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Thread: New problem: map crashes (?)
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05-23-09, 10:34 AM #1
New problem: map crashes (?)
I have really a strange problem. I have a file. I load it. I start it, and everything works. I can add things and i receive no errors, and the map keeps starting. I take this file, save as "file2". Open "file2" (that is exactly the same map, just resaved), compile the map, left 4 dead starts loading the map....BUM, again at the editor. I mean it doesn't write any error in the log, but the map doesn't start. If I take the older file, it starts. I can't continue this way.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Operazione Basel\backup\Condominio11_broke"
Valve Software - vbsp.exe (May 6 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Operazione Basel\backup\Condominio11_broke.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 464 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Operazione Basel\backup\Condominio11_broke.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (356593 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1102 texinfos to 734
Reduced 253 texdatas to 218 (11590 bytes to 10029)
Writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Operazione Basel\backup\Condominio11_broke.bsp
3 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\reslists\condominio11_broke.dict
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\reslists_xbox\condominio11_broke.di ct
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Operazione Basel\backup\Condominio11_broke"
Valve Software - vvis.exe (May 6 2009)
2 threads
reading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\operazione basel\backup\Condominio11_broke.bsp
reading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\operazione basel\backup\Condominio11_broke.prt
642 portalclusters
1883 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (70)
Optimized: 2138 visible clusters (0.00%)
Total clusters visible: 126766
Average clusters visible: 197
Building PAS...
Average clusters audible: 571
visdatasize:97652 compressed from 112992
writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\operazione basel\backup\Condominio11_broke.bsp
1 minute, 10 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\operazione basel\backup\condominio11_broke.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Operazione Basel\backup\Condominio11_broke"
Valve Software - vrad.exe SSE (May 6 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\operazione basel\backup\Condominio11_broke.bsp
Setting up ray-trace acceleration structure... Done (3.19 seconds)
4224 faces
225421 square feet [32460704.00 square inches]
132 Displacements
1525 Square Feet [219631.14 Square Inches]
4224 patches before subdivision
25918 patches after subdivision
47 direct lights
BuildFacelights: 0...1...2...3...4
WARNING: Too many light styles on a face at (-1576.000000, -168.000015, 377.000000)
...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 1378890, max 299
transfer lists: 10.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(12665, 12752, 10119)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2937, 2821, 1767)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1242, 1122, 592)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(528, 451, 196)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(246, 200, 74)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(117, 91, 29)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(57, 43, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(29, 21, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(15, 10, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(8, 5, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(4, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0132 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 1007/8192 12084/98304 (12.3%)
brushsides 6464/65536 51712/524288 ( 9.9%)
planes 2796/65536 55920/1310720 ( 4.3%)
vertexes 6929/65536 83148/786432 (10.6%)
nodes 1339/65536 42848/2097152 ( 2.0%)
texinfos 734/12288 52848/884736 ( 6.0%)
texdata 218/2048 6976/65536 (10.6%)
dispinfos 132/0 23232/0 ( 0.0%)
disp_verts 12084/0 241680/0 ( 0.0%)
disp_tris 19776/0 39552/0 ( 0.0%)
disp_lmsamples 9286/0 9286/0 ( 0.0%)
faces 4224/65536 236544/3670016 ( 6.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3450/65536 193200/3670016 ( 5.3%)
leaves 1342/65536 42944/2097152 ( 2.0%)
leaffaces 5647/65536 11294/131072 ( 8.6%)
leafbrushes 1904/65536 3808/131072 ( 2.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 35730/512000 142920/2048000 ( 7.0%)
edges 21676/256000 86704/1024000 ( 8.5%)
LDR worldlights 47/8192 4700/819200 ( 0.6%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 721/32768 7210/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14091/65536 28182/131072 (21.5%)
cubemapsamples 20/1024 320/16384 ( 2.0%)
overlays 278/512 97856/180224 (54.3%)
LDR lightdata [variable] 1938992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 97652/16777216 ( 0.6%)
entdata [variable] 217298/393216 (55.3%)
LDR ambient table 1342/65536 5368/262144 ( 2.0%)
HDR ambient table 1342/65536 5368/262144 ( 2.0%)
LDR leaf ambient 1470/65536 41160/1835008 ( 2.2%)
HDR leaf ambient 1342/65536 37576/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/41240 ( 0.0%)
pakfile [variable] 1872409/0 ( 0.0%)
physics [variable] 356593/4194304 ( 8.5%)
physics terrain [variable] 19037/1048576 ( 1.8%)
Level flags = 0
Total triangle count: 13501
Writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\operazione basel\backup\Condominio11_broke.bsp
22 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FastFindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\operazione basel\backup\Condominio11_broke.rad
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\operazione basel\backup\condominio11_broke.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\Operazione Basel\backup\Condominio11_broke.bsp" "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\maps\Condominio11_broke.bsp"
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" -toconsole -dev -console +sv_lan 1 +map "Condominio11_broke"
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05-23-09, 10:56 AM #2
Ok, just tried again to be sure.
I open FILE1. Map compiled, the game starts i can go round the map every object is in place and everything OK.
I DON'T CHANGE anything in the map. The FILE1 remains the same. I save FILE1 as FILE2. I close FILE1. I open FILE2 (which is exactly the same), compile the map, L4D loads the map with the progress bar, and CRASH, return to editor.
I really can't understand.
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05-23-09, 12:24 PM #4
Yes, of course. The one released as 'L4D SDK'.
I can't continue, because i need to save the file when I add things. And if I do that, the map won't start. It doesn't start even from the game (launch the game - load the map), instead of starting the map from the editor.
I think already that file is 'broken'. I mean it works, but when I save again it, it saves also 'broken' things.
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05-23-09, 12:52 PM #5
Oh, the only solution I can think is to take a previous STABLE file (a file that even if a save twice or three times keeps working) and add step by step (again...) all the props and walls i had. Because now with the final file no error is shown...and I can't know what to repair.
I hate this, because I have always to go back and do everything again (everything i saved from one file to another, i mean). Repairing the final file would be much better.
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05-23-09, 01:02 PM #6
ok, i went back through my backups....and one or two previous files work the same way: i open them, resave them with different names, the map won't start.
I've found the last 100% working file. I save it with another name, and it keeps starting without problems, as it should be. The biggest problem, like I said, is that i have to rebuild lots of things -_-
Damn, this editor is not comfortable at all. Too strange this problem to be noticed the first time...
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05-25-09, 03:40 AM #7
Ok I won't open a new thread because I'm writing all the time new threads....
Just tell me if the map here starts on your computer. As I said, the file is well compiled, check for problems gives no errors....the game loads it and then crashes. Sometimes I can see the first screen half a second (at the spawn point) and then crash, sometimes it crashes just after the loading.
RapidShare Webhosting + Webspace
I really can't understand. From the last working file, I added only some textures, some prop statics, a light with a cubemap and a room without furniture. And it doesn't start.
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