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Thread: Just in the head !!!
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12-11-08, 05:07 PM #1
English is good.
There is a way of reducing the damage done by non-headshots. Not sure if this can take it to zero or not. Not sure how to do it either (sorry).
Look for the thread about "Expert not hard enough". I spotted a segment of code that would work.
On another note, this mode would get boring fast - especially against a horde.
And welcome to the forums.
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12-11-08, 06:08 PM #3
z_non_head_damage_factor_easy 0.15
z_non_head_damage_factor_expert 0.15
z_non_head_damage_factor_hard 0.15
z_non_head_damage_factor_normal 0.15
These mean infected will be more resistant so you'll have to shoot many more bullets in order to kill them, so you are forced to aim to the head if you want to kill them quickly. If you reduce it to 0.001 the only way to kill them will be headshots. That's too extreme for me. I was playing that for a while and I didn't like the fact that all the corpses that I left lacked their heads. Moreover, I've heard that using special weapons has no effect if they only receive damange in their heads. Anyone can confirm this? Try the values above. I think it's a good balance.
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12-12-08, 12:24 AM #4
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02-26-12, 08:00 AM #6
Mod
Hi. I'm compiling a list of cvar commands to create a ramero-esque zombie mod. I want them to walk. No specials. And headshots are basically the only way to take the common out fast. I have the list of commands, but I'm curious as to know if its possible to make it an add-on so it can be toggled in the add-on menu in the l4d2 game instead of having to remove it and replace it in the autocfg.exe file. Looking forward to your advice :waves:
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