difficult. The defense has an unfair advantage in that case and it annoys me that is how they do things in Competitive Mode. It also easily leads to half-hour matches, which is out of line in terms of game length compared to other match types.

    It should instead use stopwatch mode where the team that is quickest to capture wins. In case of both teams tying (either through same amount of time taken to capture or, more likely, unable to capture the first point), do what they did in older beta and play a single round of king of the hill on a random map.
    Last edited by kibner; 06-29-16 at 08:31 AM.

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