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Thread: Anandtech News

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    #4411

    Anandtech: SteelSeries Apex Gaming Keyboard Capsule Review

    RGB variants of mechanical keyboards are very popular nowadays, but what about those users that want to stick with a classic membrane keyboard and gamers on a budget? SteelSeries' Apex Gaming keyboard might be what they are looking for, as this membrane-based keyboard comes with a fully programmable layout, numerous macro keys and RGB backlighting.

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    #4412

    Anandtech: GlobalFoundries Acquires IBM’s Semiconductor Manufacturing Business; IBM B

    The history of the semiconductor manufacturing business is both a story of great success and great failure. On the one hand semiconductor manufacturing has allowed the creation of devices that have transformed society, and unusual for most technologies it has remarkably improved at a steady rate for over 40 years now, making Moore’s Law a reality. On the other hand the history of the semiconductor business has been one of a constant weed-out process, as every generation of technology has seen the number of players narrow as the cost and complexity of semiconductor manufacturing continues to grow. Compared to the early days only the richest and most powerful firms have survived, and today the price of progression has claimed another player: IBM.
    Today IBM has announced a remarkable, though not entirely unexpected deal. The company is announcing that they are transferring the bulk of their semiconductor business over to GlobalFoundries, essentially divesting themselves of the business entirely and getting out of chip fabricating altogether. But in a deal that is all too indicative of just how brutal the semiconductor manufacturing business is, IBM is not selling the business to GlobalFoundries or even giving it away for free; today’s deal will see IBM pay GlobalFoundries to take the business, with IBM handing over $1.5 billion in cash and working capital to GlobalFoundries in order to entice them to take over the business.
    A deal of some time in the making, IBM’s divestment of its semiconductor manufacturing business comes as a result of the business’s continued technological and financial troubles. The business has lost money for quite some time now as IBM has struggled to attract business to keep their fabs at capacity, as IBM’s POWER chip manufacturing volume isn’t enough to sustain the business on its own. Compounding matters, IBM has been behind the curve in process technology development, which has seen competitors and partners alike such as TSMC and Samsung take the lead in rolling out new manufacturing nodes and securing the lucrative contracts that come with being the leader.

    IBM East Fishkill (Image Courtesy Dutchess County Economic Development Corporation)
    By divesting themselves of their semiconductor manufacturing business, IBM is cutting loose a business that is losing them money, but it is also a necessary step to enable the consolidation of manufacturing rather than a dissolution of the business entirely. Though in better shape than IBM’s business, GlobalFoundries has their own struggles with technology and volume, so taking on IBM’s business will allow the two businesses to be consolidated and ideally a larger, stronger semiconductor manufacturer to emerge.
    Overall then, the deal sees GlobalFoundries taking on everything related to semiconductor manufacturing from IBM except for IBM’s semiconductor R&D division, which IBM will hold on to. This means GlobalFoundries is acquiring IBM’s existing fabs in Fishkill and Essex Junction, IBM’s engineers and other technical experts outside of their retained R&D division, IBM’s extensive semiconductor patent pool, and their commercial microelectronics (contract manufacturing) business. The important of IBM’s manufacturing expertise in particular should not be undersold, as while IBM hasn’t been a cutting-edge foundry, they will be an important factor in helping GlobalFoundries narrow the gap with its competition and prosper. Meanwhile to cap things off, GlobalFoundries will also be acquiring IBM’s foundry patronage, with IBM signing up to use GlobalFoundries for their 22nm, 14nm, and 10nm chips for the next 10 years.
    Finally, this acquisition also calls into question the future of the Common Platform alliance, the manufacturing alliance between IBM, GlobalFoundries, and Samsung. With IBM essentially bowing out of everything other than R&D and GlobalFoundries licensing Samsung’s 14nm process rather than licensing IBM’s or developing their own, Samsung is now the strongest member in a party of 2. How GlobalFoundries and Samsung continue this relationship – and more importantly GlobalFoundries’ role as a developer versus a customer/licensee – remains to be seen.


