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Thread: Anandtech News

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    #2891

    Anandtech: Lenovo ThinkPad X1 Carbon Ultrabook Review

    Intel puts their best foot forward with a business class 14" Ultrabook from Lenovo, the touchscreen-equipped X1 Carbon.


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    #2892

    Anandtech: AMD Launches Radeon HD 8970M

    Earlier this week I noted that AMD’s Radeon 8970M and Richland A10-5750M are both available in MSI’s new GX70 3BE gaming notebook, but at the time I couldn't fully disclose the specs on the Radeon 8970M. Today, AMD is officially launching the 8970M, so we can talk specifics. Cutting right to the chase, here’s what the 8970M brings to the table, with the rest of the 8000M family details to help put things in perspective:
    Obviously, the 8970M is going to be AMD’s fastest current mobile GPU, but what we’re missing from the above slide are the specs of the previous generation 7970M. There’s not much to add, unfortunately: the 7970M is identical to the 8970M except that it lacks the 900MHz Boost clock. Both use the same Pitcairn core (codename Neptune for the 8970M and codename Wimbledon for 7970M), with 1200MHz GDDR5 (4.8GHz effective). I’ve even got an Alienware M17x with a 7970M that overclocks without issue to 900MHz/1300MHz, so really the 50MHz Boost Clock is just a software tweak to the existing chip to improve performance by up to 6%.
    While there’s not a whole lot to discuss in terms of the hardware or architecture, there’s a separate story that does warrant some discussion. For the past several years, NVIDIA has basically been on a roll as far as gaming titles are concerned, with a large number of the AAA titles sporting an NVIDIA logo. Our last two mobile gaming suites have had quite a few NVIDIA titles, and there have been other major releases with NVIDIA branding (both Batman games, Battlefield 3 and before that Bad Company 2, Borderlands 2, Mafia II, and Metro 2033 to name a few). There are also a few recent and upcoming releases from the green team, like the just launched Metro: Last Light, Lost Planet 3, and Star Trek, with ARMA 3 coming down the pipeline.
    That’s all well and good, and up until the past nine months or so I’d say NVIDIA had a major advantage in terms of game developer support. However, check out the list of games with ATI branding from the last year or so: Far Cry 3 (and the spin-off FC3 Blood Dragon), SimCity, Bioshock Infinite, Tomb Raider, Crysis 3, DmC (Devil May Cry), Hitman: Absolution, Sleeping Dogs, and Deus Ex: Human Revolution are all on the list, and outside of DmC and Sleeping Dogs I’d say all of those are names that any gamer would recognize and most of those games have been good if not excellent. If AMD can keep up the pace of AAA releases, they might regain some lost ground. The Never Setting and Never Settle: Reloaded bundles are possibly the best gaming suites ever given away for free with a new GPU purchase. AMD is hungry, I’ll give them that.
    Not surprisingly, many of the AMD branded titles perform better on AMD hardware, and in general the GTX 680M and HD 7970M (nee 8970M) are basically on equal footing. With the appropriate settings and drivers, AMD shows a pretty significant performance advantage in their slides relative to NVIDIA, but as always we would take those numbers with a grain of salt. Like NVIDIA, AMD cherry picks the games and settings to put their GPUs in the best light; we’re working to provide some independent testing of a larger variety of games with branding from both vendors along with a larger spread of settings, but right now we don’t have all the required hardware in hand for such an article.
    The one item that still generates some concern is AMD’s Enduro switchable graphics. My earlier encounters with the technology (especially prior to the Enduro branding) were less than acceptable, and even with Enduro I can’t say AMD has caught up to NVIDIA’s Optimus. In particular, support for older GPUs and iGPUs is sketchy at best (Sandy Bridge and Llano generally require modded drivers for support, and even then they don’t always work). There are also certain applications that present difficulties; for example, I’ve tried Bitcoin and Litecoin mining on Enduro laptops, with less than stellar results. I’m not suggesting those are critical applications for most people, but if GPU compute doesn’t fare any better it would certainly be a problem. Still, at least the last few driver releases from AMD have all had mobile versions that installed with Ivy Bridge and Trinity Enduro solutions, so that’s definitely an improvement.
    The other thing to consider is that where AMD’s 8970M is basically just a rebranding and minor clock speed increase from 7970M, NVIDIA has yet to announce their GTX 780M. Oh, we know it’s coming, and I would assume we’ll hear about it sooner rather than later (the Haswell launch practically demands a new high-end NVIDIA GPU); the question is whether GTX 780M will be a rebranding/higher clocked GK104 part, or if NVIDIA will do something more—like, say, getting the higher performance of the GTX 680MX into a 100W power envelope. (GK110 in a notebook isn’t going to happen any time soon, I suspect.)
    The first notebook to ship with HD 8970M is MSI’s already discussed GX70 3BE, but more will certainly follow. At the very least, Alienware and Clevo notebooks are basically a gimme, considering they already support HD 7970M without issue. Pricing will also likely continue to be in AMD’s favor—NVIDIA hasn’t made their highest performing mobile GPU competitive in price for a while, mostly because they apparently don’t need to. We’ll see if anything changes with the status quo this round, but outside of the software story the Radeon HD 8970M doesn’t bring anything truly noteworthy to the table. We’ll probably have to wait for 20nm mobile GPUs before we see major improvement in performance, but will have to wait until the next round of GPU updates.
    As usual, the full deck of AMD slides is provided in the gallery below, lest anyone think we’re intentionally skipping over important information.
    Gallery: AMD Launches Radeon HD 8970M





