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Thread: Fixes for survivors.
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07-05-09, 07:20 AM #1
Fixes for survivors.
- Give less medkits because this is extremely retarded they should give pills instead or something.
- Make autoshotguns less damage because this is uber retarded.
- Make sniper rifle reload faster.
- Make door to safehouse be able to be broken("break the lock" after 10 of specials hits for example and it takes 1 minute for them to be closed again).
- Remove all places where you can't spawn close to survivors because it's abusive shit.
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07-05-09, 12:59 PM #2
I notice alot of people complain about med kits. But the way i look at it is, med kits are the rewards for not rushing. Just because you have a team near death doesn't mean they should die. When i play with friends we always look everywhere for med kitts just to try and keep a high health bonus. Take away health packs and everyone will just mad rush and make this game boring.
Leave autoshottys alone, i personally think shottys suck so i don't understand why you would wanna nerf the damage.
Hunting rifle reloading a lil faster would be nice but not a big deal.
The whole door thing made really no sense. They call it the safe house for a reason.
ANd you pretty much lost me on the last thing.!!!WiCkEd VOooOdooooO TerRrroRR!!!
http://www.youtube.com/watch?v=DHwvpGX-JBU
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07-06-09, 05:10 PM #4
I agree with the med-kits, to a degree.
I think there should still be Medkits, just not as many - or atleast make it so both teams get the same amount of med kits. MY team is thorough. Very thorough. And there will be times when the opposite team gets 6-8 medkits, and we'll only get 3-4. Now I understand there is a "Random game" aspect the Developers wanted to instill, but that doesn't mean one team should be given THAT big of an edge.
I would just like, at most - 4 extra medkits a map, at the very most. (for the Level 3 maps)
2) Auto-shotguns fine, as is.
3) Agreed - wouldn't mind it.
4) It's called a saferoom for a reason, kind of negates the purpose of it.
5) What do you mean by this?
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07-06-09, 05:19 PM #5
Have you ever seen the message, "Can't spawn here - Too close to Survivors"? It happens pretty often, at least for me. Say, there's a survivor against a wall in a room and you try spawning on the other side of the wall in a different room. Not allowed: you're too "close."
That's not the best example, and it's usually doesn't happen too often, but it is pretty frustrating when it does.
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