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Thread: Question!
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09-24-09, 07:05 AM #46
Honestly, in a game with even halfway decent players, healing infected would be pointless.
1. If you mess up, you are going to die fast anyway. There's no escape and heal up then try again. While you are busy trying to stay alive rather than stop the survivors, they get closer and closer to the safe room.
2. Even if you are lucky enough to get grazed some but survive, just being alive is plenty enough. You don't need to heal up because of #1.
Healing would just give infected players something new to screw around with and be even less effective. It takes many seconds to incap a full health survivor with a smoker or hunter, but less than one second for them to kill you. SI aside from the tank are basically made of paper. No point in healing when you will either die anyway or successfully incap survivors if you are doing your job.
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09-25-09, 01:44 PM #47
Bad idea, imo... And my reasons why listed below
1) It would be abused... What I mean by this is, you would have special infected running around, slashing each other, or hunters pouncing through a group to take some damage, just so they can run through the entire level and use up any and all medkits so the survivors wouldnt have any to use on the entire map. (After the most recent patch, and the stupidly ridiculous amount of medkits per level now, that might not be too bad of an idea, but I digress) Special Infected have the privilege of having pretty much free reign over any level, except for whatever small portion the Survivors are currently occupying. The survivors have free reign over none of it, as they are almost always going to have to deal with resistance from common infected, crescendo points, tanks, witches, attacks, etc. Therefore, Special Infected could clear a level of medkits in NO time, compared to the time it takes for the survivors to go from one end to the other. And I wont even go into how unfair it would be from a boomer standpoint, with how close you have to get to the survivors to be really effective, putting yourself in the middle of everything, just to waddle slowly away. Easy pickins.
2) Special infected dont really have the opportunity or ability to "back out of" a situation. What I mean by this is, Smokers to an extent, and Hunters more-so, are sort of bound by an "all or nothing" commitment when they attack. Sure, tongues can be broken, and sure, Hunters can be melee'd off, but if you know for sure that you can kill a Hunter, or kill a Smoker, and KNOW that you wont have to deal with them for the rest of the map, Survivors would be able to use this to their advantage. Instead of melee'ing a hunter off a survivor, they would just take the little bit of extra time to kill the Hunter off the survivor so they wouldnt have to deal with them anymore. Hunters and Smokers do not have that option to "detach" from their victim at-will. Because of this, its a gargantuan disadvantage if you only have one life to live per map, as you are sort of "locked" in place to face the wrath of the Survivors.
3) It goes against the realism of a "zombie apocalypse". Why are the infected infected to begin with? Because they werent the strongest, the toughest, the smartest humans out there. Why are the survivors able to last (if you're not a complete noob) level after level and escape in the finale? Because they're tough, because they're smart. Infected are supposed to be seen as more primitive forms of "Humans" driven only by their insatiable need to kill, eat, ravage, with no regard to their own safety or health. That's like THE trait that helps to define a "zombie" in almost any form of literature, film, etc that you could come across. I would love to see a list of ANY sort of "zombie" literature or film, where the zombie does something OTHER than lumbering or walking straight towards a victim without any regard for its own personal safety or health. How many zombie movies have you seen where a zombie will try to dodge a shovel to the head, or a shotgun blast to the chest, or would run to look for a first aid kit after being stabbed. I'm sure that would be a very short list.
Again, it is the widely accepted and EXPECTED role of a zombie to be just a primitive form of a human, driven by such simple needs that its own health is of no regard, nonetheless having the wits about how to operate "medkits"
I could go on, but I feel those three points are more than sufficient..
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