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Thread: Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command

  1. Registered TeamPlayer MRBUCKET's Avatar
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    Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command
    #11

    Re: Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command

    Quote Originally Posted by SmokenScion View Post
    I don't play any leaving dead games, but this line is kinda whacky.

    Its common for this to be used in cs 1.6 or cs:s, just makes your crosshair not expand when you shoot

  2. Registered TeamPlayer ¤[BlitzKrieg]¤'s Avatar
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    Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command
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    Steam ID: blitz_boy ¤[BlitzKrieg]¤'s Originid: Epithite
    #12

    Re: Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command

    Not sure what the fuss is about.. been using this dynamic for 5 years since I started gaming in CS:S

    BlitzKrieg: Just know that I love you.
    MaximusBoomus: sigh knowing isnt enough these days... I need your black hoody man twisting my nipples

  3. Registered TeamPlayer MeBad's Avatar
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    Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command
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    Steam ID: 76561197977358596
    #13

    Re: Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command

    Quote Originally Posted by Kanati8869 View Post
    Not entirely sure how I feel about changing the crosshairs stuff... :/
    I left the default settings in the explaination next to the commands so you can change them back if you don't like it. And as Dawkins pointed out the spray is still the same, it just stops the crosshair animation- same thing as turning dynamic crosshair off in CSS.
    Did I say that or was I just thinking it?

  4. Registered TeamPlayer SmokenScion's Avatar
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    Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command
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    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #14

    Re: Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command

    Ah see I don't know shit, and probably should kept my mouf shut. But I learned something.

  5. Registered TeamPlayer B-@-n-@-n-@'s Avatar
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    Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command
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    Gamertag: dromy1
    #15
    That's what matters most! So maybe play l4d2 now so you learn more?? Lol..


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  6. Registered TeamPlayer
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    Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command
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    Steam ID: 76561197969421332
    #16

    Re: Basic autoexec.cfg to adjust rates, lerp, crosshair, and use force command

    Good read:
    https://developer.valvesoftware.com/...yer_Networking

    Tips (from VALVE)
    Don't change console settings unless you are 100% sure what you are doing
    Most "high-performance" setting cause exactly the opposite effect, if the server or network can't handle the load.
    Don't turn off view interpolation and/or lag compensation, It will not improve movement or shooting precision.
    Optimized setting for one client may not work for other clients.
    Do not just use settings from other clients without verifing them for your system.
    If you follow a player in "First-Person" as a spectator in a game or SourceTV, you don't exactly see what the player sees
    Spectators see the game world without lag compensation.

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