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    #4413

    Anandtech: Apple Q4 FY 2014 Fiscal Results - 21% Mac Growth And Strong iPhone Sales

    This afternoon, Apple released their financial results for Q4 2014, which ended September 27, 2014. Strong iPhone sales, as well as a resurgence in Mac sales, boosted the company’s revenue above the $40 billion USD guidance to $42.1 billion. Operating income came in at $11.165 billion, with a net income of $8.467 billion for the quarter. This resulted in an earnings per share of $1.43, which beat analysts’ expectations of $1.31 per share. Gross margin was a respectable 38% for the quarter, compared to 37% in Q4 2013.
    Apple declared a cash dividend of $0.47 per share which will be paid out to all shareholders of record as of November 10th, on November 13th. Over $20 billion was returned to shareholders in Q4 as part of the share buyback program and other market transactions.
    Apple Q4 2014 Financial Results (GAAP)
    Q4'2014 Q3'2014 Q4'2013
    Revenue (in Billions USD) $42.123 $37.432 $37.472
    Operating Income (in Billions USD) $11.165 $10.282 $10.030
    Gross Margin (in Billions USD) $16.009 $14.735 $13.871
    Net Income (in Billions USD) $8.467 $7.748 $7.512
    Margins 38.0% 39.4% 37.0%
    Earnings per Share (in USD) $1.43 $1.28 $1.19
    As is the norm, the iPhone was the star of the show. In September, Apple of course launched two new iPhone models which brought the total volume of devices sold to 39.272 million for the quarter, which is up 11.5% from the previous quarter and 16.2% from the same quarter a year ago. The iPhone 6 and 6+ are apparently selling very well, with Apple selling all of the units they are making at the moment. iPhones accounted for 56% of Apple’s revenue this quarter. With the iPhone 6 only being available for a couple of weeks this quarter, expect the units to jump significantly for Q1 2015, which began September 28.
    The surprise for this quarter was Mac sales, which grew an astonishing 21% year-over-year, and 25% sequentially. It is even more amazing when you consider that the MacBook Pro line only got a slight refresh last quarter, and the iMac, Mac Mini, and MacBook Air got no significant updates at all. Apple said that they “won back to school” and they certainly did as a percentage increase. Overall Mac sales were 5.52 million, as compared to 4.413 million last quarter and 4.574 million at the same time last year. With this increase, Apple stated that they have the highest PC sales percentage since 1995. Revenue for the Mac was also big, as would be expected with the gain in sales. Mac revenue is now back to number two overall for the company with $6.625 billion for Q4.
    Apple Q4 2014 Device Sales (thousands)
    Q4'2014 Q3'2014 Q4'2013 Seq Change Year/Year Change
    iPhone 39,272 35,203 33,797 +12% +16%
    iPad 12,316 13,276 14,079 -7% -13%
    Mac 5,520 4,413 4,574 +25% +21%
    iPod 2,641 2,926 3,498 -10% -24%
    iPad sales continue to be the thorn in Apple’s side these days, with a sales decrease for the third consecutive quarter. iPad sales fell to just 12.3 million, down from 14.1 million last year, which is a 13% drop. Clearly they are not giving up on the market, and the two new devices launched last week as well as the holiday season should put an end to the decline in sales for Q1. Apple said that iPad sales were ahead of iPhone sales over the same initial four years, so they are happy with where it is at, but still three straight quarters of sales decline is not what they would have been hoping for.
    The venerable iPod likely got the final unit and revenue breakdown, with the iPod going to be rolled into the new Services category, with the iPod being joined by Apple Pay, iTunes, Software and Services, Accessories, Beats, Apple TV, and other products in the new reporting category. iPod sales fell 24% from last year, with 2.6 million devices sold. Revenue came in at just $410 million (just!) for the quarter.
    Finally, iTunes/Software/Services was up 8% year-over-year with $4.6 billion for the quarter, with the App Store continuing to drive revenues for the Apple ecosystem.
    Apple Q4 2014 Revenue by Product (billions)
    Q4'2014 Q3'2014 Q4'2013 Revenue for current quarter
    iPhone $23.678 $19.751 $19.510 56.2%
    iPad $5.316 $5.889 $6.186 12.6%
    Mac $6.625 $5.540 $5.624 15.7%
    iPod $0.410 $0.442 $0.573 1%
    iTunes/Software/Services $4.608 $4.485 $4.260 10.9%
    Accessories $1.486 $1.325 $1.319 3.5%
    Outlook for Q1 2015 is a big boost for the holiday season. Revenue is expected to come between $63.5 and $66.5 billion with margins between 37.5 and 38.5 percent. Q1 will of course include more sales of the new iPhone, but also new product launches such as the iPads, and the Mac refresh we saw last week. Also new to the quarter will the Apple Pay, which was not available for Q4 2014. Apple divulged on the earnings call that it will not be charging anything to retailers or consumers for using the new pay system, but that they do have a financial arrangement with the financial institutions to earn money through the system. Details of those arrangements were kept confidential. In the end, if someone is paying, it will of course be the consumer even if it is just through product markups. We do not know though if the cost of the system will be any higher than the credit cards already charge, so it may amount to a zero anyway.
    Apple has been a company which has been printing money for a long time, and with the latest product launches that does not seem to be ending anytime soon. The one key here is Mac sales, which were very high, especially when compared to the PC industry as a whole which has recovered somewhat, but is possibly still at small decline overall for the year.
    Source: Apple Investor Relations


