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Thread: Left 4 Deadford

  1. Just getting started
    Join Date
    01-08-09
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    #1
    Keep an eye on the blog, although you wont see much in the way of screens until the SDK is released. I will be updating it lots and quite regularly as i work on the project almost every day. thanks for the kind words

  2. Junior Member
    Join Date
    01-19-09
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    #2
    Just don't forget to lay corpses in the map. You know, blood splatters, bits of people. That kind of stuff gives the other 4 campaigns that cinematic feel.

  3. Just getting started
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    01-08-09
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    #3
    Naturally


  4. Join Date
    01-14-09
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    #4
    Sweet man, I'll keep a watch on your blog

  5. Junior Member
    Join Date
    01-20-09
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    #5
    Quote Originally Posted by Koni View Post
    Hi all, just recently posted my hello message in the lobby. Thought i'd make a proper post about the campaign I've started working on.
    Left 4 Deadford is a campaign based in my home town, survival in a british market town. All the levels are designed using maps of the area, taking the most interesting routes through the roads, gardens, parks etc of the town.
    Im an unemployed level designer, so i have a lot of time on my hands, so this is is my way of keeping busy. I have been using source since it was released, so im glad i have the chance to finally make the zombie levels that i've always wanted to do.
    You can follow my progress on my blog at Left 4 Deadford

    Its all very early at the moment, only started last night planning this, got quite a bit of planning left to do before I can get on with making the actual levels. Hopefully valve will release the sdk update soon as I hate to use extracted game files Hope you guys enjoy following it.
    Sounds great. Looking forward to it!

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