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Thread: Finale Scoring

  1. Community Staff
    Join Date
    02-21-09
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    #1

    Finale Scoring

    Hey guys, I was over at the Steam forums and saw a very interesting thread which proposes a very good idea in my opinion and decided to pass it along the line, and seeing what this community thinks about it.

    Rethink finale scoring for competitive play? - Page 2 - Steam Users' Forums

    Basically - it's asking for a more decisive scoring calculator for the finale, in terms of distance. As is, If we make it to the Last tank/rescue vehicle, we get the same amount of points than a team who gets wiped out by the first tank.

    At the very least I think that distance should be calculated to the rescue vehicle, not to pressing the button. For the most part, any decent team will be able to make it to call the rescue vehicle, basically making it so that if both teams die, the finale is virtually nonexistant/redundant.

    Discuss!

  2. Junior Member
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    #2
    Just on a snap response, I would have to point out that this would mean everyone would automatically set up camp on the docks (for example).

    There might be an argument for how long you last, but I wouldn't be making it.

    Your scores on the actual final itself might be even, but what if one team is looking to make up lost points from an earlier round.

    To be honest, I don't really look at the scores; if the game was fun, I'm happy either way if I win or lose...

  3. On the way to greater things
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    #3
    As it stands, going into the finale with a tiny points advantage will give you the win 95% of the time.

    I'd give 50 points for pushing the button, and 25 more distance points for each tank defeated.

  4. Community Staff
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    #4
    Quote Originally Posted by Infinite Monkey View Post
    Just on a snap response, I would have to point out that this would mean everyone would automatically set up camp on the docks (for example).

    There might be an argument for how long you last, but I wouldn't be making it.

    Your scores on the actual final itself might be even, but what if one team is looking to make up lost points from an earlier round.

    To be honest, I don't really look at the scores; if the game was fun, I'm happy either way if I win or lose...
    No, sorry if you misinterpretted what I said, I meant by distance in that, how many tanks you kill, determines your "distance" or scoring.

    As is, if you kill all the tanks but die at the rescue vehicle, you get the same score as someone who died right as they pressed the button.

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