Page 5 of 5 FirstFirst 12345
Results 41 to 47 of 47

Thread: Question!

  1. Zombie Cat
    Join Date
    09-10-09
    Posts
    421
    Post Thanks / Like
    #41
    This must be a joke topic.

    By default, 2/3 of the special infected can not free themselves after their primary attack. That would mean that all the survivors have to do is kill them after they've attacked another survivor, then skip happily to the safehouse.

  2. Rob Zombie
    Join Date
    07-22-09
    Posts
    650
    Post Thanks / Like
    #42
    The point of the infected players is not really just to survive, its to make strategic moves, sometimes that involves dieing.
    The Dukes, currently having fun pub stomping.

  3. I've done my time
    Join Date
    07-29-09
    Posts
    116
    Post Thanks / Like
    #43
    Infected respawn. Survivors don't. Regeneration sounds like a nice idea but I can picture people getting hit once and hiding until their health comes back.
    - fight with me, not beside me -

  4. Chicago Ted
    Join Date
    02-04-09
    Posts
    4,010
    Post Thanks / Like
    #44
    Even if it takes five minutes...
    Quote Originally Posted by David Lynch
    It's such a sadness that you think you've seen a film on your fucking telephone. Get real.

  5. Senior-Senior Member
    Join Date
    08-31-09
    Posts
    260
    Post Thanks / Like
    #45
    walking distatar. If a tank could heal you could be in for some trouble.
    People would keep healing the tank so he can live 4ever
    My dog
    [SIGPIC][/SIGPIC]

  6. Regular Joe Member
    Join Date
    09-17-09
    Posts
    53
    Post Thanks / Like
    #46
    Honestly, in a game with even halfway decent players, healing infected would be pointless.

    1. If you mess up, you are going to die fast anyway. There's no escape and heal up then try again. While you are busy trying to stay alive rather than stop the survivors, they get closer and closer to the safe room.

    2. Even if you are lucky enough to get grazed some but survive, just being alive is plenty enough. You don't need to heal up because of #1.

    Healing would just give infected players something new to screw around with and be even less effective. It takes many seconds to incap a full health survivor with a smoker or hunter, but less than one second for them to kill you. SI aside from the tank are basically made of paper. No point in healing when you will either die anyway or successfully incap survivors if you are doing your job.

  7. On the way to greater things
    Join Date
    02-26-09
    Posts
    17
    Post Thanks / Like
    #47
    Bad idea, imo... And my reasons why listed below

    1) It would be abused... What I mean by this is, you would have special infected running around, slashing each other, or hunters pouncing through a group to take some damage, just so they can run through the entire level and use up any and all medkits so the survivors wouldnt have any to use on the entire map. (After the most recent patch, and the stupidly ridiculous amount of medkits per level now, that might not be too bad of an idea, but I digress) Special Infected have the privilege of having pretty much free reign over any level, except for whatever small portion the Survivors are currently occupying. The survivors have free reign over none of it, as they are almost always going to have to deal with resistance from common infected, crescendo points, tanks, witches, attacks, etc. Therefore, Special Infected could clear a level of medkits in NO time, compared to the time it takes for the survivors to go from one end to the other. And I wont even go into how unfair it would be from a boomer standpoint, with how close you have to get to the survivors to be really effective, putting yourself in the middle of everything, just to waddle slowly away. Easy pickins.

    2) Special infected dont really have the opportunity or ability to "back out of" a situation. What I mean by this is, Smokers to an extent, and Hunters more-so, are sort of bound by an "all or nothing" commitment when they attack. Sure, tongues can be broken, and sure, Hunters can be melee'd off, but if you know for sure that you can kill a Hunter, or kill a Smoker, and KNOW that you wont have to deal with them for the rest of the map, Survivors would be able to use this to their advantage. Instead of melee'ing a hunter off a survivor, they would just take the little bit of extra time to kill the Hunter off the survivor so they wouldnt have to deal with them anymore. Hunters and Smokers do not have that option to "detach" from their victim at-will. Because of this, its a gargantuan disadvantage if you only have one life to live per map, as you are sort of "locked" in place to face the wrath of the Survivors.

    3) It goes against the realism of a "zombie apocalypse". Why are the infected infected to begin with? Because they werent the strongest, the toughest, the smartest humans out there. Why are the survivors able to last (if you're not a complete noob) level after level and escape in the finale? Because they're tough, because they're smart. Infected are supposed to be seen as more primitive forms of "Humans" driven only by their insatiable need to kill, eat, ravage, with no regard to their own safety or health. That's like THE trait that helps to define a "zombie" in almost any form of literature, film, etc that you could come across. I would love to see a list of ANY sort of "zombie" literature or film, where the zombie does something OTHER than lumbering or walking straight towards a victim without any regard for its own personal safety or health. How many zombie movies have you seen where a zombie will try to dodge a shovel to the head, or a shotgun blast to the chest, or would run to look for a first aid kit after being stabbed. I'm sure that would be a very short list.

    Again, it is the widely accepted and EXPECTED role of a zombie to be just a primitive form of a human, driven by such simple needs that its own health is of no regard, nonetheless having the wits about how to operate "medkits"


    I could go on, but I feel those three points are more than sufficient..

Page 5 of 5 FirstFirst 12345

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title