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    #2893

    Anandtech: Google I/O 2013 Keynote: Live Blog

    We're here in San Francisco's Moscone West for Google I/O 2013, where Google will be no doubt talking shop about Android, Chrome, Google+, and the rest of its online services. We're ready for a long couple days of I/O excitement. Hit the link for our Live Blog of the Keynote.


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    #2894

    Anandtech: PC-Q30: A New Curved Mini-ITX Chassis from Lian Li with an Acrylic Window

    For many users who have gone to a large LAN event, taking stock of all the crazy PC builds is part of the experience. Some users modify the case for a particular styling, and then insert a water cooling system with just the right amount of LED lighting. Last year at Computex, Lian Li showed us a mini-ITX chassis in the form of a train, and even put an engine inside it instead of a PC to show it could actually function as a train. This time around, we get a case to show off all the mini-ITX goodness without too much effort.
    The PC-Q30 is a little different to say the least. We are dealing with a curved aluminum chassis adorned with an acrylic window. Lian Li believes the styling befits any PC location – as a HTPC in the living room, as a small gaming machine, or just as an under the desk work machine.
    Aside from what is visible from the window, the chassis can hold a dual slot GPU up to 7.8 inches (200mm, or just above mini-ITX spec), making it ideal for the ASUS GTX670 Mini as shown above, or something like a stock GTX460. The space below the motherboard is for up to four 2.5” hard drives in a removable cage, but there is no space for any optical drive.
    Ventilation comes in the form of a rear 140mm exhaust fan, along with apertures at the top and sides for intake vents. Power supply options are limited to those of 125mm in length, so we are really looking at something like the Silverstone SFX or Seasonic SFX series PSUs.
    Other features on board include a power button that lights blue at idle and red while loading, as well as the IO panel to the left hand side. This includes a pair of USB 3.0 and front panel audio, although the motherboards IO does stick out of the top just in case you need any more ports.
    Retail price is $149, with expecting shipping in June. The website for the case can be found at this link.
    Gallery: Lian Li PC-Q30





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    #2895

    Anandtech: AMD Expands Never Settle Reloaded Program Again: Launches Level Up Bundle