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    #4414

    Anandtech: Upgrading the SSD in Chromebook & MyDigitalSSD Super Boot Drive M.2 2242 S

    The majority of the Chromebooks tend to have 16GB of onboard storage with some high-end models having twice that. For the intended usage where everything is done in the web, that is sufficient, but when you need local storage for offline occasions (e.g. when traveling), 16GB or 32GB will not get you far. There is always the option of carrying external storage to expand the internal storage, but there is another alternative: upgrading the internal SSD. Read on to find out how the upgrade is done and how MyDigitalSSD's Super Boot Drive M.2 2242 SSDs does in our Chromebook tests, as well as how it fares as a standard SSD.

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    #4415

    Anandtech: Windows 10 Technical Preview Gets Its First Update

    Microsoft used the Windows Blog today to announce the availability of the first update to the Windows 10 Technical Preview, which was announced just three weeks ago. The new build is 9860, and contains several new features as well as bug fixes.
    I have been running Windows 10 since it was released. My initial install was into a Virtual Machine, and after using it as a VM for a while I installed it on my primary PC in order to get a good feel for it. I am still working on my initial thoughts for the new Windows, but, being a technical preview, it has a few bugs that made me switch back to Windows 8.1.
    In the blog post, Microsoft lays out the fact that there are bugs and features still missing which will be added later. Some of the interfaces have regressed in style and function as the new interfaces are being finished. While this is generally a normal process for software development, we do not normally get such early access to a pre-release version of Windows, so we are also along for the ride. Windows 8, for example, had a very early developer preview, and then a consumer preview came later which added a lot of additional features and functionality. This round, the features will be added to the current preview for all of the people in the Windows Insider program to get a taste of them.
    The first big new feature, which debuted on Windows Phone 8.1, is Action Center. The Windows 10 build is adding this as a notification center, but at the moment is only enabling basic functionality. The quick actions, prominent in Windows Phone, will be coming later. Action Center is now available in the System Tray for easy access. One nice feature is that it will be available to desktop apps as well as Universal Apps. I expect it to also carry the Windows Phone customizations so you can select which apps you want to display in the notification list as well, in the event you have an app that likes to steal the show.
    Action Center is not the only feature from Windows Phone to come to Windows 10. Battery Saver is also present in the new build. As with Windows Phone, you can set this to be on which reduces background tasks, or you can have it set to come on automatically when the battery is at a certain percentage. Right now, the latter settings are greyed out.
    Yet another Windows Phone feature which helps you keep track of data usage is Data Sense, which is also new to this build. Data Sense keeps track of all wireless network data use, and can keep cellular based connections in check by limiting how much data is available and giving the user a graphical listing of how much data is remaining, as well as which apps are consuming the most packets. Hopefully they add the ability to track wired network traffic as well.
    Windows 10 focuses a lot on the keyboard and mouse, so Microsoft has added many new keyboard shortcuts for those that like to keep their hands on their typing device:

    • Snapping window: WIN + LEFT or RIGHT (can be used with UP or DOWN to get into quadrants)
    • Switch to recent window: ALT + TAB (unchanged) – Hold shows new Task view window view, let go and switches to app.
    • Task view: WIN + TAB – New Task view opens up and stays open.
    • Create new virtual desktop: WIN + CTRL + D
    • Close current virtual desktop: WIN + CTRL + F4
    • Switch virtual desktop: WIN + CTRL + LEFT or RIGHT
    • Move active app to another monitor: WIN + SHIFT + LEFT or RIGHT

