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Thread: A Good Special Infected Idea (Trust Me)
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09-26-09, 11:50 AM #23
The Spitter will help a little against rushing teams, cutting off routes and such however the new maps on LFD2 maybe look slightly too open spaced, and the spitter damage is an increase over time, so I guess rushing over it won't really help out, but it's something.
I don't mind the Needler idea personally, I just can see it being a little bit overpowered when it comes to Needler + Tank combo's, a good Tank can devastate a team anyway, imagine them being as a slower speed, no chance.[SIGPIC][/SIGPIC]
What's the matter David? Never taken a shortcut before?
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09-26-09, 12:28 PM #24
I would enjoy the idea of a projectile firing slowdown, but now just about every infected can slow down the survivors. A team of survivors is slowed down when they have to rescue their team from a hunter, smoker, or charger. They are also slowed down when spitter goo blocks their path, or when vomited on and blinded by a horde. And now with the jockey being able to further lead them off of the trail, it shouldn't be too difficult to slow down the survivors in L4D2.
When the talking ducks enslave us all, we will finally get our happy baskets of pudding.
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