    Hot on the heels of last month’s expansion of AMD’s Never Settle Reloaded game bundle, which saw Far Cry 3 Blood Dragon added across the board, AMD is back once again with another expansion of their game bundle program.
    The latest rendition of AMD’s program will see AMD launching a new, smaller game bundle to run alongside the Never Settle Reloaded bundle. The new bundle is to be called the Level Up bundle, with the complete package being dubbed the Level Up with Never Settle Reloaded bundle. Level Up won’t add any new games to AMD’s bundles – the game industry is between major launch periods anyhow – but instead Level Up will see AMD offering a greater number of their bundle games with most of their video cards.
    With the exception of the 7990 at the high-end and 7770 at the low-end, most AMD bundles are composed of a subset of four games: Crysis 3, Bioshock Infinite, Blood Dragon, and Tomb Raider. Level Up will see most AMD bundles expanding by one more game, going from 3 to 4 and 2 to 3 respectively, and generally resolving the oddites of some cards including Tomb Raider while other cards include Crysis 3. Specifically the 7900 series and 7870 will become complete sets, with the 7900 series adding Tomb Raider while the 7870 will add Crysis 3. Meanwhile the 7850 remains unchanged, and the 7790 will get a third game with the addition of Tomb Raider.
    Notably, unlike past AMD bundle expansions, Level Up doesn’t completely replace Never Settle Reloaded. Instead it is a bundle that is running concurrent to Never Settle Reloaded. Technically Never Settle Reloaded is unchanged, with the additional games coming from the Level Up bundle. The significance of this separation being that these are two bundles with two different vouchers, making it possible to start and end each program separately while cleanly avoiding the issue of changing a bundle in the middle of its run. At the same time AMD is being especially specific this time around that Level Up is a “while supplies last” offer (though this is technically true for NSR too), so all signs are pointing to Level Up being a more temporary offer, at least for now.
    Throughout all of this it’s worth pointing out that game bundles are traditionally based around buying large number of copies of a title in advance. So besides the more straightforward benefit of increasing the value of their cards, the separate and temporary nature of Level Up may be AMD using the opportunity to burn off excess Crysis 3 and Tomb Raider keys.
    All things considered the expansion of AMD’s game bundle is not unexpected, as AMD’s success with Never Settle programs means that they will continue using game bundles to increase the value of their products and offset at least some of the need for price cuts. But even this was admittedly earlier than we figured any additional expansion would arrive, so this comes as a pleasant surprise. More interesting perhaps, the 7790 which launched only a bit more than a month ago is already down $10 on average and has seen both Blood Dragon and Tomb Raider added to its game bundle, so we’re still seeing some price cuts alongside these larger bundles. Overall with 7790s going for as little as $110 after rebate, and 7870s for as little as $220, game bundles are clearly becoming an increasingly large part of the complete package for AMD video cards, with all of the benefits and drawbacks thereof.



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    #2896

    Anandtech: Google Launches Google Play Music All Access

    Google’s Chris Yerga took the stage this morning at the company's sixth annual I/O Conference to announce Google's own flavor of a subscription-based music service called Google Play Music All Access. All Access promises to leverage Google’s deep understanding of your preferences, listening habits and social circles to deliver a highly tailored music discovery experience.
    Google aims to one up the competition by enabling users to get to their own and potentially new music (that they’ll hopefully like) as quickly and intuitively as possible. Google showed off a brief demo of the app running on Android, but the service can be accessed via a traditional web-based interface as well. The orange and white colored UI was slick and aesthetically pleasing, allowing users to instantly queue up songs and listen to personalized radio stations. The demo did however leave a lot of unanswered questions such as mobile cross-platform compatibility, support for traditional desktop operating systems and other features such as offline syncing, but we can definitely expect tight integration across all of Google's services, especially Google+.
    Google Play Music All Access launches today in the United States for $9.99/month, with the promise of a gradual international rollout. There’s also a 30-day free trial and users that sign up before 30 June 2013 get a discounted rate of $7.99/month. It is unclear whether this is a lifetime or a limited time offer, but Google’s been known to be notoriously generous in the past, so we can always hope.
    Although the subscription-based music streaming market is by no means nascent with heavyweights like Spotify and Rdio, Google’s undoubtedly beaten Apple to the punch here, which is long rumored to be developing its own subscription-based music service, presumably for launch later this year.
    For the time being though, if you are in the US, head on over to Google Music and try All Access out for yourself.
    Google Music