    Virtual desktops are also new to Windows 10, and based on user feedback, Microsoft has added an animation to make it easier for a user to know when they are switching destkops. This was one suggestion which was added from over 250,000 pieces of feedback already generated by the preview. Microsoft goes into detail about how the process works and explains why some feedback may take longer to add to the build than others.
    Windows 10 build 9860 now offers users earlier access to some of the code. In the PC Settings, you can select which line of Preview Builds you want. Some people will want every update as soon as it is available, whereas others may want to hold off and wait for more of the bugs to be worked out first. Windows 10 is accommodating all of these users in the preview builds by allowing you to choose how fast you get the new code.
    Windows 10 is certainly a big departure from Windows 8, and not just in desktop use. Having such early access to the previews, and having Microsoft actively requesting and implementing user feedback is a big change from the Steven Sinofsky (former President of the Windows Division) ways. While the technical preview is generally pretty good, it is not as polished as something like Windows 7 or 8.1, but if you want to check it out, visit preview.windows.com and sign up.
    My copy of Windows 10 is updating right now to the new build, and once it is completed I hope to have another post with initial thoughts of the new Windows soon.
    Source: Windows Blog


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    #4416

    Anandtech: Interacting with HTPCs: Adesso Keyboard Options Reviewed

    There are many options in the market for users wanting to interact with HTPCs and media streamers. In this short piece, we review the keyboard / trackball / touchpad options from Adesso and look at how they stack up against the Logitech K400 and some of the options from IOGEAR and SIIG that we have reviewed before.

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    #4417

    Anandtech: Google Introduces Inbox for Gmail

    Today Google announced a new Gmail related product that has been years in the making. It's called Inbox, and it's a re-imagining of the email inbox to adapt to the changes in how email is used that have occurred over the past few decades. With email becoming more prominent, and increasingly focused on sending media as well as text, there have always been initiatives to better adapt the email inbox to these changes. Last year Google introduced categories to the Gmail inbox which sorts emails into different sections such as Social emails, Promotions, and Updates. Inbox expands upon these concepts to better organize your mail.
    Bundles are a new feature within Inbox that expand upon categories by grouping emails into specific groups. For example, all purchase receipts and financial statements are grouped together so they can be easily found and navigated. Inbox can also group emails based on ways you specify.
    Highlights is a feature that grabs the relevant information from emails and presents it in an easily readable manner. Google claims Inbox will even add additional information not explicitly stated in emails like package tracking status or flight times.
    Reminders allows the user to set reminders from within the app, and Assists are cards that Google will bring up with information that may help a user complete a task they have reminded themselves to do. These can also be snoozed if they come up at an inconvenient time.
    Inbox is currently in a closed beta, and Google is already sending out the first round of invitations to users. Users who are invited will be able to invite their friends to join the beta program as well. Users can also email inbox@google.com to get invites as soon as the next wave becomes available. Google has put together a video explaining the features and benefits of Inbox, which has been embedded below.

