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Thread: Acer 19" Moniter

  1. Registered TeamPlayer
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    #1

    Acer 19" Moniter

    What do you guys think about this 19" moniter.
    http://www.newegg.com/Product/Produc...82E16824009091

  2. Registered TeamPlayer Mcstrange's Avatar
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    #2

    Re: Acer 19" Moniter

    meh, its alright.

    Look at this one:
    SAMSUNG 920NW Black 19" 5ms Widescreen After rebate its only 10 dollars more than that one and is a better display. Only downside is it does not have a dvi connection, which probably isnt that big a deal.

    And another quality choice from dell:
    DELL ULTRASHARP 1908WFP 210 after instance rebate

    I say if theres one part of your PC that you really splurg on and go for high quality its your monitor. its the most important input/output device you have and you spend 99.9% of your PC time interacting with it in some way. Plus a good monitor should last you through several systems.
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  3. Registered TeamPlayer investigater's Avatar
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    #3

    Re: Acer 19" Moniter

    So what is the diff between the dvi-d and the vga-d ports make? I always thought that the dvi would make for a better picture or make high def possiable. do you get the same results with the vga as well?

  4. Registered TeamPlayer investigater's Avatar
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    #4

    Re: Acer 19" Moniter

    Man i need a new monitor!!

  5. Registered TeamPlayer Mcstrange's Avatar
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    #5

    Re: Acer 19" Moniter

    Digital vs Analog, a question for the ages...


    Yes digital should give a better picture, but in reality the difference might not be great enough to matter.
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  6. Registered TeamPlayer Glitch's Avatar
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    #6

    Re: Acer 19" Moniter

    Some days I think i am the only person on the planet that doesn't care for Widescreen.

    Maybe my mind will change when more games start supporting them.

  7. Registered TeamPlayer Consultant's Avatar
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    #7

    Re: Acer 19" Moniter

    2ms(GTG) - does that mean gray to gray?

    5MS vs 2MS - major difference in visual appearance or anything?


  8. Just getting started
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    #8

    Left 4 Dead 2 Server on Linux acting very strange

    hi guys,

    I'm running my own dedicated left 4 dead 2 server and I'm getting some very strange behaviour.

    I've included as much information as possible below.

    Any suggestions or thoughts would be appreciated.

    I have a Left 4 Dead 2 server installed on a Debian machine. CS:S is also on the same box, but for testing, I don't have them both running at the same time. It's an Intel Core 2 Duo with 8GB of RAM on a 100mbps dedicated line. The CS:S server runs fine. The Left 4 Dead 2 server however seems to run fast? When I join, the bots move extremely fast and quickly pick up weapons and a health kit. I move at normal speed (which I kind of expect), but I pick up items, reload, and am able to melee extremely fast. This is a stock server with no mods or addons. Freshly installed with the updater from steampowered.com. Zombie's also move extremely fast. There seems to be some frame skipping as if the client can't keep up with the server. Anyone have any ideas?

    Adding a few things:
    Install command: ./steam -command update -game left4dead2 -dir .

    Start command ./srcds_run
    I have the problem as the quoted above, and after doing some research and experimenting for some time I've still been unable to resolve it, and there only seems to be a couple of others with this issue who have been unsuccessful in resolving the problem.

    The server seems to think time is moving 4x quicker than it should. Almost as if host_timescale is set to 4 (but it isn't of course). All the animations, zombies and bots move around extremely quickly yet movement speed is normal for the players.

    Because of this I get kicked for "player timed out" a lot of the time almost as soon as I start loading (Server console shows I've timed out, then when the loading bar completes I drop back to the menu 'timed out'. When I do manage to connect successfully my ping is somewhere between 700-900 though the server is on my Local network.

    EDIT: Also, pressing ESC ingame to goto options or opening developer console instantly sets me as "idle", the console shows "Player has paused the server" and when I close it "Player has unpaused the server". sv_pausable is set to 0. The server does not pause when this happens, I become 'idle' and get kicked after a few seconds

    I've tried removing all L4D2 and Steam files and starting from scratch, no difference at all.
    I've played around with the server.cfg to no avail, this currently looks like this.

    hostname "testUK server"
    rcon_password "***"
    sv_gametypes "versus,survival,coop,realism,teamversus,teamscave nge"
    sv_steamgroup_exclusive 0
    sv_allow_lobby_connect_only 0

    sv_alltalk 0
    sv_cheats 0
    sv_clearhinthistory 0
    sv_consistency 1
    sv_pausable 0

    sv_lan 0
    sv_region 3

    sv_log_onefile 0
    sv_logbans 1
    sv_logehco 0
    sv_logfile 1

    sv_minrate 20000
    sv_maxrate 30000
    sv_mincmdrate 10
    sv_maxcmdrate 33

    sv_voiceenable 1
    I've experimented with different configs and commands to no avail so I suspect this is not the problem.

    I've read all the linux l4d2 setup guides I could find which are all the same thing with slight modifications.

    I'm creating a seperate user (left4dead2) to setup the server (left4dead2@hostname: /hlds/left4dead2), downloading hldsupdatetool.bin, installing/updating steam, then ./steam -command update -game left4dead2 -dir .

    I've tried various parameters when launching the server, which seems to make no difference at all.

    currently looking like this:-

    ./srcds_run -game left4dead2 -ip 192.168.0.105 +hostport 27015 +map c1m1_hotel

    The server appears to load up fine in the console
    I get a lot of errors similar to
    "Couldn't find any entities named fire_ballroom_02-sound, which point_template fire_ballroom_02-template is specifying"
    and "Failed to load Steam ServiceServiceStart: failed to startConnection to Steam servers successful."

    but as far as I'm aware this is perfectly normal.

    I've found some people suggesting this is a problem caused by fps_max 0, but after some further research it appears there is no such command for left4dead2 as fps_max is preset and cannot be changed.

    Eitherway, I've tried the commands -fps_max +fps_max in the startscript with various values to no avail.

    I'm completely out of ideas and can't find anything about this anywhere.

    Feel free to post some suggestions and thoughts on this.

    Regards,

    Jakko


    EDIT: The server is up and running so feel free to jump on and take a look for yourself

    ip: 62.31.83.74:27015
    rcon: "test22"

  9. Just getting started
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    #9
    I just joined this site and just started building a Suse Linux 10.1 L4d2 Dedicated Server. I'm using a old fragbox a Intel P4 3.0 with 2g mem and it's great as a Counter Strike Source Dedicated Server. I'm keeping my fingers crossed for it's ability as an L4D2DS. However, I will show you my startup script.
    ------------------------------------------
    ./srcds_run -console -game left4dead2 +map c1m1_hotel +maxplayers 8 -port 27015

    --------------------------------------------
    I have 2 server.cfg configs that seem to launch ok; but I cant seem to find my server on steam. However, I have metamod and sourcemod installed and working. I'm still getting up to speed on the L4D1&2 server file stuff and how the game differs from CSS.
    Hope this helps. B_D

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