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    #2897

    Anandtech: AMD Launches Radeon HD 8970M

    Earlier this week I noted that AMD’s Radeon 8970M and Richland A10-5750M are both available in MSI’s new GX70 3BE gaming notebook, but at the time I couldn't fully disclose the specs on the Radeon 8970M. Today, AMD is officially launching the 8970M, so we can talk specifics. Cutting right to the chase, here’s what the 8970M brings to the table, with the rest of the 8000M family details to help put things in perspective:
    Obviously, the 8970M is going to be AMD’s fastest current mobile GPU, but what we’re missing from the above slide are the specs of the previous generation 7970M. There’s not much to add, unfortunately: the 7970M is identical to the 8970M except that it lacks the 900MHz Boost clock. Both use the same Pitcairn core (codename Neptune for the 8970M and codename Wimbledon for 7970M), with 1200MHz GDDR5 (4.8GHz effective). I’ve even got an Alienware M17x with a 7970M that overclocks without issue to 900MHz/1300MHz, so really the 50MHz Boost Clock is just a software tweak to the existing chip to improve performance by up to 6%.
    While there’s not a whole lot to discuss in terms of the hardware or architecture, there’s a separate story that does warrant some discussion. For the past several years, NVIDIA has basically been on a roll as far as gaming titles are concerned, with a large number of the AAA titles sporting an NVIDIA logo. Our last two mobile gaming suites have had quite a few NVIDIA titles, and there have been other major releases with NVIDIA branding (both Batman games, Borderlands 2, Mafia II, and Metro 2033 to name a few). There are also a few recent and upcoming releases from the green team, like the just launched Metro: Last Light and Star Trek, with ARMA 3 coming down the pipeline.
    That’s all well and good, and up until the past nine months or so I’d say NVIDIA had an advantage in terms of game developer support. However, check out the list of games with ATI branding from the last year or so: Far Cry 3 (and the spin-off FC3 Blood Dragon), SimCity, Bioshock Infinite, Tomb Raider, Crysis 3, DmC (Devil May Cry), Hitman: Absolution, Sleeping Dogs, and Deus Ex: Human Revolution are all on the list, and outside of DmC and Sleeping Dogs I’d say all of those are names that any gamer would recognize and most of those games have been good if not excellent. If AMD can keep up the pace of AAA releases, they might regain some lost ground. The Never Setting and Never Settle: Reloaded bundles are possibly the best gaming suites ever given away for free with a new GPU purchase. AMD is hungry, I’ll give them that.
    Not surprisingly, many of the AMD branded titles perform better on AMD hardware, and in general the GTX 680M and HD 7970M (nee 8970M) are basically on equal footing. With the appropriate settings and drivers, AMD shows a pretty significant performance advantage in their slides relative to NVIDIA, but as always we would take those numbers with a grain of salt. Like NVIDIA, AMD cherry picks the games and settings to put their GPUs in the best light; we’re working to provide some independent testing of a larger variety of games with branding from both vendors along with a larger spread of settings, but right now we don’t have all the required hardware in hand for such an article.
    The one item that still generates some concern is AMD’s Enduro switchable graphics. My earlier encounters with the technology (especially prior to the Enduro branding) were less than acceptable, and even with Enduro I can’t say AMD has caught up to NVIDIA’s Optimus. In particular, support for older GPUs and iGPUs is sketchy at best (Sandy Bridge and Llano generally require modded drivers for support, and even then they don’t always work). There are also certain applications that present difficulties; for example, I’ve tried Bitcoin and Litecoin mining on Enduro laptops, with less than stellar results. I’m not suggesting those are critical applications for most people, but if GPU compute doesn’t fare any better it would certainly be a problem. Still, at least the last few driver releases from AMD have all had mobile versions that installed with Ivy Bridge and Trinity Enduro solutions, so that’s definitely an improvement.
    The other thing to consider is that where AMD’s 8970M is basically just a rebranding and minor clock speed increase from 7970M, NVIDIA has yet to announce their GTX 780M. Oh, we know it’s coming, and I would assume we’ll hear about it sooner rather than later (the Haswell launch practically demands a new high-end NVIDIA GPU); the question is whether GTX 780M will be a rebranding/higher clocked GK104 part, or if NVIDIA will do something more—like, say, getting the higher performance of the GTX 680MX into a 100W power envelope. (GK110 in a notebook isn’t going to happen any time soon, I suspect.)
    The first notebook to ship with HD 8970M is MSI’s already discussed GX70 3BE, but more will certainly follow. At the very least, Alienware and Clevo notebooks are basically a gimme, considering they already support HD 7970M without issue. Pricing will also likely continue to be in AMD’s favor—NVIDIA hasn’t made their highest performing mobile GPU competitive in price for a while, mostly because they apparently don’t need to. We’ll see if anything changes with the status quo this round, but outside of the software story the Radeon HD 8970M doesn’t bring anything truly noteworthy to the table. We’ll probably have to wait for 20nm mobile GPUs before we see major improvement in performance, but will have to wait until the next round of GPU updates.
    As usual, the full deck of AMD slides is provided in the gallery below, lest anyone think we’re intentionally skipping over important information.
    Gallery: AMD Launches Radeon HD 8970M





