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Thread: Record keeping - information on players

  1. Staff of the Forums +5
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    11-18-08
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    #11
    Most of the achievements are just gotten over time...not many of them are actually feats.

    The system was primarily meant to track the "griefer" moves like TKing and such, not so much "This guy hasn't killed 40,000 infected yet...he blows". People who made themselves into a problem would find it harder and harder to find people to play with.

  2. Junior Member
    Join Date
    12-15-08
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    #12
    In my experience no one TKs they just get you killed by not paying attention, idk how one would track the guy who rushes ahead and never looks back, alerting infected that the teammates have to slow down and deal with. That guy lets his team take all the damage, and then everyone gets pwned. Or the guy who wanders around the map not knowing where to go, alot of idiot moves are not easily tracked.

  3. On the way to greater things
    Join Date
    12-18-08
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    #13
    Actually, you will find the occasional person on L4D (I have on two occasions) who will deliberately shoot his team mates, throw pipe bombs at you and be generally annoying.

  4. Senior-Senior Member
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    12-18-08
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    #14
    surely it wouldn't be that hard to create a player tracking system in pearl or c++ for a server .... they have them for cs:s ... ya never know there could be one in dev right now

  5. Just getting started
    Join Date
    12-17-08
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    #15
    Quote Originally Posted by Vitamin Carrot View Post
    surely it wouldn't be that hard to create a player tracking system in pearl or c++ for a server .... they have them for cs:s ... ya never know there could be one in dev right now
    Thought I'd chyme back in to the thread I created.

    They have released something like that,
    Left 4 Dead Stats Parser released December 18th.

    I haven't tried it out, or seen it in action yet.

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