First off, I am creating a hard campaign for survivors, fun for Infected, this challenges the survivors, the maps are also long. As such I am getting good ratings at Left 4 Dead Mods - Left 4 Dead Maps, Mods, Skins, Models and Other Custom Content and bad at L4D Maps - Maps & Campaigns for L4D and L4D2. since people would rather survive than die, but I would rather die than survive my first try, not fun if it's not a challenge!

Second off, I know we hate redirecting links, but here's the download link for level1 which I am releasing the final update for tomorrow:
Absolute Zero (Campaigns) - L4Dmaps.com
For a more direct download link:
Downloading Absolute Zero

As the only four survivors immune to a mysterious virus, you must escape from an over run military installation and make it to the evacuation point deep under the mountains to escape.

Levels have been altered as I enjoy making medieval structures and thus, level 3 is a 500 B.C. gothic castle, which is where I need help from the community!
I am looking for an experienced modeler to work along side me in making objects for the campaign. These range from but are not limited to:
Chandaliers
Russian military trucks/cars/tanks
Snow covered rocks
Snow covered evergreen trees
Suits of armour, shields, swords
Furniture to match a 500 B.C. gothic style
Church benches for the cathedral within the castle
Torches for the dungeon
Mining equipment (tools aka pickaxes etc), mine carts, piles of coal
Dead bodies (not zombified bodies either, mind you) of miners and villagers
Gondola (all worn down from time, trying to get it to look ancient) and a door model for it, inside must be modeled as well as it is used as a crescendo exit, only way to stop the horde from coming is to escape on the Gondola, comes forever until you do.
Candles
List goes on and on

Custom music:
level 1 consists of warfare ambience, no direct music
I am composing custom music for the campaign, the snowy level 2 will be hosting a piece I created to make it feel like a dark and sad snowy mountain with a soft pace and hint of despair in the air.
level 3 will consist of a darker more erotic piece to make the players sense paranoia and distraught.
level 4 is more metal with a hint of echo to make you feel like you're in a abandoned ruin site under the village deep within the mountain.
level 5 is undecided

I am also looking for another texture artist to help my concept artist/texture artist out!

Also one last thing, does anyone know why my custom ambience music does NOT loop? I set it up correctly in hammer, I add cue points at the beginning and end and it still refuses to loop, if anyone can help it would be greatly appreciated, Thank you all

To those who want to test drive before buying: (aka joining up)
If you want to try the level out with a group of friends contact me via cndmadmin@gmail.com and I will host a server for you to privately play on and test it out before joining the team, thank you once again for your time.