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    #2898

    Anandtech: Google Maps Gets A Major Upgrade, Promises Interstellar Accuracy

    Even without any new hardware announcements, Google's opening keynote at I/O '13 this morning was an absolute treat on the software front, and even more so for developers. Notwithstanding the enhancements to Google Maps on the mobile front, the massive update to Google Maps for non-mobile devices was definitely the highlight of the morning.
    Most of us have have probably seen the gradual progression of Google Maps ever since it launched, but today's update brings to the table an entirely new design paradigm, promising a holistic user interface, allowing users to focus on tasks at hand and not be distracted by traditional UI elements; the map is the UI.
    I was never really a big fan of the current iteration of the Google Maps UI, not because it was confusing at times or the sidebar wasted valuable screen space, but because the UI often turned out to be unintuitive, progressively increasing my reliance on more constrained mobile mapping solutions. Google's re-imagination of their entire mapping experience this morinng really ticks the box for most of my gripes with Google Maps, if not all of them. The new Google Maps is built using the latest web standards, leveraging vector maps support and promising an extremely snappy user experience in the browser environment, with no plugins required.
    The user interface is uncluttered, almost pristine, allowing users to focus on the content, with just the search bar on the top left corner. All search results are displayed on the map simultaneously, with finer descriptions for top results, allowing users to delineate them easily. Integration with Google+ pulls up places that your friends have reviewed or liked, making it that much more easier to pick your perfect destination. The search bar is dynamic, providing contextual options, based on the search results. Once you have decided on the place, you can also access indoor imagery (if available) of the establishment to resolve any outstanding doubts, if any. And since the results are sourced from other Google services, they are dynamic and ever-evolving, only getting better as time progresses. Another neat feature highlights similar and related places on the map once a desired place has been selected, making it easier to plan your itinerary for places you are visiting.
    Getting directions to a place has also been streamlined, by highlighting the relevant routes and automatically displaying available public transit information using an intuitive UI, allowing users to compare driving times versus public transportation times, to plan trips with granular precision. This feature will be very useful in cities like Chicago with well established public transportation systems, where the new public transit scheduling UI will add a whole new level of precision when it comes to planning your trips.
    On an international front, the new Maps experience integrates stunning panoramic views of available locations, including relevant crowd-sourced imagery and viewpoints, including Photo Sphere integration. Google has also promised support for the Oculus Rift and the Leapmotion Controller, for those of us slightly ahead of the technological curve. Google has also added other interstellar features, where zooming out a bit further presents a blissfully accurate rendering of our planet, including real-time cloud and planetary data.
    All in all, this is unequivocally the biggest upgrade to Google Maps in recent times and most likely helps Google leapfrog any advances by Microsoft or Apple to their mapping platforms, at least in the near future.
    So go on and sign up for the preview now. Google has promised invites to start rolling out tomorrow morning.
    Google Maps Preview



