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Thread: Why must there be Melee Fatigue in Campaign/SP?
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08-21-09, 07:41 PM #1
Why must there be Melee Fatigue in Campaign/SP?
Alright, to say right off the bat, I am perfectly fine with Melee Fatigue in Versus as it gives the Infected a fair chance. But after looking at Comic con vids, there is MF in Campaign. But WHy? This games expert campaign is going to be harder from L4D1and it's not like the infected have human players on their team. Imagine how harder L4D1 Expert would have been if MF was implemented.
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08-21-09, 09:41 PM #5
I think it's a good idea, I can make it through an entire expert campaign without melee spamming in a corner or wherever else. I figured they were going to do this before it was announced because they added it to Versus and when Survival was included in it. If you don't already feel like it is a good/fair feature then try going through a campaign a difficulty like Advanced and avoid melee spamming as much as possible and play with it in mind and by the time L4D2 comes out you'll be used to it.
[SIGPIC][/SIGPIC]
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08-22-09, 02:01 PM #9
Cuz you can't have the MF in one gamemode and not the others.
Everything has to carry over.
MF is never a problem is you work things out correctly.
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08-22-09, 02:07 PM #10
I don't worry too much about this. For many, it will make expert difficulties more challenging, and the easier difficulties will still be easy enough on their own to not need the freedom to melee whenever.
It also makes melee weapons seem a little more valuable, and encourge players to use molotovs, pipe bombs, and their weapons a bits more. And with adrenaline shots allowing players to quickly flee to a better spot to ward off the infected, I think it will all balance out.When the talking ducks enslave us all, we will finally get our happy baskets of pudding.
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