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Thread: Any way to stop the griefers?

  1. Junior Member
    Join Date
    11-22-08
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    20
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    #21
    Well I dunno about the PC version, but on the 360 people from one team can't vote to kick out people from the other team. And even if you do try to vote someone out they get plenty of time to cause as much trouble as they can before they're kicked out, then they come back in not even 20 seconds later.

    And I'd be a little nervous about that TK stat tracker thing. I prefer to use the auto shotty, and most of the time I'm careful about my aim, but occasionally people run infront of me or stand suddenly when they were kneeling and they get shot. Been a few times someone's gotten puked on so they crouch and start meleeing, so I turn to help shoot the zombies off and someone else runs up to help melee, gets shot then complains about it.

  2. Feet under the table
    Join Date
    11-26-08
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    #22
    I just played L4D on XBL, and I must say, verses with randoms sucks major ass. I, for one, am glad that I have a regular team to play with. I joined a random campaign and got matched with 4 fucktards. None of them stuck together, helped each other out, or communicated (unless they were saying, "Uh, where am I supposed to go?").

  3. Hi, my name is...
    Join Date
    12-03-08
    Posts
    60
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    #23
    I agree we need to stop the bots from freeking grieving us so much!

    I'm unloading bullets into the zombie horde, and Louis decides to run his dumb rump right in front of me AND STOPS!. >(

    I get dragged off by a smoker, the bots sit around a shoot at the one zombie or just stare at me.

    I'm personally surprised i've gotted some of my achievements. They are worse than the mortar grievers in RTCW:ET

  4. Hi, my name is...
    Join Date
    11-06-08
    Posts
    94
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    #24
    Quote Originally Posted by Yarbo View Post

    The reason for this is that Microsoft has a very extensive quality assurance system in place
    Quote Originally Posted by amosf View Post
    Thanks mate, I needed a laugh.



    Same here

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