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Thread: Just in the head !!!

  1. Registered TeamPlayer AzH's Avatar
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    02-15-05
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    #1
    English is good.

    There is a way of reducing the damage done by non-headshots. Not sure if this can take it to zero or not. Not sure how to do it either (sorry).

    Look for the thread about "Expert not hard enough". I spotted a segment of code that would work.

    On another note, this mode would get boring fast - especially against a horde.


    And welcome to the forums.

  2. Senior Member
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    12-09-08
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    #2
    would molotovs just be completely removed then?

  3. Junior Member
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    #3
    z_non_head_damage_factor_easy 0.15
    z_non_head_damage_factor_expert 0.15
    z_non_head_damage_factor_hard 0.15
    z_non_head_damage_factor_normal 0.15

    These mean infected will be more resistant so you'll have to shoot many more bullets in order to kill them, so you are forced to aim to the head if you want to kill them quickly. If you reduce it to 0.001 the only way to kill them will be headshots. That's too extreme for me. I was playing that for a while and I didn't like the fact that all the corpses that I left lacked their heads. Moreover, I've heard that using special weapons has no effect if they only receive damange in their heads. Anyone can confirm this? Try the values above. I think it's a good balance.

  4. On the way to greater things
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    11-22-08
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    #4
    Quote Originally Posted by Elaphe View Post
    z_non_head_damage_factor_easy 0.15
    z_non_head_damage_factor_expert 0.15
    z_non_head_damage_factor_hard 0.15
    z_non_head_damage_factor_normal 0.15
    Just tried these and I'm actually lovin' it. Now if someone could figure out how to stop the running animation I'd be closer to having classic Romero zombies. I'm a zombie purist, what can I say heh. :zombie14:

    Btw, what's the command for removing bosses?

  5. On the way to greater things
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    11-22-08
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    #5
    Wow great list! Thanks man, I'll try these out tonight when I get off work and see what I can do.

  6. Just getting started
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    02-26-12
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    #6

    Mod

    Hi. I'm compiling a list of cvar commands to create a ramero-esque zombie mod. I want them to walk. No specials. And headshots are basically the only way to take the common out fast. I have the list of commands, but I'm curious as to know if its possible to make it an add-on so it can be toggled in the add-on menu in the l4d2 game instead of having to remove it and replace it in the autocfg.exe file. Looking forward to your advice :waves:

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