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Thread: Tanks Killed

  1. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    PSN ID: Mr_Blonde_OPS Steam ID: 76561197997819398 Mr_Blonde_OPS's Originid: Mr_Blonde_OPS
    #11

    Re: Tanks Killed

    Probably played "Noob" difficulty for 2 hours on campaign, where he could kill a Tank with one pistol shot. Nine is more impressive knowing you did it on RVS against real players. All that other bullshit doesn't even count.

  2. Registered TeamPlayer ¤[BlitzKrieg]¤'s Avatar
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    Steam ID: blitz_boy ¤[BlitzKrieg]¤'s Originid: Epithite
    #12

    Re: Tanks Killed

    I did mine on realism expert co-op
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    BlitzKrieg: Just know that I love you.
    MaximusBoomus: sigh knowing isnt enough these days... I need your black hoody man twisting my nipples

  3. Registered TeamPlayer
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    #13

    Re: Tanks Killed

    Aren't tank kills on a team game meaningless anyway? It doesn't consider who did how much damage, just who landed the last shot, right? So you could get owned right at the start, be lying on the ground while your teammates do all the work and just land the last lucky pistol shot and get the "kill".

    I think that L4D stats and rank are a really difficult thing to evaluate. KPM is a pretty good indicator, but pipes and mollies can skew those numbers too. Total points vs total play time is pretty interesting, but really I think that more weight needs to be given too killing SI (or maybe damage to SI), clearing teammates (with more points given for faster clears), and protecting teammates (it would be really cool if there was a way to measure protecting a incap'ed player who is being helped up).

    On SI, it would be cool if there was a way of scoring combo hits: points for doing damage within a certainly amount of time of a teammate doing damage and maybe "assist points" where setting up a charge with a smoke or jockey would earn some "ding, ding, ding".

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