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    #2899

    Anandtech: Google Maps Gets A Major Upgrade, Promises Interstellar Accuracy

    Even without any new hardware announcements, Google's opening keynote at I/O '13 this morning was an absolute treat on the software front, and even more so for developers. Notwithstanding the enhancements to Google Maps on the mobile front, the massive update to Google Maps for non-mobile devices was definitely the highlight of the morning.
    Most of us have probably seen the gradual progression of Google Maps ever since it launched, but today's update brings to the table an entirely new design paradigm, promising a holistic user interface, allowing users to focus on tasks at hand and not be distracted by traditional UI elements; the map is the UI.
    I was never really a big fan of the current iteration of the Google Maps UI, not because it was confusing at times or the sidebar wasted valuable screen space, but because the UI often turned out to be unintuitive, progressively increasing my reliance on more constrained mobile mapping solutions. Google's re-imagination of their entire mapping experience this morinng really ticks the box for most of my gripes with Google Maps, if not all of them. The new Google Maps is built using the latest web standards, leveraging vector maps support and promising an extremely snappy user experience in the browser environment, with no plugins required.
    The user interface is uncluttered, almost pristine, allowing users to focus on the content, with just the search bar on the top left corner. All search results are displayed on the map simultaneously, with finer descriptions for top results, allowing users to delineate them easily. Integration with Google+ pulls up places that your friends have reviewed or liked, making it that much more easier to pick your perfect destination. The search bar is dynamic, providing contextual options, based on the search results. Once you have decided on the place, you can also access indoor imagery (if available) of the establishment to resolve any outstanding doubts, if any. And since the results are sourced from other Google services, they are dynamic and ever-evolving, only getting better as time progresses. Another neat feature highlights similar and related places on the map once a desired place has been selected, making it easier to plan your itinerary for places you are visiting.
    Getting directions to a place has also been streamlined, by highlighting the relevant routes and automatically displaying available public transit information using an intuitive UI, allowing users to compare driving times versus public transportation times, to plan trips with granular precision. This feature will be very useful in cities like Chicago with well established public transportation systems, where the new public transit scheduling UI will add a whole new level of precision when it comes to planning your trips.
    On an international front, the new Maps experience integrates stunning panoramic views of available locations, including relevant crowd-sourced imagery and viewpoints, including Photo Sphere integration. Google has also promised support for the Oculus Rift and the Leapmotion Controller, for those of us slightly ahead of the technological curve. Google has also added other interstellar features, where zooming out a bit further presents a blissfully accurate rendering of our planet, including real-time cloud and planetary data.
    All in all, this is unequivocally the biggest upgrade to Google Maps in recent times and most likely helps Google leapfrog any advances by Microsoft or Apple to their mapping platforms, at least in the near future.
    So go on and sign up for the preview now. Google has promised invites to start rolling out tomorrow morning.
    Google Maps Preview



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    #2900

    Anandtech: Google Maps Gets A Major Upgrade, Promises Interstellar Accuracy

    Even without any new hardware announcements, Google's opening keynote at I/O '13 this morning was an absolute treat on the software front, and even more so for developers. Notwithstanding the enhancements to Google Maps on the mobile front, the massive update to Google Maps for non-mobile devices was definitely the highlight of the morning.
    Most of us have probably seen the gradual progression of Google Maps ever since it launched, but today's update brings to the table an entirely new design paradigm, promising a holistic user interface, allowing users to focus on tasks at hand and not be distracted by traditional UI elements; the map is the UI.
    I was never really a big fan of the current iteration of the Google Maps UI, not because it was confusing at times or the sidebar wasted valuable screen space, but because the UI often turned out to be unintuitive, progressively increasing my reliance on more constrained mobile mapping solutions. Google's re-imagination of their entire mapping experience this morinng really ticks the box for most of my gripes with Google Maps, if not all of them. The new Google Maps is built using the latest web standards, leveraging vector maps support and promising an extremely snappy user experience in the browser environment, with no plugins required.
    The user interface is uncluttered, almost pristine, allowing users to focus on the content, with just the search bar on the top left corner. All search results are displayed on the map simultaneously, with finer descriptions for top results, allowing users to delineate them easily. Integration with Google+ pulls up places that your friends have reviewed or liked, making it that much more easier to pick your perfect destination. The search bar is dynamic, providing contextual options, based on the search results. Once you have decided on the place, you can also access indoor imagery (if available) of the establishment to resolve any outstanding doubts, if any. And since the results are sourced from other Google services, they are dynamic and ever-evolving, only getting better as time progresses. Another neat feature highlights similar and related places on the map once a desired place has been selected, making it easier to plan your itinerary for places you are visiting.
    Getting directions to a place has also been streamlined, by highlighting the relevant routes and automatically displaying available public transit information using an intuitive UI, allowing users to compare driving times versus public transportation times, to plan trips with granular precision. This feature will be very useful in cities like Chicago with well established public transportation systems, where the new public transit scheduling UI will add a whole new level of precision when it comes to planning your trips.
    On an international front, the new Maps experience integrates stunning panoramic views of available locations, including relevant crowd-sourced imagery and viewpoints, including Photo Sphere integration. Google has also promised support for the Oculus Rift and the Leapmotion Controller, for those of us slightly ahead of the technological curve. Google has also added other interstellar features, where zooming out a bit further presents a blissfully accurate rendering of our planet, including accurate real-time cloud and planetary data.
    All in all, this is unequivocally the biggest upgrade to Google Maps in recent times and most likely helps Google leapfrog any advances by Microsoft or Apple to their mapping platforms, at least in the near future.
    So go on and sign up for the preview now. Google has promised invites to start rolling out tomorrow morning.
    Google Maps Preview



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