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Thread: Question!

  1. Zombie Cat
    Join Date
    12-30-08
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    #31
    Why healing infected? The fun part about being infected is that you can suicide-attack. Which is especially fun when you pukebomb.

  2. Australian.
    Join Date
    01-17-08
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    #32
    Quote Originally Posted by DiegoXP View Post
    Because if they use a Medikit.. they will be Survivors again D:
    I never thought of it like that... O_o revelation!
    Mature-Gamers.com
    100% Fanboy free since 1804.

  3. THE TANK
    Join Date
    02-22-09
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    #33
    aye if you ask me the real problem is the smokers melee atack, they need to increase that, when it has people in its tongue is doesnt do as much damage nor does it when it claws, making it virtuall useless in confined spaces, yes the smoker can instantly kill or incap people on some very rare occasions, howeever being a smoker in the underground subway for example is about as much use as a guitar to boyzone, it does get a bit annoying

  4. Staff of the Forums +5
    Join Date
    11-18-08
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    #34
    Hunter was supposed to have regen according to dev notes way back in the day. I remembered my first day playing VS on release day, I was down to about 20hp, sitting on a roof, waiting like a fool for regen to kick in. After a minute of being stationary, I gave up on the matter and kept playing.

    Light regen for all infected would be nice, as it would promote those who do well enough to do damage and get away, or heal up a stray survivor hit.


  5. Hi, my name is...
    Join Date
    01-19-09
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    #35
    There is one way to heal yourself as infected. Move in the opposite direction to get the "too far away" message and hit E to respawn. On levels where the survivors are moving fast in one direction you hardly lose any time because it resets you right on top of them. This also works great if you're a boomer and you hit them from behind. Spew on them and then run off while they're fighting the horde. You'll get to respawn again in front of them with your timer reset.

  6. Staff of the Forums +5
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    #36
    I thought they patched that out, labeled as an 'exploit'? I did that from time to time back when, mostly to make up lost ground, not for the HP bonus, but I can't say I've done it as of late.


  7. Hi, my name is...
    Join Date
    01-19-09
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    #37
    Quote Originally Posted by Kenny007 View Post
    I thought they patched that out, labeled as an 'exploit'? I did that from time to time back when, mostly to make up lost ground, not for the HP bonus, but I can't say I've done it as of late.
    Oh they might have. Honestly, I mostly did it to make up ground too so I never really paid attention. The title of this thread just reminded me of it.

  8. Junior Member
    Join Date
    01-19-09
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    #38
    I like the idea of a support class infected that heals/buffs the zombies in some way. That would be really fun for me =o

    I`m picturing something with tentacles that can stab into regular infected to turn them into something slightly more deadly or stab into special infected to make them a little harder to kill/heal them, or stab into players and weaken them slightly/slow them down/do a little damage?

  9. On the way to greater things
    Join Date
    02-23-09
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    #39
    Quote Originally Posted by fatdad View Post
    you dont get what im saying..im saying the infected should not be able to respawn but have to heal themselves.. rather than blindly running in everytime for a lucky kill they will have to be more skillfull so as not to loose health\die..
    well you can , in a sense, "heal" as the infected. what you do is get far away from the survivors and then respawn with full health

  10. Junior Member
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    01-26-09
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    #40
    The easiest fix would be to give the survivors less med packs, infected are suppose to concentrate their attacks anyway.

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