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Thread: Fixes for survivors.

  1. Junior Senior Member
    Join Date
    06-27-09
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    #1

    Fixes for survivors.

    • Give less medkits because this is extremely retarded they should give pills instead or something.
    • Make autoshotguns less damage because this is uber retarded.
    • Make sniper rifle reload faster.
    • Make door to safehouse be able to be broken("break the lock" after 10 of specials hits for example and it takes 1 minute for them to be closed again).
    • Remove all places where you can't spawn close to survivors because it's abusive shit.

  2. Left 4 Dead
    Join Date
    12-11-08
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    #2
    Quote Originally Posted by Z00M View Post
    • Give less medkits because this is extremely retarded they should give pills instead or something.
    • Make autoshotguns less damage because this is uber retarded.
    • Make sniper rifle reload faster.
    • Make door to safehouse be able to be broken("break the lock" after 10 of specials hits for example and it takes 1 minute for them to be closed again).
    • Remove all places where you can't spawn close to survivors because it's abusive shit.

    I notice alot of people complain about med kits. But the way i look at it is, med kits are the rewards for not rushing. Just because you have a team near death doesn't mean they should die. When i play with friends we always look everywhere for med kitts just to try and keep a high health bonus. Take away health packs and everyone will just mad rush and make this game boring.

    Leave autoshottys alone, i personally think shottys suck so i don't understand why you would wanna nerf the damage.

    Hunting rifle reloading a lil faster would be nice but not a big deal.

    The whole door thing made really no sense. They call it the safe house for a reason.


    ANd you pretty much lost me on the last thing.
    !!!WiCkEd VOooOdooooO TerRrroRR!!!
    http://www.youtube.com/watch?v=DHwvpGX-JBU

  3. Smoker
    Join Date
    06-11-09
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    #3
    Near spawning makes sense, I hate how there is always something random shit like plants in some corner when you need quickly spawn.

  4. Community Staff
    Join Date
    02-21-09
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    #4
    I agree with the med-kits, to a degree.

    I think there should still be Medkits, just not as many - or atleast make it so both teams get the same amount of med kits. MY team is thorough. Very thorough. And there will be times when the opposite team gets 6-8 medkits, and we'll only get 3-4. Now I understand there is a "Random game" aspect the Developers wanted to instill, but that doesn't mean one team should be given THAT big of an edge.

    I would just like, at most - 4 extra medkits a map, at the very most. (for the Level 3 maps)

    2) Auto-shotguns fine, as is.

    3) Agreed - wouldn't mind it.

    4) It's called a saferoom for a reason, kind of negates the purpose of it.

    5) What do you mean by this?

  5. Zombie Rat
    Join Date
    07-04-09
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    #5
    Quote Originally Posted by I Redemptionx I View Post
    5) What do you mean by this?
    Have you ever seen the message, "Can't spawn here - Too close to Survivors"? It happens pretty often, at least for me. Say, there's a survivor against a wall in a room and you try spawning on the other side of the wall in a different room. Not allowed: you're too "close."

    That's not the best example, and it's usually doesn't happen too often, but it is pretty frustrating when it does.

  6. Feet under the table
    Join Date
    02-05-10
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    #6
    The only thing I agree with is the med-kit idea because all the other things are there for a purpose.

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