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    #4418

    Anandtech: AMD APU Price Cuts and Bundles, October 2014

    AMD officially announced price cuts on their current APU product stack yesterday, which means the cost of a "mainstream" AMD system is now $20-$30 lower than before. Here's the quick rundown of features and pricing for the affected APUs, which include both the new Kaveri APUs as well as previous generation Richland APUs:
    AMD APU Pricing, October 2014
    Kaveri APUs
    A-series APU Model CPU/GPU Cores CPU Clock Graphics GPU Clock TDP (cTDP) MSRP (USD)
    A10-7850K 4CPU + 512GPU 3.7-4.0 R7 720 95 (65/45) $143
    A10-7800 4CPU + 512GPU 3.5-3.9 R7 720 65 (45) $133
    A10-7700K 4CPU + 384GPU 3.4-3.8 R7 720 95 (65/45) $123
    A8-7600 4CPU + 384GPU 3.1-3.8 R7 720 65 (45) $92
    A6-7400K 2CPU + 256GPU 3.5-3.9 R5 756 65 (45) $58
    Richland/Trinity APUs
    A10-6800K 4CPU + 384GPU 4.1-4.4 8670D 844 100 $112
    A8-6600K 4CPU + 256GPU 3.9-4.2 8570D 844 100 $92
    A4-6300 2CPU + 128GPU 3.7-3.9 8370D 760 65 $34
    A4-5300 2CPU + 128GPU 3.4-3.7 7480D 723 65 $31
    A4-4000 2CPU + 128GPU 3.0-3.2 7480D 720 65 $27
    Obviously there are differences between the Kaveri and Richland/Trinity platforms and APUs, so keep in mind that Kaveri requires a socket FM2+ motherboard while Richland/Trinity uses socket FM2 (though there are boards that support both chips). The Kaveri graphics are also GCN based while Richland/Trinity use the older VLIW4 architecture, so you can't simply compare the number of GPU cores and clock speed to determine which is faster. The CPU architectures are also different, Steamroller for Kaveri and Piledriver for Richland. Finally, Kaveri APUs support Configurable TDP (cTDP), which allows you to run the APU at lower power targets while potentially giving up a bit of performance in fully loaded situations.
    In terms of performance, the fastest AMD APUs basically match up against the Core i3 Intel parts on the CPU side, while the GPU portion of the APUs tends to be quite a bit faster. You can legitimately run most games at moderate details with the Kaveri R7 options, while in many cases Intel's HD 4600 will need to drop the resolution and/or quality to reach reasonable frame rates. As for Kaveri vs. Richland, the CPUs end up mostly being equal (Kaveri wins some tests and Richland wins others) while the GPU favors Kaveri.
    Besides the price drops, AMD is also announcing a gaming bundle through the end of October for their A10 APUs (7850K, 7800, 7700K, 6800K, and 6790K): purchasers of one of those APUs can select one of Murdered: Soul Suspect, Thief, or Sniper Elite 3 using the code that comes inside the box. Alternatively, the code can be used to purchase Corel Aftershot Pro 2 for $5 (instead of the normal $60+).
    Finally, AMD notes that the above price changes may take some time to show up at retailers. Checking Amazon and Newegg, it looks like the APUs are still priced a bit higher than the suggested prices in the above table. I've linked the prices, and all of the Kaveri APUs remain $15-$25 than the MSRP. The faster Richland APUs on the other hand are much closer to the above prices, but the budget APUs tend to be closer to $15 above MSRP right now. Most of the prices should sort themselves out in the coming days, but you'll want to shop around. Note that there are other APUs that AMD did not specifically list in the price cuts, so prices may or may not decrease on those parts.


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    #4419

    Anandtech: NVIDIA 344.48 WHQL Drivers Available; DSR Added To Fermi & Kepler

    NVIDIA just released their latest driver updates today, bringing us up to version 344.48. These are WHQL certified drivers, and they're also Game Ready for several upcoming titles. NVIDIA specifically calls out Civilization: Beyond Earth (launching tomorrow), Lords of the Fallen (coming October 28), and Elite: Dangerous (a Kickstarter game currently available in Beta form). You can snag the drivers at the usual place, or if you're like most people and are running a desktop GPU on Windows 7/8.1 64-bit, here's the direct link; the drivers are also available for most NVIDIA laptops.
    Looking over the complete release notes, the 344.48 drivers also bring DSR (Dynamic Super Resolution) support to Kepler and Fermi GPUs, there are a few tweaks to upcoming games (e.g. Assassin's Creed Unity notes that control panel FXAA is disabled), and SLI profiles have been added for ten new games. There are no specific details on performance improvements with the new drivers, which is insteresting as usually about a month or two after a major GPU launch (i.e. GM204), NVIDIA will further refine their drivers to extract more performance; perhaps we'll see some performance enhancements in the near future for GM204 owners.


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    #4420

    Anandtech: Benchmarked – Civilization: Beyond Earth

    One of the longest running gaming franchises around, the Civilization series goes all the way back to my high school years. There have been many changes along the way, but the core turn-based strategy gameplay remains. With this latest release, Civilization once again heads beyond the confines of our planet. What sort of hardware does it require to run the game, and does this fifth Mantle enabled title add anything new to the mix? That's what we're here to find out.

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